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CS:GO Dust II Revamp

Counter-Strike blog points the way to this post on Counter-Strike: Global Offensive map Dust II, calling this "one of the most balanced and iconic CS:GO maps around." This sounds like something that isn't broken, but Valve outlines their efforts to fix it nonetheless. This involves some visual upgrades and changes, some of which impact gameplay beyond aesthetics. They also say they are planning more polish once the dust settles:

Dust II has evolved over the years into one of the most balanced and iconic CS:GO maps around. With this in mind, we set out to refine it further rather than performing a wholesale redesign. Your beta feedback will help us check if our initial goals were appropriate, have been realized and what the next steps are. After getting feedback on the visual upgrade, what would you like to see next as the map continues its evolution? We want to hear from you.

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7. Re: CS:GO Dust II Revamp Oct 11, 2017, 22:55 theglaze
 
loomy wrote on Oct 11, 2017, 16:48:
they removed the staircase in B so that little area doesn't look raised anymore for... clarity?

There appears to be a gradual incline in the ground, so it's still a raised platform. That will help a player hiding behind the box, before it can be difficult to tell exactly where your head is with the steep incline. Now it favours the guy hiding there.

loomy wrote on Oct 11, 2017, 16:48:
they added new stairways on random inclines but only partway across them for... I GIVE UP

Do you mean the Terrorist side of mid? I like that change too, it's very common for an AWPer to be behind that box and along the wall to cut the viewing angle to B. Often just the top of his head is showing, but now with steps, the CT rotating by the door crack can run across a specific point and know exactly what a head will look like on that peak.
 
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6. Re: CS:GO Dust II Revamp Oct 11, 2017, 20:27 Sepharo
 
lol at these complaints about Valve doing something they've been doing for 17 years now... very gradually updating CS through quality of life tweaks  
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5. Re: CS:GO Dust II Revamp Oct 11, 2017, 20:10 edaciousx
 
can't expect valve to get it right all the time. or forever... valve is pretty much dead as a developer. They are just maintaining and not innovating. well, the controller was kind of cool.  
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4. Re: CS:GO Dust II Revamp Oct 11, 2017, 19:46 Slick
 
I'm glad that the resources at Valve are focused at the very bleeding edge of editing a 20-year-old map.  
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(Regarding SW:Battlefront II) Frostshite is a horrible piece of shit engine that makes games look artificial as if you were playing on a movie set instead of the actual location. -CJ_Parker
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3. Re: CS:GO Dust II Revamp Oct 11, 2017, 16:48 loomy
 
they removed the staircase in B so that little area doesn't look raised anymore for... clarity?

they added new stairways on random inclines but only partway across them for... I GIVE UP
 
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2. Re: CS:GO Dust II Revamp Oct 11, 2017, 13:29 theglaze
 
Wesp5 wrote on Oct 11, 2017, 12:54:
Wohoo, so there are still actually some game developers left at Valve ;)?

Perhaps this is how PC multiplayer FPS titles SHOULD be implemented:

-Easy to learn, hard to master gameplay
-Low purchase cost
-No more than $10 of DLC a year
-Only cosmetic loot crates (bonus if there is a market to buy what you want
-Constant development and improvement of all aspects of the game
-Live tournament coverage and spectator participation during world Major tournaments

  • Call of Duty has been the only FPS able to maintain yearly releases, at the expense of gameplay to afford ridiculous marketing campaigns.

  • Battlefield has been putting a paywall between its users since the brilliant Bad Company 2 by releasing map packs that segment the community. Often their games are best at END OF LIFE, and by then the hype machine is behind the next full-release which starts off with limited content and a bunch of bugs

  • Tribes is an example of poorly implemented DLC and currency that resulted in pay-to-win, relegating it back to a LAN party title.

  • Planetside 2's monthly subscription requirement prevented it from the growth it could have obtained

  • And then there's PUBG and Overwatch... the TWO MOST popular FPS on PC right now (alongside CSGO), and they have a similar makeup:
    -Easy to learn, hard to master gameplay
    -Low cost
    -No more than $10 of DLC a year All content is free
    -Only cosmetic loot crates (bonus if there is a market to buy what you want
    -Constant development and improvement of all aspects of the game
    -Live tournament coverage and spectator participation during world Major tournaments
  • Yet to have a professional tournament presence

    EDIT: Or perhaps that's what it takes to be a leading game on Steam

    This comment was edited on Oct 11, 2017, 15:16.
     
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    1. Re: CS:GO Dust II Revamp Oct 11, 2017, 12:54 Wesp5
     
    Wohoo, so there are still actually some game developers left at Valve ;)?  
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