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Star Citizen 3.0 "Akin to Early Access"

An interview on Eurogamer.net talks with Chris Roberts of Cloud Imperium Games about progress on Star Citizen, their crowdfunded space game. They ask him if he'd describe the game's current state as beta, and he says considers version 3.0 being "akin to early access." Here's word:

The term beta in terms of Star Citizen - with 3.0 the game is moving into a phase akin to Early Access. It'll build and grow from there, and then you could say 'well, it's not really Early Access anymore'. The price will probably go up a little bit and it will have much more of the features and content going on.

3.0 is the first time you'll have some of the basic game loops and mechanics. It's the first one which has proper persistence for your character, ship and items in terms of what their state is, their location is. When you log off and your ship is damaged, when you come back it'll still be damaged. There are a lot of jobs and options. The AI is still fairly basic - there's a lot more coming, but the AI... the previous 2.63 update was done the old scripted way. Now it's a scalable, modular mission system which designers can build from different blocks. We have procedural missions so there's a lot of 'go deliver something to this place', 'go identify a dead body on a spaceship', 'go after this particular pirate'. It's all templated up. There's a basic buying and selling mechanic, hauling cargo, the ability to earn and spend money on clothes, weapons, ship items or ship weapons. 3.1 will let you buy ships as well. And then from there we'll add more features for specific activities - mining, repair, building out more of the infrastructure for a dynamic universe.

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39 Replies. 2 pages. Viewing page 1.
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39. Re: Star Citizen 3.0 Sep 12, 2017, 12:53 Kxmode
 
jdreyer wrote on Sep 12, 2017, 05:06:
Kxmode wrote on Sep 12, 2017, 00:15:
"We have procedural missions so there's a lot of 'go deliver something to this place', 'go identify a dead body on a spaceship', 'go after this particular pirate'. It's all templated up"

Congratulations, backers. You're getting World of Warcraft... in space!
Collect 10 yarzak pelts from the third moon of Thoralein?

Bingo!
 
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38. Re: Star Citizen 3.0 Sep 12, 2017, 12:46 RedEye9
 
Hanneth wrote on Sep 11, 2017, 21:34:
Actually 2.x was branched from master about 15 months ago when 2.4 was released. While the features from 2.5 and 2.6 would have been merged to master, some fixes would have been too time consuming to merge to the old branch they have been releasing from.
We are getting over a year's worth of work. Also, they already have some 3.1 items done. Can't wait for 3.0 and hopefully 3.1 will make it out before the end of the year.
Thanks for that info.
Sounds like it's coming along swimmingly.
 
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37. Re: Star Citizen 3.0 Sep 12, 2017, 05:06 jdreyer
 
Kxmode wrote on Sep 12, 2017, 00:15:
"We have procedural missions so there's a lot of 'go deliver something to this place', 'go identify a dead body on a spaceship', 'go after this particular pirate'. It's all templated up"

Congratulations, backers. You're getting World of Warcraft... in space!
Collect 10 yarzak pelts from the third moon of Thoralein?
 
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Stay a while, and listen.
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36. Re: Star Citizen 3.0 Sep 12, 2017, 00:18 Kxmode
 
Hanneth wrote on Sep 11, 2017, 21:34:
Actually 2.x was branched from master about 15 months ago when 2.4 was released. While the features from 2.5 and 2.6 would have been merged to master, some fixes would have been too time consuming to merge to the old branch they have been releasing from.

Very few people on this site care about such trivialities given Roberts brand of hyperbolic promotion and bombastic release schedules.
 
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35. Re: Star Citizen 3.0 "Akin to Early Access" Sep 12, 2017, 00:15 Kxmode
 
"We have procedural missions so there's a lot of 'go deliver something to this place', 'go identify a dead body on a spaceship', 'go after this particular pirate'. It's all templated up"

Congratulations, backers. You're getting World of Warcraft... in space!
 
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34. Re: Star Citizen 3.0 Sep 11, 2017, 23:19 Mordhaus
 
Kxmode wrote on Sep 11, 2017, 18:35:
Tipsy McStagger wrote on Sep 11, 2017, 11:16:
SpectralMeat wrote on Sep 11, 2017, 10:46:
I've lost interest in this MMO a long time ago. Hopefully the single player game won't get cancelled

I just got this feeling it'll be worse than Elite Dangerous...

Or Mass Effect Andromeda

That would take a lot of doing.
 
