Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Project CARS 2 Starts Its Engines

Publisher BANDAI NAMCO and developer Slightly Mad Studios announce that Project CARS 2 is now available, offering their motorsports sequel for Windows, Xbox One, and PlayStation 4. The game's launch trailer came out earlier this week with a look at "how Project CARS 2 pushes the envelope on racing simulation with a huge roster of more than 170 cars, and the largest track roster of any console racing game ever." Here's the launch announcement:

Leading interactive entertainment company BANDAI NAMCO Entertainment America Inc., and Slightly Mad Studios, today announce the launch of Project CARS™ 2 in the Americas for the PlayStation®4 computer entertainment system, Xbox One, and PCs via STEAM®. Recently honored with the “Best Simulation Game” award at Gamescom 2017, Project CARS 2 delivers a large roster of 180 cars, over 140 tracks at 60+ locations, an expanded list of racing disciplines – including ice, dirt, and snow – over its critically acclaimed predecessor (Project CARS™), and refined graphics, physics, and controls. The game supports up to 12K* resolution graphics (PC) with VR support, making Project CARS 2 the most immersive and technically advanced racing simulation experience to-date.

Developed by a team synonymous with racing games, and fine-tuned by highly skilled professional racing drivers, Project CARS 2 delivers unparalleled authenticity in its presentation of motorsports racing to players of all skill levels. Project CARS 2 utilizes leading-edge visuals, precise car physics, and realistic A.I. designed to mimic a competitive driver’s heart and mind to challenge players. The use of Slightly Mad Studios’ proprietary LIVETRACK 3.0 technology has enabled the development team to create all 4 seasons of dynamic real-time weather & seasonal effects, track surface conditions & time-of-day changes, and implement advanced tire grip/wear physics into the Project CARS 2 gameplay. By combining these technology features with the highest performance driving machines in the world from notable automotive brands such as McLaren, Ferrari, Porsche, etc., Project CARS 2 delivers a comprehensive experience for players to live-out their dreams of being a racecar driver.

“Project CARS 2 is truly a passion project for the team at Slightly Mad Studios and this can be seen in the game’s uncanny attention to detail and its authentic presentation of motorsports,” says Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “Project CARS 2’s high level of visual fidelity, real-world physics, and huge roster of cars and tracks combined with the ability for players to dive in, race any car, on any track, at any time, enables players to live-out their wildest dreams of becoming a race car driver.”

“To say that we’re thrilled to finally pull off the covers on Project CARS 2 would be an understatement.” said Stephen Viljoen, Game Director at Slightly Mad Studios for Project CARS 2. “Each team member at Slightly Mad Studios has poured their hearts, minds, and souls into the project with the expressed goal of delivering the most authentic motorsports experience a player can have outside of jumping into a real race car. Realism and authenticity were central to our development mantra throughout Project CARS 2’s development and we’re extremely excited to deliver on that promise and finally take players on their ultimate driver journey.”

View
7 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >

7. Re: Project CARS 2 Starts Its Engines Sep 23, 2017, 17:47 ViRGE
 
I never thought I'd see the day where a Sarah McLachlan song was used in a game trailer. (I really like that particular song; McLachlan's just not the kind of artist publishers go with for promoting games)  
Reply Quote Edit Delete Report
 
6. Re: Project CARS 2 Starts Its Engines Sep 23, 2017, 05:55 Bumpy
 
I'm more likely to get Forza7 due to the fact I prefer racing older cars and more 'normal' or unique cars.

Supercars and pure racing cars can be rather samey and boring quickly.
 
Reply Quote Edit Delete Report
 
5. Re: Project CARS 2 Starts Its Engines Sep 22, 2017, 18:35 Hanover
 
My first impressions are good! I played for a couple of hours last night with my Oculus and it was fantastic. As someone that didn’t like the first PCars because of the crappy career mode, you would think that the I would have jumped into the new career early, but I didn’t. What I did was try my Logitech G27 with and without the Rift and both experiences were excellent. PCars 2 did a good job setting up the graphic performance based on my computer specs, so I didn’t futz with the settings much. I’m sure I will after I’ve had more time with the game though. The game auto-sensed my G27 wheel, so I just calibrated it in the game, added a button to reset the cockpit view and was off. I did not have to make any FFB tweaks either, which was a pleasant surprise.

The only changes I made from the defaults were to remove the helmet cam and jack up the Super Sampling from 1.0 to 2.0. The game looked a little blurry in my Rift when set to 1.0.

When launching the game from Steam, you can either launch normally, or select an option to boot into the Oculus or Vive mode.

Racing wise, I raced in a grid of 16 cars at Bathurst (Porsche 911 GT3, the road B one), Daytona with a full grid of stock cars, a rallycross in the rain and a point-to-point at the Azure Coast in the rain (Mercedes-Benz CLK). The last two in the rain were pretty impressive with huge rooster-tails spraying out behind the cars in from of me on the Azure coast.

I peeked in on the multi-player side of things and saw that there were options for dedicated servers and p2p but didn't make the time to race online.

I plan to look in on the career mode tonight.
 
Reply Quote Edit Delete Report
 
4. Re: LG VR HMD Specs Sep 22, 2017, 16:17 Shineyguy
 
I really want to know how this is, as I would like to pick it up and play it with my Rift.  
Reply Quote Edit Delete Report
 
3. Re: Project CARS 2 Starts Its Engines Sep 22, 2017, 12:53 theglaze
 
Suppa7 wrote on Sep 22, 2017, 11:26:
These games feel more like beta's, the first one was really unpolished out the gate. I don't have high expectations for this one. Too much time is going into the pretty and not the experience.

I believe they announced #2 before #1 was a year old lol
 
Reply Quote Edit Delete Report
 
2. Re: Project CARS 2 Starts Its Engines Sep 22, 2017, 11:26 Suppa7
 
These games feel more like beta's, the first one was really unpolished out the gate. I don't have high expectations for this one. Too much time is going into the pretty and not the experience.  
Reply Quote Edit Delete Report
 
1. Re: Project CARS 2 Starts Its Engines Sep 22, 2017, 10:58 SpectralMeat
 
Watched the inside sim racing review of the pc version last night. Doesn't sound too promising.
They've hated the first one so I didn't expect a glowing review from them.
I was hoping the Ai would have been improved for #2 though but it doesn't sound like it is.
I'll wait for a few patches and probably pick this game up. I personally did like the first game. With a steering wheel and pedals it was a great experience
 
Avatar 14225
 
Steam: SpectralMeat
Reply Quote Edit Delete Report
 
7 Replies. 1 pages. Viewing page 1.
< Newer [ 1 ] Older >




Blue's News is a participant in Amazon Associates programs
and earns advertising fees by linking to Amazon.



footer

Blue's News logo