Another Star Citizen: Squadron 42 Delay?

Almost exactly a year ago Cloud Imperium announced Squadron 42, one half of the Star Citizen project, was delayed until this year. Now a new Roberts Space Industries newsletter lays out the CitizenCon schedule, and offers a Squadron 42 update that indicates this is probably is delayed once again (thanks Eurogamer). The post also offers this video showing enhancements coming to the game's cockpits. Back to the potential setback, they don't actually come out and say it's delayed, but it's pretty easy to read between the lines when they say they will be showing Squadron 42 in a livestream in December, that they've "been making good progress ," and that "it is going to be worth the wait." Here's the quote:
With Star Citizen Alpha 3.0 in Evocati test phase and a lot of our developers working on wrapping up the remaining features and polish needed to get 3.0 into everyone’s hands, we have decided to focus CitizenCon on Alpha 3.0 and beyond.

Squadron 42 will be the focus of our Holiday Livestream in December, where we will preview some gameplay and share our roadmap for its completion.

Our single player campaign, Squadron 42, shares a large amount of technology and content with Star Citizen and both games fuel each other. Technology built for Squadron 42 allows for a better experience in Star Citizen and technology for Star Citizen opens up opportunities that take Squadron 42 to another level. Subsumption is an example of technology that is critical for both Star Citizen and Squadron 42. The Item 2.0 refactor and the Player Interaction Mode were essential for Star Citizen and it is now allowing new and varied gameplay in Squadron 42. Planet Tech, the Zone System and 64-bit precision allows us to expand the playscape for Squadron 42 to solar system scale.

We have a large team working on Squadron 42 and we’ve been making good progress towards achieving my goal to take the Wing Commander style narrative experience to the next level with first person gameplay that moves between foot, vehicles and incredible locations all rendered with a fluidity and quality that you normally only see in pre-rendered cinematic scenes. I am confident it is going to be worth the wait; a game that can hold its own with any other AAA story game.

I am excited to show you some of this in December. And until then I’ll see you at CitizenCon!
-Chris Roberts

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16.
 
Re: Another Star Citizen: Squadron 42 Delay?
Oct 16, 2017, 11:57
16.
Re: Another Star Citizen: Squadron 42 Delay? Oct 16, 2017, 11:57
Oct 16, 2017, 11:57
 
SpectralMeat wrote on Oct 16, 2017, 10:57:
Anyone want to place bets that SQ42 won't come out in 2018?

That's a bet where the house will always win. SQ42 is heavily dependent by their own admission, on SC code, and its obvious the SC code is a steaming pile of garbage.

This game could barely manage a ultra highly scripted 15 minute run with a mere 2 players without imploding on itself mutliple times, quests borking all over the place, quest items disappearing, and you car being killed by a ramp.

SQ42 wont be coming out this decade at the rate they keep screwing this up
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