article on the New York Times
discusses progress on neural interfaces, and
the implications thought controllers have on both video games as well as future
prosthetic devices. Though they say some of this still inspires skepticism,
there are some signs of progress over products like the Minddrive, which was a
first attempt at something like this that
they reported on over 20 years ago
with a much greater degree of disbelief.
Here's a bit:
When you pull the headset over your eyes and the game
begins, you are transported to a tiny room with white walls. Your task is to
break out of the room, but you cannot use your hands. There is no joystick or
game pad. You must use your thoughts.
You turn toward a ball on the floor, and your brain sends a command to pick it
up. With another thought, you send the ball crashing into a mirror, breaking the
glass and revealing a few numbers scribbled on a wall. You mentally type those
numbers into a large keypad by the door. And you are out.
Designed by Neurable, a small start-up founded by Ramses Alcaide, an electrical
engineer and neuroscientist, the game offers what you might call a computer
mouse for the mind, a way of selecting items in a virtual world with your
Incorporating a headset with virtual reality goggles and sensors that can read
your brain waves, this prototype is a few years from the market. And it is
limited in what it can do. You cannot select an object with your mind unless you
first look in its general direction, narrowing the number of items you may be