Our industry is evolving faster and more dramatically than ever before. The games we want to play and spend time with, the experiences we want to have in those games, and the way we play…all those things are continually changing. So is the way games are made. In this fast-moving space, we are always focused on creating experiences that our players want to play…and today, that means we’re making a significant change with one of our upcoming titles.
Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.
This move leads to a few other changes:
A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.
Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future.
Bringing new Star Wars games to life for every passionate fan out there is what drives us as creators. It’s what has inspired us to deliver the massive new Star Wars Battlefront II experience launching in just a few weeks. It fuels our live service in Star Wars Galaxy of Heroes. Making games in the extraordinary Star Wars universe is truly a dream for so many of us at EA, and we have so many more experiences to come for players on every platform. We want to take the time to get each game right, to make it unique, to make it amazing.
We look forward to answering more of your questions, and sharing more on our plans and timeline for this new Star Wars experience, in the months to come.
Prez wrote on Oct 17, 2017, 23:50:perfect!
Fuck EA.
A well-deserved roast
Cutter wrote on Oct 17, 2017, 21:52:Bam! Printing money.
Why is this rocket surgery? Just make a game like Witcher 3 set in the SW universe where you're a Jedi traveling around doing Jedi shit.
DangerDog wrote on Oct 18, 2017, 05:17:The Half Elf wrote on Oct 18, 2017, 05:07:
How hard is it to make a single player game with Jedi Knight/Outcast's Saber combat?!?
They already made that game, Force Unleashed 1 & 2.
I guess they could do an updated version with the new star wars themes from the latest movies, I guess some people actually like it but I know I sure don't.
I would fall out of my chair laughing if they made an entire game focused on playing as Rey or Finn.
DangerDog wrote on Oct 18, 2017, 05:17:The Half Elf wrote on Oct 18, 2017, 05:07:
How hard is it to make a single player game with Jedi Knight/Outcast's Saber combat?!?
They already made that game, Force Unleashed 1 & 2.
I guess they could do an updated version with the new star wars themes from the latest movies, I guess some people actually like it but I know I sure don't.
I would fall out of my chair laughing if they made an entire game focused on playing as Rey or Finn.
MoreLuckThanSkill wrote on Oct 17, 2017, 22:26:
Yet another studio gets gobbled up and torn apart.
Slick wrote on Oct 18, 2017, 05:12:
So does anyone who's mad at loot boxes remember % chance drops from just about any game, especially RPGs for the last 40 years? I do.
Just saying.
The whole RANDOM DROPS thing is A PART OF GAMING THAT'S ALWAYS BEEN THERE! But people act like they woke up today and all of a sudden there's a random chance in video games! That's never been there before! It's like these bitches have never rolled a fucking D20 for Christ's sake. WAAAH I'm an entitled gamer, I should be able to get EVERY ITEM in the game I paid for, how dare anyone tell me otherwise, it's always been this way! WAAAAAHHHH.
If it's loot that you can ONLY buy with real money, then it's Pay-2-Win and should be shunned. If you get the EXACT SAME THING that you'd get from just playing the bloody game normally, then it's a convenience shortcut, so "meh", not amazing, not the end of the world. Games have been doing that shit for a long time, this isn't a new trick in the slightest.
The Half Elf wrote on Oct 18, 2017, 05:07:
How hard is it to make a single player game with Jedi Knight/Outcast's Saber combat?!?
Jerykk wrote on Oct 17, 2017, 22:59:
Open-world Star Wars confirmed.
This isn't really surprising, though. The linear, story-driven SP experience is on its way out. Publishers want you to play their games for as long as possible because it increases their opportunities to monetize. Linear, story-driven SP games don't have that kind of longevity.
eRe4s3r wrote on Oct 17, 2017, 23:18:
And... another studio EA killed