PacoTaco wrote on Sep 15, 2017, 17:26:
CliffyB has treated many people poorly for decades and made a lot of money despite his shortcomings as a designer, worker, alcoholic, and leader of men. I have no pity for him or the people who follow him.Beamer wrote on Sep 14, 2017, 22:45:PacoTaco wrote on Sep 14, 2017, 20:44:
So they followed him to a situation where they got to work on failed project? Are about to get laid off and beg for the jobs at Epic they will never get back? Hmm. Genius.
I will give you a positive spin on it Nexon bought for it to be used outside the western market. Maybe it is doing better there.
As for the US market it had no chance against Blizzard / OverWatch.
Ended up being a B grade me to product they would have done better to take that juicy Tencent money and make another Unreal product not done by the community. With Cliffy leading it with his troop of loyal designers.
A lot of the people that stayed at Epic were super duper happy his drunken ass left. Still happy even after the failure of Fortnight and Paragon. :-)
Cliffy had a chance to be a great designer but the booze and ego ruined him, he also stopped working. The good news is he got a lot of money from the Tencent buy out so he and the other God of Games cover boys are going to be fine, maybe he can join American banging hot Asian chick sailing around China.
I would wager I know more people at Epic than you, and didn't know any who were happy. Which also makes sense, a large, large bulk of the design team quit that day. Some with him, some elsewhere.
You're also moving goalposts here, about the failure of the product. That wasn't your initial statement, it was that he was a drunk and people hated him. Objectively, that isn't true. Not sure what sources you think you have, likely wholly anonymous. I mean, I suppose I am, too, but I've actually been in that building numerous times. Cliff was well liked. Everyone there was well liked.
PacoTaco wrote on Sep 14, 2017, 20:44:
So they followed him to a situation where they got to work on failed project? Are about to get laid off and beg for the jobs at Epic they will never get back? Hmm. Genius.
I will give you a positive spin on it Nexon bought for it to be used outside the western market. Maybe it is doing better there.
As for the US market it had no chance against Blizzard / OverWatch.
Ended up being a B grade me to product they would have done better to take that juicy Tencent money and make another Unreal product not done by the community. With Cliffy leading it with his troop of loyal designers.
A lot of the people that stayed at Epic were super duper happy his drunken ass left. Still happy even after the failure of Fortnight and Paragon. :-)
Cliffy had a chance to be a great designer but the booze and ego ruined him, he also stopped working. The good news is he got a lot of money from the Tencent buy out so he and the other God of Games cover boys are going to be fine, maybe he can join American banging hot Asian chick sailing around China.
PacoTaco wrote on Sep 14, 2017, 18:08:
Rumor has it that most of the Epic guys had to finish his work for him on Gears and Unreal and do it in a way that didn't make him look bad.
Many of the designers celebrated at Epic the day he left.
Creston wrote on Sep 14, 2017, 16:18:SlimRam wrote on Sep 14, 2017, 11:20:
"... he said he wants to be "less of a dick" with his interactions with people online."
Wow, you mean that would someday come back to bite you in the ass, cliffy?
I will let Dr Cox and Laverne's choir summarize my feelings.
Slick wrote on Sep 14, 2017, 14:45:1. Most people are playing for fun. Aspiring esport players/streamers are a tiny fraction.jdreyer wrote on Sep 14, 2017, 13:07:
There are a ton of reasons why this game fails on PC.
1. Too much competition in the FPS realm right now with PUBG, the ever-present CS:GO, TF2, R6, etc.
This is a bullshit argument (most of the rest of your arguments are bullshit too).Every year in gaming is the year with the "most FPS players ever". There is room for more than 4-5 games. I don't remember only 4 Drama movies being released last year because of the "over saturation of the Drama genre in movies". I don't remember only 5 Political Humour books being published in the last year cause everyone only reads one of 5 books.
Only gamers (particularly PC gamers) have this tribal herd mentality. That's why Overwatch has a billion players, and LB has zero. One game isn't fundamentally better than the other, they're 2 different arena games.
I wonder how much of that is people playing thinking they're going to be an e-sports champion with a Bliz game, or somehow make a career as a youtube/twitch streamer. I miss when people just played games for fun. And you can't tell me that from an objective perspective OW is a billion times more fun than LB.
HoSpanky wrote on Sep 14, 2017, 12:51:
Hate him or not, he's actually right on his PS4/PC thing. I swear most PC gamers spend as much time bitching about games as playing them.
"I didn't want to do the exact same stuff everybody else did. The funny thing was, making a character-based, class based shooter
That's one of the things that I consider my strengths: I am willing to admit when I am wrong.
"The problem with what we were trying to pull off with this company and this title was shipping a quality product with a team of 65 people without ruining everybody's marriages,"
SlimRam wrote on Sep 14, 2017, 11:20:
"... he said he wants to be "less of a dick" with his interactions with people online."
jdreyer wrote on Sep 14, 2017, 13:07:
There are a ton of reasons why this game fails on PC.
1. Too much competition in the FPS realm right now with PUBG, the ever-present CS:GO, TF2, R6, etc.
jdreyer wrote on Sep 14, 2017, 13:07:
There are a ton of reasons why this game fails on PC.
1. Too much competition in the FPS realm right now with PUBG, the ever-present CS:GO, TF2, R6, etc.
2. Lack of differentiation. Game looks generic.
3. Lack of vehicles. This is a personal preference on my part, but also ties back to differentiation.
4. No SP-offline or bots. Some of us are anti-social, or would like to know we can play when no one is online.
5. "Edgy" dude-bro attitude of the game. That was 2004. We're past that today.
6. Lack of lore or setting. Those Overwatch shorts have millions of views, and do a great job setting up the world and it's characters, even if none of it shows up in actual gameplay.
7. Cliffy's personality and comments, which has a long history with PC gamers.
8. Lame name. "Lawbreakers?" Really?
SlimRam wrote on Sep 14, 2017, 11:20:
"... he said he wants to be "less of a dick" with his interactions with people online."
No problem Cliff, just never text or interview ever again.