Mordecai Walfish wrote on Sep 29, 2017, 21:14:
I love that the difficulty in this game is NES level, and not some dumbed-down modern platformer/sidescroller where you have your balls coddled the entire way through. Great art style too, very original and truly refreshing with all the me-too pixel art metroidvania-types that seem to be churning out at a weekly pace.
2-word review: "NINTENDO HARD"
Which brings up a big fault of how most console gamers ingest their media, through a laggy 50" LCD display. Back on a CRT with 0ms input latency, "Nintendo hard" games at least felt like you could beat them if you got good enough. I can personally attest that on a projector with about 60ms of lag some sequences of certain bosses are impossible to beat. It's not a pattern that you can anticipate and lag-compensate, your actions need to be a result of on-screen information, and it simply doesn't arrive in time.
After switching to my gaming monitor it's been a blast, and I've aced the levels that were giving me problems earlier. It's still hard, in the second world it's starting to really get hard, but at no point did I feel helpless, like no matter how good I become I won't be able to beat this.
TLDR: HDMI 2.1 with it's Variable Refresh Rate must coincide with true low latency televisions in the near future, or I'm going to be a very sad Slick.
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