Rest assured, we’re continuing to listen to you coming out of Beta. We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we're considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work – we agree he could use a little more... firepower. We are also looking into more ways to allow players to stay and play together as a team – for launch, we’ll have a new feature for you that rewards all players in a spawn wave. These are just a few examples of how your feedback is helping to shape the game.We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:
- There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
- As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
- Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
- Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
- If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
- And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.
CJ_Parker wrote on Oct 14, 2017, 00:53:Kxmode wrote on Oct 13, 2017, 22:04:
Please note the "permanently" in my previous comment. I wasn't talking about temporary sales, which is what you're talking about. I was referring to a permanent reduction in price. Did you not see that word? It provides a WHOLE bunch of context for my comment.
It does not provide any context at all because no one here ever claimed that they *permanently* dropped the price by 40% within 30 days. Nice attempt to cover up your fuck-up though!![]()
CJ_Parker wrote on Oct 13, 2017, 20:15:
'Star Wars: Battlefront' Marked Down 40% During Origin's Christmas Sale
And that's xmas 2015. One month after the game came out.
Then two months later, Feb 2016, it went half price ($29.99). Check here or here.
June 2016 it dropped all the way to $19.99.
And a year after it first came out, i.e. xmas 2016 it was $9.99.
Slick wrote on Oct 14, 2017, 02:37:
Oh yeah, EA pays me the big bucks to civilly discuss games I enjoy in a totally obscure underground forum that maybe 200 people read. They're always late with their cheques too, typical.
What kind of reception do you get with that tinfoil hat? HBO?
The Half Elf wrote on Oct 13, 2017, 20:57:Slick wrote on Oct 13, 2017, 20:33:
<who cares>
Let it go because right now it's just coming across as astro turfing, which annoys the holy fuck out of me.
Kxmode wrote on Oct 13, 2017, 22:04:
Please note the "permanently" in my previous comment. I wasn't talking about temporary sales, which is what you're talking about. I was referring to a permanent reduction in price. Did you not see that word? It provides a WHOLE bunch of context for my comment.
The Half Elf wrote on Oct 13, 2017, 20:57:Slick wrote on Oct 13, 2017, 20:33:
CJ is correct.
Although I think it was evidenced by a severe lack of content on launch. SWBF2 doesn't seem like it's in the same league. They have 3 studios working on this, it's not just DICE. And I think there's supposed to be a lot more content on launch. ie. SWBF2 was a more expensive game to make than SWBF1. I wouldn't expect a 40% drop, but probably a 25% easily in the closing days of the holiday season.
You're going to purchase it, more power to you, but you keep loosing each argument you present.
Let it go because right now it's just coming across as astro turfing, which annoys the holy fuck out of me.
CJ_Parker wrote on Oct 13, 2017, 20:15:Kxmode wrote on Oct 13, 2017, 19:51:
Also, your point about the 2015 release dropping 40% in 30-days is factually incorrect. It and the season pass stayed at full-price through BFCM and The Force Awaken's release. EA only started permanently dropping the price a year later after engagement dropped. Count on that being the trend for this release.
Again: This is complete bullshit what you wrote there. Why ignore facts?
'Star Wars: Battlefront' Marked Down 40% During Origin's Christmas Sale
And that's xmas 2015. One month after the game came out.
Then two months later, Feb 2016, it went half price ($29.99). Check here or here.
June 2016 it dropped all the way to $19.99.
And a year after it first came out, i.e. xmas 2016 it was $9.99.
The Half Elf wrote on Oct 13, 2017, 19:56:
Now if you want to go the DPS route, someone who can use a special ability for 100 damage every 10 seconds vs someone who can use a special ability for 100 damage every 9 or 8 or 7 or 6 seconds is NOT the same. Quicker cool down=more damage/protection/magic voodoo/whatever.
Slick wrote on Oct 13, 2017, 20:33:
CJ is correct.
Although I think it was evidenced by a severe lack of content on launch. SWBF2 doesn't seem like it's in the same league. They have 3 studios working on this, it's not just DICE. And I think there's supposed to be a lot more content on launch. ie. SWBF2 was a more expensive game to make than SWBF1. I wouldn't expect a 40% drop, but probably a 25% easily in the closing days of the holiday season.
Kxmode wrote on Oct 13, 2017, 19:51:
Also, your point about the 2015 release dropping 40% in 30-days is factually incorrect. It and the season pass stayed at full-price through BFCM and The Force Awaken's release. EA only started permanently dropping the price a year later after engagement dropped. Count on that being the trend for this release.
Slick wrote on Oct 13, 2017, 18:35:
Again, for the 10th time, this "scam business model" has been in place in Battlefield 1, 3, and 4. You've been able to buy convenience shortcuts.
I cancelled Destiny 2 on PC cause I envision myself playing Battlefront 2 a lot more, and I don't anticipate on needing/wanting to pay money for convenience shortcuts, as I never have before in a DICE game, and I've never felt like I was "missing out" by just playing the game...
And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.Key phrase is "unlock MOST Weapons."
DangerDog wrote on Oct 13, 2017, 16:24:Kxmode wrote on Oct 13, 2017, 16:18:DangerDog wrote on Oct 13, 2017, 16:11:
Now they need to give a discount to everyone who bought the first one.
Why?
Because even DICE have stated that the game was rushed, so many people felt and still feel burned by the whole experience. Aside from the good will it would generate it would also help their bottom line.
It'll be interesting to see if they try to hold onto a high price point this time, the 2015 version saw a price 40% price drop in 30 days I believe.
Osc8r wrote on Oct 13, 2017, 16:55:lol
Nice, now they just have to make the game fun.
A bit or depth and replayability wouldn't hurt either.
Oh yeah, and a server browser. Maybe you guys could fit that into a crate?