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Star Wars Battlefront II Incorporating Beta Feedback

A post from Electronic Arts thanks participants in the Star Wars: Battlefront II beta for helping vet the upcoming Star Wars action sequel. The big news from the beta was the widespread perception that the game's loot crate system was a pay-to-win scheme. They directly address this, promising changes to how this will be handled when the game launches. Here's word:

Rest assured, we’re continuing to listen to you coming out of Beta. We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we're considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work – we agree he could use a little more... firepower. We are also looking into more ways to allow players to stay and play together as a team – for launch, we’ll have a new feature for you that rewards all players in a spawn wave. These are just a few examples of how your feedback is helping to shape the game.

We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:

  • There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
  • As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
  • Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
  • Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
  • If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
  • And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.

We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.

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42 Replies. 3 pages. Viewing page 1.
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42. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 16, 2017, 02:57 Kxmode
 
CJ_Parker wrote on Oct 14, 2017, 00:53:
Kxmode wrote on Oct 13, 2017, 22:04:
Please note the "permanently" in my previous comment. I wasn't talking about temporary sales, which is what you're talking about. I was referring to a permanent reduction in price. Did you not see that word? It provides a WHOLE bunch of context for my comment.

It does not provide any context at all because no one here ever claimed that they *permanently* dropped the price by 40% within 30 days. Nice attempt to cover up your fuck-up though!

Really? Allow me to quote you.

CJ_Parker wrote on Oct 13, 2017, 20:15:
'Star Wars: Battlefront' Marked Down 40% During Origin's Christmas Sale

And that's xmas 2015. One month after the game came out.

Then two months later, Feb 2016, it went half price ($29.99). Check here or here.

June 2016 it dropped all the way to $19.99.

And a year after it first came out, i.e. xmas 2016 it was $9.99.


None of those sales changed the price permanently. So, again, I wasn't referring to temporary discounts. I was referring to a permanent reduction in price; which always occurs after a period of time. In Star Wars Battlefront's case, it occurred about a year after launch. That was the point of my comment: "Also, your point about the 2015 release dropping 40% in 30-days is factually incorrect."

Update: I may have misunderstood "dropping." I see it as a permanent action. However, the meaning may have meant temporary. If that was the case then my humblest of apologies.

This comment was edited on Oct 18, 2017, 23:08.
 
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William Shakespeare's "Star Wars" Act I, Scene 4: CHORUS: And now, dear viewers, shall our play go to \ A Planet stark and drear for our next scene. \ Imagine sand and rocks within thy view. \ Prepare thy souls - we fly to Tatooine!
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41. Re: Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 15, 2017, 03:26 TheVocalMinority
 
Yes because there never has been any stooge accounts unmasked on Blue news before Rolleyes2  
VM
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40. Re: Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 14, 2017, 06:54 The Half Elf
 
Slick wrote on Oct 14, 2017, 02:37:
Oh yeah, EA pays me the big bucks to civilly discuss games I enjoy in a totally obscure underground forum that maybe 200 people read. They're always late with their cheques too, typical.

What kind of reception do you get with that tinfoil hat? HBO?


NPR and PBS..... from 20 years ago. Damn I miss the Great Space Coaster, and The Electric Company.


*hums the HBO Theme*
 
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Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
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39. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 14, 2017, 04:58 <Electric-Spock>
 
A decent way to sum things up....

https://www.youtube.com/watch?v=A3TVDP4UAcI
 
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38. Re: Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 14, 2017, 02:37 Slick
 
Oh yeah, EA pays me the big bucks to civilly discuss games I enjoy in a totally obscure underground forum that maybe 200 people read. They're always late with their cheques too, typical.

What kind of reception do you get with that tinfoil hat? HBO?

 
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(Regarding SW:Battlefront II) Frostshite is a horrible piece of shit engine that makes games look artificial as if you were playing on a movie set instead of the actual location. -CJ_Parker
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37. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 14, 2017, 01:40 TheVocalMinority
 
The Half Elf wrote on Oct 13, 2017, 20:57:
Slick wrote on Oct 13, 2017, 20:33:
<who cares>

Let it go because right now it's just coming across as astro turfing, which annoys the holy fuck out of me.

