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Endless Space 2 Adds Free Content

SEGA and Amplitude Studios announce the release of a free update for Endless Space 2 called Target Locked, which adds new content to the space strategy game. The Windows and macOS game is also currently on sale on Steam for 25% off for both the standard and deluxe editions. The game is set in space, where no one can hear a resounding kaboom, but they tout improved explosions as one of the improvements this brings. Here's a trailer and here's word:

The "Target Locked" Free Update introduces the highly-requested Fighters and Bombers add-on which adds an extra layer of awesome to the Endless Space 2 battle sequences. You'll now see your smaller ships whooshing past huge cruisers and ripping those biggies' hulls apart! But that's not all, we've given a ton of extra love to the battles with bigger explosions, additional planet destruction cinematics, new tactical cards, and a new quest that will introduce a "pirate" heroine Endless Space players will recognise and new players will love!

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7. Re: Endless Space 2 Adds Free Content Sep 13, 2017, 13:09 FloorPie
 
The combat in ES1 was the worst part for me. Almost everything else was if not good, tolerable and the game enjoyable. For a price. I'm pretty sure I wouldn't get $30 out of ES2 though.  
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6. Re: Endless Space 2 Adds Free Content Sep 13, 2017, 11:13 eRe4s3r
 
Slashman wrote on Sep 13, 2017, 10:16:
The combat system actually grew on me a bit surprisingly.

The key, as posted earlier, is in understanding how range choices interact and picking choices that suit your fleet setup.

They have made changes to combat that favor mixed fleets and tactics more and more. Additional changes are coming soon to better balance defenses. Beams, for instance, now fire at medium range with a penalty to rate of fire.

The biggest issue is that their tutorials are not the greatest on that topic and you have to read the GDDs on the forum to understand some of the more intricate parts of it. It's not my favorite combat system in the world but it is a million times better than the no-choice Gal Civ III crap.

I don't watch every battle but I definitely don't skip every one either. You can choose different camera options and you can use the AR view in combat to get hard numbers and view ship paths.

Well yeah, if you measure it against GC3 Endless Space 2 is a masterpiece But I am not a fan of the missile focus.... we'll see if they fixed it in 1.48 or what it is now... they added a TON of new bugs though.
 
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5. Re: Endless Space 2 Adds Free Content Sep 13, 2017, 10:16 Slashman
 
The combat system actually grew on me a bit surprisingly.

The key, as posted earlier, is in understanding how range choices interact and picking choices that suit your fleet setup.

They have made changes to combat that favor mixed fleets and tactics more and more. Additional changes are coming soon to better balance defenses. Beams, for instance, now fire at medium range with a penalty to rate of fire.

The biggest issue is that their tutorials are not the greatest on that topic and you have to read the GDDs on the forum to understand some of the more intricate parts of it. It's not my favorite combat system in the world but it is a million times better than the no-choice Gal Civ III crap.

I don't watch every battle but I definitely don't skip every one either. You can choose different camera options and you can use the AR view in combat to get hard numbers and view ship paths.
 
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4. Re: Endless Space 2 Adds Free Content Sep 13, 2017, 09:59 eRe4s3r
 
The only good thing about this game is the fantastic art direction on the ships

Sadly, the combat system is made in such a way that you wont see your ships post early game ever again in battle
 
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3. Re: Endless Space 2 Adds Free Content Sep 13, 2017, 09:25 Keilun
 
MisterBenn wrote on Sep 13, 2017, 00:10:
And now the bad: to me this game has one of the weakest combat systems in a space 4x I've played. They've tried to do an abridged system like in Endless Space 1 but it's worse here. There's a weird system of lanes, engagement distances and combat orders that doesn't really let you control things the way you want. After you pick orders you watch the combat and it's really hard to actually tell what's happening. The cinematic looks great but tends to focus on one ship at a time so you get no situational awareness. From the design screen it's clear that long/medium/short range engagement matters, but I can't tell in combat what range the ships are. The arcs of movement are predetermined and tend to be gentle arcs that start at a distance, then you and the enemy fly close and parallel for a while. No specific way to tell the distance in real terms from what I can see. There is a plan view but that replaces the ship graphics with a collection of numberless, languageless symbols that are so abstract and esoteric that a team of cryptologists couldn't hope to understand them. I find myself just wanting a decent overhead view with health bars and a more achievable way of creating simple tactics around ranges and weapon types like in all of these games. Oh, and there's a command point system that makes your starmada engage in groups of say 6 ships at a time, which I hate because it's so gamey and arbitrary. These rules apply whether you watch the combat or not so you don't have the option of just simulating combat and just playing the game as an empire builder.

