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XCOM 2: War of the Chosen for Windows Released

2K Games and Firaxis announce that War of the Chosen is now available for the Windows edition of XCOM 2. They say the Linux and macOS versions of the expansion will come to the strategy sequel "at a later date," and that the console versions will launch on September 12th. Word is: "XCOM 2: War of the Chosen takes the incredible experience of XCOM 2 and provides players with all new features and allies to combat ADVENT, who have deployed three deadly new aliens called the 'Chosen.' To aid XCOM in its fight to liberate Earth, players will have access to three new resistance factions, each with their own unique Hero class, in addition to new weapons, options to form bonds between soldiers and a new photo booth feature to create custom propaganda posters." Here's a feature list:

Key features for XCOM 2: War of the Chosen include:

  • New Factions & Hero Classes: Three additional factions represent pockets of resistance to ADVENT – the Reapers, Skirmishers and Templars – each with its own Hero class can be recruited to stand with XCOM:
    • The Reapers are infiltration specialists and stealth marksmen living on the fringe of society. Reapers utilize a powerful weapon called the Vektor rifle, as well as a special Claymore explosive - a targetable incendiary device that, when placed and activated, does not cause the Reaper to break Concealment;
    • The Skirmishers are former ADVENT soldiers who have chosen to rebel against their masters. The Skirmisher is an offensive powerhouse, capable of dealing with threats running the gamut from up close to afar, armed with a grappling hook to help close distance and a wrist mounted Ripjack capable of piercing the enemy with deadly force;
    • The Templars are a reclusive, monastic group of soldiers that have dedicated themselves to pushing their minds and bodies with psionic energy to the brink of humanity, honing their psionic energy with religious fervor into powerful weapons.
  • The Chosen: These powerful adversaries are unique ADVENT enemies tasked by the Elders to recapture the Commander at all costs. Masters of asymmetrical warfare, the Chosen will kidnap, interrogate and ultimately kill XCOM’s soldiers. They can even invade the strategy layer and ravage XCOM’s global operations; The Chosen include:
    • The Hunter stalks its prey from across the map: tracking, wounding and disabling XCOM units at range;
    • The Warlock utilizes a variety of psionic abilities to sow destruction on the battlefield;
    • The Assassin are a stealth-based melee unit who prefers to fight at close range, preying upon XCOM units with her katana.
  • New Alien and ADVENT Threats: Adopt new tactics alongside the new faction allies to counter a deadly new alien known as the Spectre, the explosive attacks of the ADVENT Purifier, the psionically charged ADVENT Priest, as well as the creeping swarms of The Lost.
  • New Photo Booth: Immortalize your soldiers during their trials by creating customizable war-and-meme-worthy posters that are both sharable and can be found while in game.
  • New Environments and Mission Objectives: Players can engage in wide-ranging tactical missions, from abandoned cities devastated by alien bioweapons during the original invasion, to underground tunnels and xenoformed wilderness regions.
  • Enhanced Strategy Layer: Manage Covert Actions, Resistance Orders, and XCOM’s relations with factions while countering enemy operations from the Avenger.
  • Greater Customization & Replayability: Soldiers cultivate bonds with compatible teammates for new abilities and perks, while the SITREP system dynamically adds new modifiers to the tactical layer to make sure every mission provides a unique challenge.
  • Challenge Mode: New regular community challenges featuring unique missions not found in the campaign that rank players on a global leaderboard.

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50 Replies. 3 pages. Viewing page 1.
< Newer [ 1 2 3 ] Older >

50. Re: XCOM 2: War of the Chosen for Windows Released Sep 6, 2017, 10:43 Beamer
 
Finally went to go buy XCOM2. It was on sale last week.

This week? Full price. Nope. Not paying $60 this far after release. Maybe for a GOTY edition. In general, figure I'll just wait on that now.

Back to JA2!
 