Oh FFS it was obvious from the start that slick was an astro turfing account for EA (with the caveat that any sufficiently rabid fanboi is indistinguishable from a shill).

 
VM
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36. Re: Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 14, 2017, 00:53 CJ_Parker
 
Kxmode wrote on Oct 13, 2017, 22:04:
Please note the "permanently" in my previous comment. I wasn't talking about temporary sales, which is what you're talking about. I was referring to a permanent reduction in price. Did you not see that word? It provides a WHOLE bunch of context for my comment.

It does not provide any context at all because no one here ever claimed that they *permanently* dropped the price by 40% within 30 days. Nice attempt to cover up your fuck-up though!
 
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35. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 23:24 Slick
 
The Half Elf wrote on Oct 13, 2017, 20:57:
Slick wrote on Oct 13, 2017, 20:33:
CJ is correct.

Although I think it was evidenced by a severe lack of content on launch. SWBF2 doesn't seem like it's in the same league. They have 3 studios working on this, it's not just DICE. And I think there's supposed to be a lot more content on launch. ie. SWBF2 was a more expensive game to make than SWBF1. I wouldn't expect a 40% drop, but probably a 25% easily in the closing days of the holiday season.

You're going to purchase it, more power to you, but you keep loosing each argument you present.

Let it go because right now it's just coming across as astro turfing, which annoys the holy fuck out of me.

Lol?

What did I do to put a bug up your ass?

Losing each argument I present? You seem to be the only one keeping score, I'm just trying to have an honest civil conversation. Don't like it? Block me. Needlessly antagonizing me isn't accomplishing anything.

The "argument" that you quoted me on is based on facts, I'm sorry if that triggered you:

SWBF2 vs. SWBF1

18 locations as opposed to 4 locations

14 heroes as opposed to 6 heroes

39 vehicles as opposed to 11 vehicles

Care to retort? Or just continue steaming for no apparent reason?
 
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(Regarding SW:Battlefront II) Frostshite is a horrible piece of shit engine that makes games look artificial as if you were playing on a movie set instead of the actual location. -CJ_Parker
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34. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 22:04 Kxmode
 
Please note the "permanently" in my previous comment. I wasn't talking about temporary sales, which is what you're talking about. I was referring to a permanent reduction in price. Did you not see that word? It provides a WHOLE bunch of context for my comment.  
Avatar 18786
 
William Shakespeare's "Star Wars" Act I, Scene 4: CHORUS: And now, dear viewers, shall our play go to \ A Planet stark and drear for our next scene. \ Imagine sand and rocks within thy view. \ Prepare thy souls - we fly to Tatooine!
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33. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 21:45 DangerDog
 
CJ_Parker wrote on Oct 13, 2017, 20:15:
Kxmode wrote on Oct 13, 2017, 19:51:
Also, your point about the 2015 release dropping 40% in 30-days is factually incorrect. It and the season pass stayed at full-price through BFCM and The Force Awaken's release. EA only started permanently dropping the price a year later after engagement dropped. Count on that being the trend for this release.

Again: This is complete bullshit what you wrote there. Why ignore facts?

'Star Wars: Battlefront' Marked Down 40% During Origin's Christmas Sale

And that's xmas 2015. One month after the game came out.

Then two months later, Feb 2016, it went half price ($29.99). Check here or here.

June 2016 it dropped all the way to $19.99.

And a year after it first came out, i.e. xmas 2016 it was $9.99.


lol thanks for putting the work into posting that information.

EA keeps doing this so maybe they'll resist the price drop this time, but I'm betting they won't be able to. Blackfriday sale for sure if they release on the 17th.
 
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32. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 21:06 NewMaxx
 
The Half Elf wrote on Oct 13, 2017, 19:56:
Now if you want to go the DPS route, someone who can use a special ability for 100 damage every 10 seconds vs someone who can use a special ability for 100 damage every 9 or 8 or 7 or 6 seconds is NOT the same. Quicker cool down=more damage/protection/magic voodoo/whatever.

