A new trailer
(okay, it's actually a week old) from Abandon Ship shows off this simulation of
the age of sail. The game is due
on Steam by
the end of this year, and this clip shows off exploration mode, and reveals what
happens to the crew of a ship that's destroyed. Accompanying the clip is an
In the trailer, we see that when players navigate
around an exploration map, they uncover the canvas-like fog of war, finding
events and ports. Each map is bordered by a picture frame, drawing inspiration
from the Classic Naval Oil Painting style the games art is based on.
Players can travel along Sea Routes that allow Captains to move to new areas for
a Supplies cost. These are behind locked gates that can be opened by completing
a set number of events, so players need to balance how much they take on before
they are forced back to port to repair and upgrade their ship before venturing
When moving to new areas, a destination is chosen from the Region Map. This
shows information on adjacent areas such as the weather or if there are ports to
be found. Because each exploration map can only be reached through Sea Routes,
Captains must choose how they unlock paths through the world.
While each region contains many individual exploration maps to explore, the
trailer provides a glimpse of the World Map, with over a dozen regions. Thus
viewers should begin to understand the scale of the world and how much there is
Procedural generation determines the placement and routes of exploration maps
within a region, while the islands, ports, events and environmental modifiers
are also procedurally generated, ensuring the world is different for every
While the main story – centred around thwarting a Doomsday Cult – will drive the
player to certain locations, the open world is a diverse one to explore thanks
to its wealth of variety – be that through the differences in biome, weather,
time of day or water roughness – not to mention the myriad of strange places to
explore that are completely separate from the main story.
In addition, each Region within the World Map has a theme which influences what
players may discover there.
All of these factors tie into the gameplay, affecting the choices players make –
whether that is on a strategic level or the moment-to-moment tactical
decision-making process in battle.
Life in Abandon Ship is about surviving on the edge, snatching victory from the
jaws of defeat. Because of this, ship destruction is a very real possibility.
The trailer also shows what happens in these circumstances. If the Captain goes
down with the ship, then they must survive with deteriorating health. If they
make it to the Lifeboat, then they must cope with dwindling supplies and morale.
This will be a low point in the nautical career of Captains, and death may still
lie in wait. However, survive for long enough and they can be rescued and
continue their journey. As long as the Captain is alive, there is always
Cutter wrote on Oct 11, 2017, 10:09: I like the general premise but it needs more. Just sailing around getting into the same static style of combat over and over will get old fast. This strikes me more as a tablet type little timewaster of a game you'd play on the subway or something.
This game is basically an Age of Sail version of FTL. That game's static combat was made interesting due to all the different technologies one could employ to defeat the enemies, as well as all the in-battle management one had to perform to end up on top: putting out fires, fending off boarders, fixing damage, etc.
I have a couple hundred hours in FTL, so I'm hopeful that this is able to somewhat replicate that gameplay, albeit in a different milieu.
The only thing that flat-earthers have to fear is sphere itself.
I like the general premise but it needs more. Just sailing around getting into the same static style of combat over and over will get old fast. This strikes me more as a tablet type little timewaster of a game you'd play on the subway or something.
"I like oak myself, that's what's in my bedroom. How 'bout you Jimmie? You an oak man?"