Overgrowth is out of early access
on Steam, and
is now officially launched for Windows, Linux, and macOS.
This post describes the nine-year development cycle of this martial arts
action game, and outlines what's
changed for version 1.0, and offers
this launch trailer.
Here's word on the game:
As a lightning-fast acrobatic ninja rabbit, you
can choose how to approach each encounter. Do you want to pick off enemies one
at a time like the killer in a slasher film? Dive into the thick of it and fight
whole groups in a frontal assault? Steal the most powerful weapon you can find,
and turn it on the rest?
If you die, there is never any load time; you can try again instantly! As your
skills improve, you'll see that the game is not about winning. It's about
experimenting to make the coolest action scenes that you can. Every design
decision is made with that in mind, from the mouselook camera to the
context-sensitive combat controls.
After completing the story modes, you can try out all the mods that players have
created with the integrated editor! If you want to play as a human character in
a city, or try a whole new campaign, or even fly around as a bat, there's
probably already a mod that makes that happen.
loomy wrote on Oct 16, 2017, 22:51: what the hell, isn't this the game the humble bundle guy was working in before he struck gold? and didn't he just sell out to IGN? this must have quite a story behind it
As a completely uneducated guess, with Overgrowth finally finished he didn't feel the need to continue working on Humble Bundle, which started as a way to support its development, and has decided to retire from the industry on the high note of publishing his magnum opus (as well as several older indie/experimental games) and a much-beloved shop/charity.
I'll have to reinstall Overgrowth; bought it ages ago, last I tried it was still pretty much just a prototype with an in-game level editor and a few community-made scenarios. But fun, and Lugaru was great.