I have no dog in this fight (I won't be buying the game and didn't even bother to beta the original) but this is an important point. When you're dealing with a modern multi-player game, meta is king. Being able to reach the heights of meta faster is crucial. You will simply have those that can play a ridiculous amount, as per usual (and many of these will spend $ anyway just for a one-day edge), and those who can't play who will spend their way to the top of the meta. It's as simple as that. When it comes to meta, +1% is still +1%, if you don't understand that then I suggest you check out something like The Division where they would laugh your ass out of the chat for suggesting 1% here and there with a finite time advantage wasn't critical to getting and staying on top.

Ahem, that all being said, I do think they worked harder on this game (<3 Criterion) but I don't know that it will do better in sales financially. A lot of people were butthurt over the first game (justifiably) and you have a lot of "fans" (e.g. Angry Joe) who spotted this out as a travesty well before the recent beta (which then confirmed their suspicions). I hear a lot of people saying this is closer to BF than the previous game, which is good, although it still felt a bit arcade to me (subjective), but ultimately it's a theme park attraction and that's the perfect target for micro-monetization. If you're trying to justify it as a meaty purchase I have to think you're on drugs.
 
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31. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 20:57 The Half Elf
 
Slick wrote on Oct 13, 2017, 20:33:
CJ is correct.

Although I think it was evidenced by a severe lack of content on launch. SWBF2 doesn't seem like it's in the same league. They have 3 studios working on this, it's not just DICE. And I think there's supposed to be a lot more content on launch. ie. SWBF2 was a more expensive game to make than SWBF1. I wouldn't expect a 40% drop, but probably a 25% easily in the closing days of the holiday season.

You're going to purchase it, more power to you, but you keep loosing each argument you present.

Let it go because right now it's just coming across as astro turfing, which annoys the holy fuck out of me.
 
Avatar 12670
 
Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
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30. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 20:33 Slick
 
CJ is correct.

Although I think it was evidenced by a severe lack of content on launch. SWBF2 doesn't seem like it's in the same league. They have 3 studios working on this, it's not just DICE. And I think there's supposed to be a lot more content on launch. ie. SWBF2 was a more expensive game to make than SWBF1. I wouldn't expect a 40% drop, but probably a 25% easily in the closing days of the holiday season.
 
Avatar 57545
 
(Regarding SW:Battlefront II) Frostshite is a horrible piece of shit engine that makes games look artificial as if you were playing on a movie set instead of the actual location. -CJ_Parker
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29. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 20:15 CJ_Parker
 
Kxmode wrote on Oct 13, 2017, 19:51:
Also, your point about the 2015 release dropping 40% in 30-days is factually incorrect. It and the season pass stayed at full-price through BFCM and The Force Awaken's release. EA only started permanently dropping the price a year later after engagement dropped. Count on that being the trend for this release.

Again: This is complete bullshit what you wrote there. Why ignore facts?

'Star Wars: Battlefront' Marked Down 40% During Origin's Christmas Sale

And that's xmas 2015. One month after the game came out.

Then two months later, Feb 2016, it went half price ($29.99). Check here or here.

June 2016 it dropped all the way to $19.99.

And a year after it first came out, i.e. xmas 2016 it was $9.99.

 
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28. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 20:05 Slick
 
You're right elf, they did say "most".

So that really could mean anything. I'm all for healthy skepticism, as this INDEED looks like a more aggressive way to cash-in on post-launch profits since they're refusing to charge money for new characters/maps.

No one has enough info to made a sound judgement on this, we won't know how it will shake out until launch. But this overreaction from a lot of the community saying "pay-2-win" is a bit off base.

To me it's a less of 2 evils things.

Scenario #1) Charge $60 for the game, and $50 for the season pass. Segment the player populations. Vanilla servers get far fewer turnout when new DLC comes along, and old DLC gets abandoned when new DLC comes along.

Scenario #2) Charge $60 for the game, keep the players together by including all season pass DLC maps and characters "free" for everyone. Recoup lost income by doing employing aggressive "pay to convenience" tactics.

To my knowledge, no major AAA franchise has made the deliberate step from one to the other. I'm sure there are examples of this, anyone?
 
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(Regarding SW:Battlefront II) Frostshite is a horrible piece of shit engine that makes games look artificial as if you were playing on a movie set instead of the actual location. -CJ_Parker
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27. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 19:56 The Half Elf
 
Slick wrote on Oct 13, 2017, 18:35:
Again, for the 10th time, this "scam business model" has been in place in Battlefield 1, 3, and 4. You've been able to buy convenience shortcuts.

