Tipsy McStagger wrote on Sep 13, 2017, 10:59:
Just started playing through Divinity Original Sin in anticipation of this one.
It's an awesome game. Just note that the first zone (Cyseal) is a proving ground of sorts, with some very difficult fights & choices to make. I restarted the game after several hours in, once or twice to find the right balance of skill lines & talent choices to synergize with the companion I chose (Bairdotr, she's awesome). Note: I only had one companion character because I had the Lone Wolf talent on my tank. That removes ability to have a 2nd companion but gives 60% bonus vitality, +1 skill per level up and +1 action point.
Oh and make sure to pick up the Pet Pal talent on a character (or follower you plan on using throughout the game). It seems useless but if you can spare the talent, it adds a shittun of flavor to the game, hints about secrets or fights coming up, and some fun little side-quests.
Other than that Bully is one of the best talents in the game IMHO, get it on all physical damage dealers (tanks, archers, etc). Leech is amazing on your tank. Morning Person is great for your lower-vitality hero or companions, Opportunist a must on the tank, Stench on your back-line chars + Know-it-All on your mage (double reduction on agro). Far-Out-Man a must on mages. Picture of Health on your tank. Arrow-Recovery is solid for archers but I found I rarely ran out of special arrows. All good talent recommendations.
Oh and one last tip, the +attribute or skill talents are solid for early game but worthless by 2/3 the way through as you'll unlock respec and the same NPC will trade points in attribute/skill/talent at 1 for 2. Not only do you save precious talent slots, but the later is far better if you want an extra attribute or skill point for squeezing into a build your after.
Ok wrong again, the last tip: bookmark this https://steamcommunity.com/sharedfiles/filedetails/?id=635229367
and refer to it often. This comment was edited on Sep 13, 2017, 13:12.