Loot boxes have reached a new low with Forza 7’s “pay to earn” option - Ars Technica.
"Much like other in-game loot boxes, those in Forza 7 unlock random in-game cars and cosmetic items (and I'll get to those). But Forza 7 adds a peculiar and arguably non-essential twist to the loot boxes' random contents through a new item called a "mod." That might sound like an item that will modify a car to enhance its performance, but it actually modifies the circumstances of the next race—and, consequently, the amount of CR you can earn in that race.
Apply a "night race" mod to your car before a race, for example, and you'll turn your next race from day to night—and earn 30 percent more CR on that race. An "instability" mod turns off one of the game's "driver assist" perks in exchange for a 30-percent CR boost. Some mods don't count unless you complete an objective, like pulling off two "perfect turns" in a race. Other mods simply grant a flat CR reward boost in your next race without additional requirements.
Changing the difficulty or terms of a single race in exchange for a higher CR payout will sound familiar to Forza fans, because this used to simply be a standard thing you could do whenever you wanted. Players could manually add or remove certain assists—like "driving line" marks of where you should accelerate and brake—and get more CR per race for having fewer assists. That's no longer the case. You can still adjust the assists as you see fit, but you won't be rewarded for doing so... unless you have the right mod in your inventory."
Verno wrote on Oct 3, 2017, 14:05:It's called BUSINESS. You don't survive without making a positive cash flow.
Bumping in here but what a strange argument. I'm the customer, I don't care about their cashflow. If you want me to care about their business, you can buy me some shares in it. They can always justify increased monetization with cashflow nonsense. There will never be enough for these companies. They all managed to exist before the microtransaction era by dealing with these things by properly costing their products. Something tells me they can still survive just fine without this sort of crap. They simply don't want to. They want as much money as possible. Ok fine, I'm never one to argue against fair profits but this type of thing should be regulated like gambling because that's what it is, glorified gambling.
It's now impossible to argue these things aren't affecting design negatively and I would also argue they are going to have some societal impact much like gambling if it isn't curtailed.
FREE
FREE
It's called BUSINESS. You don't survive without making a positive cash flow.
Redmask wrote on Oct 2, 2017, 09:02:Tipsy McStagger wrote on Sep 29, 2017, 15:34:
I'm the target audience for these things. I have enough disposable income, enough to say take up any hobby I want minus things like Horse Polo or Rally car driving as examples of mega rich hobbies but I don't have enough time to play more than maybe 2-3 hours every second day.
I'll say this, If I love a game and it gives me the ability to progress faster than a slug grind fest (Like for example planetside 2 with double exp and boosters) I'd have no problem dumping in a few hundred a year to progress, plus I'm loving the game. These are usually reserved to F2P games though and rely on the Employed Dad life to keep them going while the unemployed 12+ hours a day gamer can not pay anything and get free entertainment to grind away.
Or they could design the game to not be a fucking job. Making the hamster wheel spin faster is your solution? Fuck man, have some standards. I have plenty of disposable income but that doesn't mean I'm going to spend it all on an ever-increasing "progression wheel" in a video game. They will just keep slowing down that wheel, there is no endgame there.
Tipsy McStagger wrote on Sep 29, 2017, 15:34:
I'm the target audience for these things. I have enough disposable income, enough to say take up any hobby I want minus things like Horse Polo or Rally car driving as examples of mega rich hobbies but I don't have enough time to play more than maybe 2-3 hours every second day.
I'll say this, If I love a game and it gives me the ability to progress faster than a slug grind fest (Like for example planetside 2 with double exp and boosters) I'd have no problem dumping in a few hundred a year to progress, plus I'm loving the game. These are usually reserved to F2P games though and rely on the Employed Dad life to keep them going while the unemployed 12+ hours a day gamer can not pay anything and get free entertainment to grind away.
Creston wrote on Sep 29, 2017, 18:46:
In a free to play game? I totally get it. It has to make money somehow. Loot box the shit out of that.
Tipsy McStagger wrote on Sep 29, 2017, 15:34:
I'll say this, If I love a game and it gives me the ability to progress faster than a slug grind fest (Like for example planetside 2 with double exp and boosters) I'd have no problem dumping in a few hundred a year to progress, plus I'm loving the game.