I cancelled Destiny 2 on PC cause I envision myself playing Battlefront 2 a lot more, and I don't anticipate on needing/wanting to pay money for convenience shortcuts, as I never have before in a DICE game, and I've never felt like I was "missing out" by just playing the game...

The difference is in Battlefield 3 and 4 (can't speak to 1 cause I refuse to purchase it (and I have a free code for my xbox for it) you got the exact same weapons (no variables).
And if you REALLY want to get technical, a bronze and gold card are NOT the same if they have different cool downs. Now if you want to go the DPS route, someone who can use a special ability for 100 damage every 10 seconds vs someone who can use a special ability for 100 damage every 9 or 8 or 7 or 6 seconds is NOT the same. Quicker cool down=more damage/protection/magic voodoo/whatever.

And from EA directly
And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
Key phrase is "unlock MOST Weapons."
 
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Using a steering wheel on a Burnout game is like using the Space Shuttle controls to fly a kite.
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26. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 19:51 Kxmode
 
DangerDog wrote on Oct 13, 2017, 16:24:
Kxmode wrote on Oct 13, 2017, 16:18:
DangerDog wrote on Oct 13, 2017, 16:11:
Now they need to give a discount to everyone who bought the first one.

Why?

Because even DICE have stated that the game was rushed, so many people felt and still feel burned by the whole experience. Aside from the good will it would generate it would also help their bottom line.

It'll be interesting to see if they try to hold onto a high price point this time, the 2015 version saw a price 40% price drop in 30 days I believe.

Playing devil's advocate here... that doesn't automatically entitle you to a discount. It is not within EA's nature to automatically provide discounts on new releases; especially highly anticipated ones. However, it is totally well within their nature to tell you to subscribe to their Origin service so that you can take advantage of 10% discount on new EA titles.

Also, your point about the 2015 release dropping 40% in 30-days is factually incorrect. It and the season pass stayed at full-price through BFCM and The Force Awaken's release. EA only started permanently dropping the price a year later after engagement dropped. Count on that being the trend for this release.
 
Avatar 18786
 
William Shakespeare's "Star Wars" Act I, Scene 4: CHORUS: And now, dear viewers, shall our play go to \ A Planet stark and drear for our next scene. \ Imagine sand and rocks within thy view. \ Prepare thy souls - we fly to Tatooine!
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25. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 19:35 HorrorScope
 
Yeah corporate gaming is just not in a good place right now. They feel they HAVE TO have an avenue for additional dollars beyond the games cost BECAUSE OF WALL STREET, make no mistake. The lucky few that are huge successes in the market, have changed the ROI game forever. There is a chance at billions now! They treat their game like a loot box to themselves. Did we make a game good enough where millions will not bat an eye and make in-game purchases over and over? Lets release it and hope for the best! Cause X did this and hit it big and now WE HAVE TO our overlords say so. Their trapped.

Good news, there is a shit load of development houses out there that aren't forced into this world. They don't answer to wall street. Another bright side is, someday it will be cheap enough, where you can get it and enjoy it as-is.
 
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24. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 19:20 RedEye9
 
Osc8r wrote on Oct 13, 2017, 16:55:
Nice, now they just have to make the game fun.

A bit or depth and replayability wouldn't hurt either.

Oh yeah, and a server browser. Maybe you guys could fit that into a crate?
lol
 
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https://www.newyorker.com/humor/borowitz-report
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23. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 18:35 Slick
 
Again, for the 10th time, this "scam business model" has been in place in Battlefield 1, 3, and 4. You've been able to buy convenience shortcuts.

I cancelled Destiny 2 on PC cause I envision myself playing Battlefront 2 a lot more, and I don't anticipate on needing/wanting to pay money for convenience shortcuts, as I never have before in a DICE game, and I've never felt like I was "missing out" by just playing the game...
 
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(Regarding SW:Battlefront II) Frostshite is a horrible piece of shit engine that makes games look artificial as if you were playing on a movie set instead of the actual location. -CJ_Parker
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