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33. Re: Star Citizen 3.0 Sep 11, 2017, 22:02 SlimRam
 
CJ_Parker wrote on Sep 11, 2017, 21:23:

Yup. Whenever he manages to take a break from his "never been done before", "revolutionary"... blahblah... speeches then CR has his lucida intervalla and remembers that he might get his ass sued to hell and back if he doesn't at least deliver... something, anything... and totally against his usual over-confident self, he started talking about a MVP about a year ago himself.

It's when he started to cover his bases...

“We’ll have what we determine as a minimal viable product feature list for what you would call Star Citizen the commercial release, which is basically when you say OK, we’ve got to this point and we still have plans to add a lot more cool stuff, and more content, and more functionality, and more features, which by the way includes some of the later stretch goals which we have because not all of that will be right here fo the commercial release. But we’ll have something where we think, ‘Yeh, now everyone can play it, it doesn’t matter, you can load it up, it plays really well, it’s really stable, there’s lots of content, there’s lots of fun things to do, different professions, places to go’.

Hmmmmm... kinda sounds like what 3.0 is shaping up to be... doesn't it?
 
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32. Re: Star Citizen 3.0 Sep 11, 2017, 21:34 Hanneth
 
Actually 2.x was branched from master about 15 months ago when 2.4 was released. While the features from 2.5 and 2.6 would have been merged to master, some fixes would have been too time consuming to merge to the old branch they have been releasing from.
We are getting over a year's worth of work. Also, they already have some 3.1 items done. Can't wait for 3.0 and hopefully 3.1 will make it out before the end of the year.
 
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31. Re: Star Citizen 3.0 Sep 11, 2017, 21:23 CJ_Parker
 
SlimRam wrote on Sep 11, 2017, 20:56:
Mr. Tact wrote on Sep 11, 2017, 20:29:
Is it just me, or does that announcement sound like a company that's been working on a game for about a year? ie.. not as long as these guys have...
Honestly, to me, it sounds like a minimum viable product situation. Chris is starting to realize that this huge entire game that he's been trying to create is never going to see the light of day. Now, he's basically telling his customers, "This is the game and this is what is going to be sold, sorry, but I HAVE to release something."

Yup. Whenever he manages to take a break from his "never been done before", "revolutionary"... blahblah... speeches then CR has his lucida intervalla and remembers that he might get his ass sued to hell and back if he doesn't at least deliver... something, anything... and totally against his usual over-confident self, he started talking about a MVP about a year ago himself.

It's when he started to cover his bases...

“We’ll have what we determine as a minimal viable product feature list for what you would call Star Citizen the commercial release, which is basically when you say OK, we’ve got to this point and we still have plans to add a lot more cool stuff, and more content, and more functionality, and more features, which by the way includes some of the later stretch goals which we have because not all of that will be right here fo the commercial release. But we’ll have something where we think, ‘Yeh, now everyone can play it, it doesn’t matter, you can load it up, it plays really well, it’s really stable, there’s lots of content, there’s lots of fun things to do, different professions, places to go’.
 
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30. Re: Star Citizen 3.0 Sep 11, 2017, 21:12 SlimRam
 
Kxmode wrote on Sep 11, 2017, 20:58:
SlimRam wrote on Sep 11, 2017, 20:56:
Honestly, to me, it sounds like a minimum viable product situation. Chris is starting to realize that this huge entire game that he's been trying to create is never going to see the light of day. Now, he's basically telling his customers, "This is the game and this is what is going to be sold, sorry, but I HAVE to release something."

Once that happens they won't be legally obligated to the backers. That's not to say crowd funding has any legalities attached to it in the first place.

BINGO!
 
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29. Re: Star Citizen 3.0 Sep 11, 2017, 20:58 Kxmode
 
SlimRam wrote on Sep 11, 2017, 20:56:
Mr. Tact wrote on Sep 11, 2017, 20:29:
Is it just me, or does that announcement sound like a company that's been working on a game for about a year? ie.. not as long as these guys have...
Honestly, to me, it sounds like a minimum viable product situation. Chris is starting to realize that this huge entire game that he's been trying to create is never going to see the light of day. Now, he's basically telling his customers, "This is the game and this is what is going to be sold, sorry, but I HAVE to release something."

Once that happens they won't be legally obligated to the backers. That's not to say crowd funding has any legalities attached to it in the first place.
 