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49. Re: XCOM 2: War of the Chosen for Windows Released Sep 6, 2017, 03:31 DarkCntry
 
grudgebearer wrote on Sep 3, 2017, 22:17:
DarkCntry wrote on Aug 29, 2017, 18:20:
I did run into a mission last night where I had to hack into a network on one of the new sewer maps...I had I think 8 turns to reach it and do the hack. I noticed on turn 2 that the game decided it wanted to start you the furthest corner from the objective...all while I was doing the normal 2 forward to overwatch, 2 sprint movement. I was being extra cautious because it was a sewer and full of tunnels and this was a rookie team..didn't make the objective because it literally took me 7 turns to actually reach the same area as the objective with the rookies sprinting instead of being more cautious due to the tunnels.

Surmise to say, I didn't make the hacking objective...and honestly, I don't think it was possible considering that even if I were to have sprinted with the entire squad, it would've taken at least 5 turns to reach the same area only to find out that it was crawling with a squad of 5 Advent and 2 Sectoids. I seriously doubt fresh recruits could've downed that in less than 3 turns, or even been able to handle attempting to hack it under fire.

Why are you sending out squads made up entirely of rookies?

Because it was the second mission of the game maybe?
 
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48. Re: XCOM 2: War of the Chosen for Windows Released Sep 3, 2017, 22:17 grudgebearer
 
DarkCntry wrote on Aug 29, 2017, 18:20:
I did run into a mission last night where I had to hack into a network on one of the new sewer maps...I had I think 8 turns to reach it and do the hack. I noticed on turn 2 that the game decided it wanted to start you the furthest corner from the objective...all while I was doing the normal 2 forward to overwatch, 2 sprint movement. I was being extra cautious because it was a sewer and full of tunnels and this was a rookie team..didn't make the objective because it literally took me 7 turns to actually reach the same area as the objective with the rookies sprinting instead of being more cautious due to the tunnels.

Surmise to say, I didn't make the hacking objective...and honestly, I don't think it was possible considering that even if I were to have sprinted with the entire squad, it would've taken at least 5 turns to reach the same area only to find out that it was crawling with a squad of 5 Advent and 2 Sectoids. I seriously doubt fresh recruits could've downed that in less than 3 turns, or even been able to handle attempting to hack it under fire.

Why are you sending out squads made up entirely of rookies?
 
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Violence, naked force, has settled more issues in history than any other factor, and the contrary opinion is wishfull thinking at its worst. Breeds that forget this basic truth have always paid for it with their lives and freedoms.
-Robert Heinlein
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47. Re: XCOM 2: War of the Chosen for Windows Released Aug 30, 2017, 17:37 Creston
 
Flatline wrote on Aug 30, 2017, 11:27:
Also my first defense mission was completely different than the old defense mission. You used to have to do basically a terror mission but this time it was defending two groups of civvies, and I had a crapload of resistance fighters on my side that contributed a certain amount of damage that made the mission real touch and go.

I really liked that mission. The resistance in mine were a bunch of Canadian snipers or something, because they were popping Advent left and right, even with their shitty 2 damage weapons.


 
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46. Re: XCOM 2: War of the Chosen for Windows Released Aug 30, 2017, 11:27 Flatline
 
Creston wrote on Aug 30, 2017, 10:06:
Played that much-talked-about mission with the two resistance heroes and the Lost, and it was AWESOME. Some of my soldiers made shots to save themselves/the team that were freaking unbelievable. My sniper turned into Billy the Kid with her pistol, at one point she took out six of those bastards in a row.

REALLY cool mission. So far I'm very much enjoying it, except for the constant, non-stop blabbering by 12000 people while you're on the strategy map. How did nobody at Firaxis go "We need to tone this down, it's information overload, it's noise overload, it's annoying." Unbelievable. There will be times when you just want to go work on putting upgrades on a weapon, but instead you're sitting there for five minutes waiting for people to finish spouting their exposition bullshit at you. :\


Also, WORF AND TROI are in it!

Most of TNG cast is in it apparently. Jonathan Franks voices the head of the Reapers.

And yeah that mission was pretty badass. That was the mission where two of my squad formed a bond. My assault soldier with her shotgun could clear a screen of bad guys by chaining. If we were holed up (you know the part of the mission) they'd come charging in and she'd just kind of plant herself and unleash 8 glorious headshot chains, one after another.

Very good mission.

But I agree holy sh*t the initial information overload is bad. The initial pacing of the first couple months is so over the top that it's hard to keep track of what's going on. The new missions/systems make it even worse.

