Jerykk wrote on Oct 17, 2017, 22:59:
Open-world Star Wars confirmed.
This isn't really surprising, though. The linear, story-driven SP experience is on its way out.
people have been saying this since the 90s. i said it myself once, after quake 3 was released i think.
Publishers want you to play their games for as long as possible because it increases their opportunities to monetize. Linear, story-driven SP games don't have that kind of longevity.
publisher strategy for years has been burn and churn. annualized call of duty, annualized far cry, annualized assassin's creed, annualized battlefield bullshit.
you also say this on the heels of the two of the greatest years of singleplayer games in a decade; right below this post is the launch trailer for wolfenstein 2, a singleplayer sequel to one of the greatest singleplayer games of the last 15 years. even titanfall 2 opted to shift away from their previous strategy and develop a (surprisingly solid) singleplayer campaign to give their game some staying power.
i don't think there's been any real tide shift in games in a long time and this doesn't really indicate one either. this just seems par for the course to me for star wars nowadays. lucasfilm wants auteurs, hires auteurs, fires auteurs, and hires tony gilroys and ron howards to homogenize their bullshit. why should video games be any different.
besides visceral produced two good dead space games amidst literal decades of utter mediocrity. it sucks to see people lose their jobs of course but this wasn't "a great studio ripped to shreds by EA". did anyone here play
this company's output recently? dead space 3? dante's infero? battlefield hardline? some fucking army of two dreck?