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28. Re: Star Citizen 3.0 Sep 11, 2017, 20:56 SlimRam
 
Mr. Tact wrote on Sep 11, 2017, 20:29:
Is it just me, or does that announcement sound like a company that's been working on a game for about a year? ie.. not as long as these guys have...
Honestly, to me, it sounds like a minimum viable product situation. Chris is starting to realize that this huge entire game that he's been trying to create is never going to see the light of day. Now, he's basically telling his customers, "This is the game and this is what is going to be sold, sorry, but I HAVE to release something."
 
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27. Re: Star Citizen 3.0 Sep 11, 2017, 20:32 Kxmode
 
loomy wrote on Sep 11, 2017, 20:22:
the problem here is the person who owns the company is a head-in-the-clouds optimist who doesn't comprehend realistic dates and doesn't give the public realistic expectations. but ONLY that kind of person can make ludicrous amazing things. they're making enough money to make the game, and make the game they will

When RSI makes an average of 3 million a month from something that doesn't exist, Chris can afford to keep walking in the clouds. The vast majority of backers appear kosher with his antics by means of their constant non-sequitur praises.
 
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26. Re: Star Citizen 3.0 Sep 11, 2017, 20:29 Mr. Tact
 
Is it just me, or does that announcement sound like a company that's been working on a game for about a year? ie.. not as long as these guys have...  
Truth is brutal. Prepare for pain.
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25. Re: Star Citizen 3.0 Sep 11, 2017, 20:22 loomy
 
the current 2.6 build is a year out of date, which is ancient in software development. the 3.0 we're getting branched from 2.6 easily a year ago. if they looked at the 2.6 code right now they'd vomit

as far as the game criticism goes, there was and still is nothing like walking out of a building and seeing a planet that's really there

the problem here is the person who owns the company is a head-in-the-clouds optimist who doesn't comprehend realistic dates and doesn't give the public realistic expectations. but ONLY that kind of person can make ludicrous amazing things. they're making enough money to make the game, and make the game they will
 
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24. Re: Star Citizen 3.0 Sep 11, 2017, 18:35 Kxmode
 
Tipsy McStagger wrote on Sep 11, 2017, 11:16:
SpectralMeat wrote on Sep 11, 2017, 10:46:
I've lost interest in this MMO a long time ago. Hopefully the single player game won't get cancelled

I just got this feeling it'll be worse than Elite Dangerous...

Or Mass Effect Andromeda
 
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23. Re: Star Citizen 3.0 Sep 11, 2017, 18:33 Kxmode
 
Alpha = tech demo, buggy, prone to crash, mostly unplayable.
Early Access = stable but feature incomplete and riddled with bugs.
Beta/Release Candidate = stable and feature complete with lingering bugs.
Release = Final build and release with a small handful of bugs.

SC is not Early Access. It is dishonest to use the term (dishonesty is nothing new for Chris Roberts). The game falls squarely in the Alpha category. For all its bells and whistles it remains a barely playable glorified tech-demo. To my knowledge, out of the promised 100 50 systems for launch RSI hasn't completed the first.

This comment was edited on Sep 11, 2017, 20:27.
 
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22. Re: Origin Access Free This Week Sep 11, 2017, 18:19 {PH}88fingers
 
Mordhaus wrote on Sep 11, 2017, 17:21:
The saddest thing is that even if they manage to finish this at some point, it is never going to live up to the hype and amount of time spent making it. Even if it is a decent game, people will always point to it and say it is the "Waterworld" or "John Carter (of Mars)" of video games.

Additionally, whenever the term feature creep is ever defined again, it will have a footnote saying: See Star Citizen.

Yes feature creep indeed.
I am not saying the game is good or will be good. But I disagree, "if" the game is good, it's good. Fun is fun. Just cuz it took a while to make doesn't change that.
 
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21. Re: Star Citizen 3.0 Sep 11, 2017, 17:21 Mordhaus
 
The saddest thing is that even if they manage to finish this at some point, it is never going to live up to the hype and amount of time spent making it. Even if it is a decent game, people will always point to it and say it is the "Waterworld" or "John Carter (of Mars)" of video games.

Additionally, whenever the term feature creep is ever defined again, it will have a footnote saying: See Star Citizen.
 
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20. Re: Star Citizen 3.0 Sep 11, 2017, 16:08 jdreyer
 
RedEye9 wrote on Sep 11, 2017, 15:36:
jdreyer wrote on Sep 11, 2017, 14:38:
"Early Access" but still only one of 100 promised systems will be available. Once you've finished that system, what's left to do?
Wait on the other 99 systems of course.

Walked into that one I guess.
 
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