Also my first defense mission was completely different than the old defense mission. You used to have to do basically a terror mission but this time it was defending two groups of civvies, and I had a crapload of resistance fighters on my side that contributed a certain amount of damage that made the mission real touch and go.

So far I'm pretty happy. Although last night I took a supply raid mission, and it was hard enough without me being an idiot and skulljacking an officer. Suddenly my mission turned into a running desperate fight with a codex that was NOT fun.
 
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45. Re: XCOM 2: War of the Chosen for Windows Released Aug 30, 2017, 11:23 Flatline
 
Creston wrote on Aug 29, 2017, 17:27:
Frijoles wrote on Aug 29, 2017, 14:15:
Primalchrome wrote on Aug 29, 2017, 12:48:
Same. The turn extension mod was the only thing that saved it for me. I'll probably wait until the Christmas sale to make sure that the mods are all working properly... Well...that and the fact that I'm in a backlog of titles I'm trying to play at this hot second.

Sounds like this version has an ini file that lets you tweak the turns. Most likely a mod is coming that does it for you (the current top turns mod was broken when I last looked). So not quite as easy as a mod yet, but not hard to change.

I've also seen some reviews that say that the mission timers have been scaled back quite dramatically, so now they're more of a "oh, hey, a mission with a timer!" than "Hey, the 249th mission in a row with a timer."

Of course, they've finally been able to figure out how to kill players through normal gameplay this time around, so they don't need the horseshit "You must rush into a group of aliens four times in a row if you want to have any hope of succeeding in this mission" design anymore.

In any case, it's trivially easy to lengthen the amount of turns you get. Just dig through the .ini files, it literally took me like 3 minutes to find the entry that controlled that, and a simple switch from 8 to 12 fixed pretty much all my aggravation with it. (and even with 12 turns, I had a few missions that came down to the last turn. 8 turns was just bullshit.)


Turns out you don't even need to do that. There's a couple advanced war settings that double the turn length you get flat out, as well as double the Avatar Project timer. I was pretty happy to see that.
 
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44. Re: XCOM 2: War of the Chosen for Windows Released Aug 30, 2017, 10:06 Creston
 
Played that much-talked-about mission with the two resistance heroes and the Lost, and it was AWESOME. Some of my soldiers made shots to save themselves/the team that were freaking unbelievable. My sniper turned into Billy the Kid with her pistol, at one point she took out six of those bastards in a row.

REALLY cool mission. So far I'm very much enjoying it, except for the constant, non-stop blabbering by 12000 people while you're on the strategy map. How did nobody at Firaxis go "We need to tone this down, it's information overload, it's noise overload, it's annoying." Unbelievable. There will be times when you just want to go work on putting upgrades on a weapon, but instead you're sitting there for five minutes waiting for people to finish spouting their exposition bullshit at you. :\


Also, WORF AND TROI are in it!
 
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43. Re: XCOM 2: War of the Chosen for Windows Released Aug 30, 2017, 10:02 Creston
 
El Pit wrote on Aug 30, 2017, 02:26:
Rhett wrote on Aug 29, 2017, 12:10:
as opposed to $40 retail for USA, and $30 on sale at GMG

It is only 5% off at GMG for me. What am I doing wrong? Well, in this case I will wait for a sale. Got dozens of games on my backlist to play, so I can wait for a more reasonable price.

It was only 25% off during the "game of the week" sale a few weeks ago. I think I even posted about it here at that time.
 
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42. No subject Aug 30, 2017, 09:27 Mashiki Amiketo
 
SpectralMeat wrote on Aug 30, 2017, 07:54:
Yeah it's weird. Steam used to be on top of regional pricing when it came to exchange rate, but not lately.
With the 15% off at GMG it works out to be $42CDN vs $54CDN via Steam.

Well companies set the price, so it's more likely a case that they think they can skim a couple of extra bucks by leaving the price up vs the currency conversion.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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41. Re: XCOM 2: War of the Chosen for Windows Released Aug 30, 2017, 07:54 SpectralMeat
 
Mashiki Amiketo wrote on Aug 30, 2017, 02:01:
Flatline wrote on Aug 29, 2017, 12:22:

Ah. The Canada Tax. That blows.