Cyanotetyphas wrote on Sep 29, 2017, 17:38:I have no trouble with whales that want to fund Path of Exile.
I remember reading a reddit thread where someone off handedly mentioned dumping thousands of dollars into Path of Exile.
I sort of had the impression it must be some Middle eastern oil baron's kid. It seems completely unreasonable to me, but hey, your money.
jdreyer wrote on Sep 29, 2017, 12:25:
A while ago we had a similar discussion, and came to the conclusion that eventually you'd pay full price for an essentially empty game: all the necessary components would be available via microtransaction/DLC.
ForgedReality wrote on Sep 29, 2017, 17:47:jdreyer wrote on Sep 29, 2017, 12:25:RedEye9 wrote on Sep 29, 2017, 11:03:
The gamification of gaming.
A keen observation.
A while ago we had a similar discussion, and came to the conclusion that eventually you'd pay full price for an essentially empty game: all the necessary components would be available via microtransaction/DLC.
No. Profit drives trends, and bobody'd buy that shit.
jdreyer wrote on Sep 29, 2017, 12:25:RedEye9 wrote on Sep 29, 2017, 11:03:
The gamification of gaming.
A keen observation.
A while ago we had a similar discussion, and came to the conclusion that eventually you'd pay full price for an essentially empty game: all the necessary components would be available via microtransaction/DLC.
HoSpanky wrote on Sep 29, 2017, 11:45:Creston wrote on Sep 29, 2017, 11:36:
Everyone who keeps buying loot boxes is contributing to this BS. And there's a ton of these mouthbreathers, so it's not going to go away.
Do adults actually buy this crap, or is it kids who are far more concerned by what a non-gameplay-affecting avatar looks like?
jacobvandy wrote on Sep 29, 2017, 16:15:NKD wrote on Sep 29, 2017, 12:32:
People like to tell themselves its just kids with their parents credit cards, but it's an adult, more often than not. The percentage of parents that just let their kids buy whatever the fuck they want on their credit cards is not really high enough to sustain a business model...
There's no telling what the numbers are, children vs. adults, of who decides to buy stuff like this, but I agree that the majority of dollars spent has to be adults. Maybe little Johnny asks his mom to load up his account with $10-20 now and then, and there are a lot of others like him, but grown-up gamer Jeff will throw around hundreds or even thousands of dollars into it because for better or worse, he's in charge of all of his own finances. Video games as an industry are bigger than ever not because the world population is rising and there are more kids around than 20 years ago, it's because the generation of people who grew up with the hobby are now adults with careers and LOADS of money to spend on it.
NKD wrote on Sep 29, 2017, 12:32:
People like to tell themselves its just kids with their parents credit cards, but it's an adult, more often than not. The percentage of parents that just let their kids buy whatever the fuck they want on their credit cards is not really high enough to sustain a business model...
MajorD wrote on Sep 29, 2017, 15:05:No worries. Brilliant minds and all that.jdreyer wrote on Sep 29, 2017, 12:26:HoSpanky wrote on Sep 29, 2017, 11:45:Creston wrote on Sep 29, 2017, 11:36:
Everyone who keeps buying loot boxes is contributing to this BS. And there's a ton of these mouthbreathers, so it's not going to go away.
Do adults actually buy this crap, or is it kids who are far more concerned by what a non-gameplay-affecting avatar looks like?
Kids buy this crap by begging their disconnected parents for $$$.
Edit: Ninja'd by MajorD![]()
That being said, I am sure there are some adults, especially those with more money and less time that do buy these.
Sorry jdreyer.
jdreyer wrote on Sep 29, 2017, 12:26:HoSpanky wrote on Sep 29, 2017, 11:45:Creston wrote on Sep 29, 2017, 11:36:
Everyone who keeps buying loot boxes is contributing to this BS. And there's a ton of these mouthbreathers, so it's not going to go away.
Do adults actually buy this crap, or is it kids who are far more concerned by what a non-gameplay-affecting avatar looks like?
Kids buy this crap by begging their disconnected parents for $$$.
Edit: Ninja'd by MajorD![]()
That being said, I am sure there are some adults, especially those with more money and less time that do buy these.