Almost exactly a year ago
Cloud Imperium announced Squadron 42, one half of the Star Citizen project, was
delayed until this year. Now a
new Roberts Space Industries newsletter lays out the CitizenCon schedule,
and offers a Squadron 42 update that indicates this is probably is delayed once
Eurogamer). The post also offers
this video showing
enhancements coming to the game's cockpits. Back to the potential setback, they
don't actually come out and say it's delayed, but it's pretty easy to read
between the lines when they say they will be showing Squadron 42 in a livestream
in December, that they've "been making good progress ," and that "it is going to
be worth the wait." Here's the quote:
With Star Citizen Alpha 3.0 in Evocati test phase and a lot of our developers
working on wrapping up the remaining features and polish needed to get 3.0 into
everyone’s hands, we have decided to focus CitizenCon on Alpha 3.0 and beyond.
Squadron 42 will be the focus of our Holiday Livestream in December, where we
will preview some gameplay and share our roadmap for its completion.
Our single player campaign, Squadron 42, shares a large amount of technology and
content with Star Citizen and both games fuel each other. Technology built for
Squadron 42 allows for a better experience in Star Citizen and technology for
Star Citizen opens up opportunities that take Squadron 42 to another level.
Subsumption is an example of technology that is critical for both Star Citizen
and Squadron 42. The Item 2.0 refactor and the Player Interaction Mode were
essential for Star Citizen and it is now allowing new and varied gameplay in
Squadron 42. Planet Tech, the Zone System and 64-bit precision allows us to
expand the playscape for Squadron 42 to solar system scale.
We have a large team working on Squadron 42 and we’ve been making good progress
towards achieving my goal to take the Wing Commander style narrative experience
to the next level with first person gameplay that moves between foot, vehicles
and incredible locations all rendered with a fluidity and quality that you
normally only see in pre-rendered cinematic scenes. I am confident it is going
to be worth the wait; a game that can hold its own with any other AAA story
I am excited to show you some of this in December. And until then I’ll see you