The kicker: "Regional pricing will make it more fair!" Actual price that it should be listed as: $49CAD vs $40 USD, since the Canadian dollar has gone up by a considerable amount in the last half year.
Yeah it's weird. Steam used to be on top of regional pricing when it came to exchange rate, but not lately.
With the 15% off at GMG it works out to be $42CDN vs $54CDN via Steam.
 
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Steam: SpectralMeat
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40. No subject Aug 30, 2017, 06:44 Mashiki Amiketo
 
El Pit wrote on Aug 30, 2017, 02:26:
It is only 5% off at GMG for me. What am I doing wrong? Well, in this case I will wait for a sale. Got dozens of games on my backlist to play, so I can wait for a more reasonable price.
Check to make sure you're logged in? If not fire them off an email, there's been cases where discounts aren't applied properly. They'll tell you to buy it and then just refund the difference or give you credit in most cases.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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39. Re: XCOM 2: War of the Chosen for Windows Released Aug 30, 2017, 02:26 El Pit
 
Rhett wrote on Aug 29, 2017, 12:10:
as opposed to $40 retail for USA, and $30 on sale at GMG

It is only 5% off at GMG for me. What am I doing wrong? Well, in this case I will wait for a sale. Got dozens of games on my backlist to play, so I can wait for a more reasonable price.
 
They're waiting for you, Gabe, in the test chamber!
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38. No subject Aug 30, 2017, 02:01 Mashiki Amiketo
 
Flatline wrote on Aug 29, 2017, 12:22:

Ah. The Canada Tax. That blows.

The kicker: "Regional pricing will make it more fair!" Actual price that it should be listed as: $49CAD vs $40 USD, since the Canadian dollar has gone up by a considerable amount in the last half year.
 
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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37. Re: XCOM 2: War of the Chosen for Windows Released Aug 29, 2017, 21:59 SpectralMeat
 
Creston wrote on Aug 29, 2017, 18:24:
Since it took me about an hour to figure this out, I figured I'd post it here and save someone the aggravation.

I started playing, and everything looked the same. Same intro mission, same shitty "Get the exploding generator" mission, same mission timers, same cutscenes. I check that the DLC is installed, yep. Every review I read says that WotC basically starts on the second mission. I play another mission, still nothing.

Sigh


Exit out, go back to the splash screen. There is a War of the Chosen logo there. So why is it not starting????

Turns out you have to CLICK that logo to select War of the Chosen as your game mode... So if you were wondering, there you go.

Thanks Creston
Guess it's better figure this out the 2nd mission in vs the 252nd
 
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Steam: SpectralMeat
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36. Re: XCOM 2: War of the Chosen for Windows Released Aug 29, 2017, 21:45 HorrorScope
 
Peter M. Smith wrote on Aug 29, 2017, 14:22:
jdreyer wrote on Aug 29, 2017, 13:58:
We Americans think of Canada as our 51st state, so it's easy to forget that you have a separate currency.

Speak for yourself, friend. I consider Canada as our natural resource production area. Puerto Rico gets the 51st state designation.

When were done with the one wall, that is only half the boarders... a wall Canadian's can pay for is next.
 
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35. Re: Game Reviews Aug 29, 2017, 19:39 Creston
 
peteham wrote on Aug 29, 2017, 19:29:
On top of that, there's now official second wave options (difficulty settings when you start a new campaign) that allow you to double the mission timers and/or the length of the advent project (or something to that effect, not 100% sure what the amount was).

I didn't even notice that. Thank you, sir! (btw, can confirm that there's fewer mission timers now. I've had two so far without one. Ah, so much better. Fun new "hunt enemy commanders" missions too. )
 
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34. Re: Game Reviews Aug 29, 2017, 19:29 peteham
 
Creston wrote on Aug 29, 2017, 17:27:
Frijoles wrote on Aug 29, 2017, 14:15:
Primalchrome wrote on Aug 29, 2017, 12:48:
Same. The turn extension mod was the only thing that saved it for me. I'll probably wait until the Christmas sale to make sure that the mods are all working properly... Well...that and the fact that I'm in a backlog of titles I'm trying to play at this hot second.