Apparently, the way the ranges are determined is based on the combination of cards that you and your opponent play. For instance, if you both play short ranges, then you will have 3 rounds of short range combat. If you select long and your opponent selects short, then you will have one round of long, one medium, one short. And so on. Basically, combat favors long range which is why everyone always favors missiles.

I haven't played in a couple patches so I don't know if this has been balanced yet. Certainly, they've done a poor job of explaining the process above, but that's how it was explained on their forums.
 
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2. Re: Endless Space 2 Adds Free Content Sep 13, 2017, 01:18 Suppa7
 
MisterBenn wrote on Sep 13, 2017, 00:10:
And now the bad: to me this game has one of the weakest combat systems in a space 4x I've played. They've tried to do an abridged system like in Endless Space 1 but it's worse here. There's a weird system of lanes, engagement distances and combat orders that doesn't really let you control things the way you want. After you pick orders you watch the combat and it's really hard to actually tell what's happening.

The reality is, all the bad parts of Endless space 1 made it into ES2. The reality is ES1 is looking to be a real fluke, the best thing they had going was planet management and research, everything else - the lanes, the way planets are colonized, etc. Are pretty bad all around.

The late game in ES2 is especially god awful esp with large size maps, ships take forever to get places.

The fact they tried to shoe horn in cinematic pseudo combat which really needed to be cut and be its own game. They even have a skip button because they know 99% of the time you are going to skip it. What a waste of time and resources.

They should have just focused on the game and not the hollywood bullshit. They are trying to put a weird pseudo-realtime combat system into the game that doesn't belong there - that cinematic ship combat system they want really needs to be a separate game unto itself.
 
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1. Re: Endless Space 2 Adds Free Content Sep 13, 2017, 00:10 MisterBenn
 
Man I really want to like this game, it does many things REALLY well. The presentation style is great (although style wins out over clarity occasionally) and there are smart and wise design decisions all over the place.

I really like how tech advances give very strong benefits, including enabling complete areas of gameplay that you start without. One tech gives you access to the commodities market so you can turn your useless early luxuries into cash so you can speed build or amass strategic resources. The tech after that lets you levy a trade on everyone's use of the market so you have an extra income the entire game! Another early tech is needed to warp outside of star lanes which is the only way to spread to new clusters. Other techs are needed to specialise your planets, set up trade companaies, colonise different planets and so on. Techs really make a difference and you want them all right now, you need to look at your surroundings and really plan a tech order.

There are also communal tasks like the race to locate the academy where new heroes come from, which gets people racing to collect the reward. This game does a really good job of making you feel the competition with other players in other ways than just military. There are plenty of wise design touches like that.

And now the bad: to me this game has one of the weakest combat systems in a space 4x I've played. They've tried to do an abridged system like in Endless Space 1 but it's worse here. There's a weird system of lanes, engagement distances and combat orders that doesn't really let you control things the way you want. After you pick orders you watch the combat and it's really hard to actually tell what's happening. The cinematic looks great but tends to focus on one ship at a time so you get no situational awareness. From the design screen it's clear that long/medium/short range engagement matters, but I can't tell in combat what range the ships are. The arcs of movement are predetermined and tend to be gentle arcs that start at a distance, then you and the enemy fly close and parallel for a while. No specific way to tell the distance in real terms from what I can see. There is a plan view but that replaces the ship graphics with a collection of numberless, languageless symbols that are so abstract and esoteric that a team of cryptologists couldn't hope to understand them. I find myself just wanting a decent overhead view with health bars and a more achievable way of creating simple tactics around ranges and weapon types like in all of these games. Oh, and there's a command point system that makes your starmada engage in groups of say 6 ships at a time, which I hate because it's so gamey and arbitrary. These rules apply whether you watch the combat or not so you don't have the option of just simulating combat and just playing the game as an empire builder.
 
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