Jerykk wrote on Oct 17, 2017, 22:59:
Open-world Star Wars confirmed.
This isn't really surprising, though. The linear, story-driven SP experience is on its way out. Publishers want you to play their games for as long as possible because it increases their opportunities to monetize. Linear, story-driven SP games don't have that kind of longevity.
I don't know how many single player games you've played where open world = monetization, but I can't think of any off hand.
I think the real reason is to just pad the experience, so you can say it's a "40 hour game". That's the real goal, is so you can fill in all these fetch quests, or collect the whatthefuckevers and boom, you have a 40-hour game.
Gamers seem to feel that the "value" of their $60 is better spent on a padded out 40-hour game, rather than on a tight 10-hour experience. That's just gamer psychology going back years, EA didn't invent this phenomenon.
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