Sounds like this version has an ini file that lets you tweak the turns. Most likely a mod is coming that does it for you (the current top turns mod was broken when I last looked). So not quite as easy as a mod yet, but not hard to change.

I've also seen some reviews that say that the mission timers have been scaled back quite dramatically, so now they're more of a "oh, hey, a mission with a timer!" than "Hey, the 249th mission in a row with a timer."

Of course, they've finally been able to figure out how to kill players through normal gameplay this time around, so they don't need the horseshit "You must rush into a group of aliens four times in a row if you want to have any hope of succeeding in this mission" design anymore.

In any case, it's trivially easy to lengthen the amount of turns you get. Just dig through the .ini files, it literally took me like 3 minutes to find the entry that controlled that, and a simple switch from 8 to 12 fixed pretty much all my aggravation with it. (and even with 12 turns, I had a few missions that came down to the last turn. 8 turns was just bullshit.)
On top of that, there's now official second wave options (difficulty settings when you start a new campaign) that allow you to double the mission timers and/or the length of the advent project (or something to that effect, not 100% sure what the amount was).
 
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33. Re: XCOM 2: War of the Chosen for Windows Released Aug 29, 2017, 18:24 Creston
 
Since it took me about an hour to figure this out, I figured I'd post it here and save someone the aggravation.

I started playing, and everything looked the same. Same intro mission, same shitty "Get the exploding generator" mission, same mission timers, same cutscenes. I check that the DLC is installed, yep. Every review I read says that WotC basically starts on the second mission. I play another mission, still nothing.

Sigh


Exit out, go back to the splash screen. There is a War of the Chosen logo there. So why is it not starting????

Turns out you have to CLICK that logo to select War of the Chosen as your game mode... So if you were wondering, there you go.
 
Avatar 15604
 
Reply Quote Edit Delete Report
 
32. Re: XCOM 2: War of the Chosen for Windows Released Aug 29, 2017, 18:20 DarkCntry
 
I did run into a mission last night where I had to hack into a network on one of the new sewer maps...I had I think 8 turns to reach it and do the hack. I noticed on turn 2 that the game decided it wanted to start you the furthest corner from the objective...all while I was doing the normal 2 forward to overwatch, 2 sprint movement. I was being extra cautious because it was a sewer and full of tunnels and this was a rookie team..didn't make the objective because it literally took me 7 turns to actually reach the same area as the objective with the rookies sprinting instead of being more cautious due to the tunnels.

Surmise to say, I didn't make the hacking objective...and honestly, I don't think it was possible considering that even if I were to have sprinted with the entire squad, it would've taken at least 5 turns to reach the same area only to find out that it was crawling with a squad of 5 Advent and 2 Sectoids. I seriously doubt fresh recruits could've downed that in less than 3 turns, or even been able to handle attempting to hack it under fire.
 
Avatar 24330
 
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31. Re: XCOM 2: War of the Chosen for Windows Released Aug 29, 2017, 17:27 Creston
 
Frijoles wrote on Aug 29, 2017, 14:15:
Primalchrome wrote on Aug 29, 2017, 12:48:
Same. The turn extension mod was the only thing that saved it for me. I'll probably wait until the Christmas sale to make sure that the mods are all working properly... Well...that and the fact that I'm in a backlog of titles I'm trying to play at this hot second.

Sounds like this version has an ini file that lets you tweak the turns. Most likely a mod is coming that does it for you (the current top turns mod was broken when I last looked). So not quite as easy as a mod yet, but not hard to change.

I've also seen some reviews that say that the mission timers have been scaled back quite dramatically, so now they're more of a "oh, hey, a mission with a timer!" than "Hey, the 249th mission in a row with a timer."

Of course, they've finally been able to figure out how to kill players through normal gameplay this time around, so they don't need the horseshit "You must rush into a group of aliens four times in a row if you want to have any hope of succeeding in this mission" design anymore.

In any case, it's trivially easy to lengthen the amount of turns you get. Just dig through the .ini files, it literally took me like 3 minutes to find the entry that controlled that, and a simple switch from 8 to 12 fixed pretty much all my aggravation with it. (and even with 12 turns, I had a few missions that came down to the last turn. 8 turns was just bullshit.)

 
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50 Replies. 3 pages. Viewing page 1.
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