wtf_man wrote on Sep 30, 2017, 19:14:
Acleacius wrote on Sep 30, 2017, 15:37:
I might have missed what your refering to in the article but they clearly know, what you just said and did before their second game. Not only did EQ2 not do it but clearly neither does Vanguard.
He had little to do with EQ2 gameplay. One of the reasons he left was because things weren't going his way. And Vanguard turned out to be a commercial flop, although I never played it myself.
His "Vision" (TM) is to have a world so dangerous that you can't walk 10 ft in a dungeon without getting pwned unless you are grouped with several people.
In a world of cord cutters where folks watch things on their own schedule... it's difficult to rely on others constantly being available for groups, and to mainly only do "group content" all the effin time. And if you don't play his way... aka solo... you are punished by a severe cut in progression rate.
He hasn't changed. Just look at his "Bring Friends" video on the Pantheon site.
Right, iirc he was just around for about 2 to 3 years of EQ2 development. He resigned in 2002 and the game was released 2004.
Yeah, your right about dungeon designs and why they don't work well for all players, with tough schedules. Like I mentioned they did recognize it because it improved in Vanguard. It does require a certain amount of server population, for the open world dungeons. Since Vanguard was forced out early by at least 6 months, it had a negative cascade effect. If it had been completed, it could have easily worked with half the population of EQ2.
On the other hand what they 'did do' and 'what they were making' was remarkable. They literately had more than 100 handmade, unique open world dungeons. There was also 100s of hours of solo and 2 person quests, in one of the largest land masses in gaming att. Not to mention they were the first to have flying mounts. Also there was going to be missions and dungeons as sea battles on ships. Ships which were in the game and craftable by crafters, though not the largest.
These guys are the answer to, not just another mmog.
Edit: Oh I did see it and enjoyed it. Obviously showing a 4-6 man dungeon run doesn't mean there isn't solo or 2 man, content. What exactly are you advocating, mmogs with all solo content?This comment was edited on Oct 1, 2017, 11:27.
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