Quake Champions – Early Access Starts Soon
Quake Champions is about to exit its Closed Beta phase and officially enter into Early Access on Steam and the Bethesda.net launcher. Starting on August 22, the game will receive a whole host of content, including new maps, features and a special new Champion: the mighty DOOM Slayer from the DOOM series.
“With a fast, skill-based game like Quake Champions, nothing is more important than continual testing and refining based on player feedback to ensure the game is balanced, optimized, and fun for all levels of players, from pro to new,” says Tim Willits, Studio Director, id Software. “The Early Access version of Quake Champions is, obviously, a work-in-progress, but represents a solid and robust version of the game, with four modes, 11 Champions, a variety of maps, and a thriving community of fans. Early Access will allow us to work closely with players to improve the game and add additional features before the official launch of Quake Champions in the coming months.”
The Champions Pack
Players who want to jump in and frag their way to global dominance will be able to buy the Champions Pack, which will unlock all current and future Champions as well as other exclusive in-game bonuses for $29.99, 25% off the final retail price of $39.99.
To play Quake Champions during Early Access, players can buy the Champions Pack, which includes:
- All 11 current Champions, including Ranger, Visor, Scalebearer, Nyx, Anarki, Clutch, Sorlag, Galena, Slash, Wolfenstein’s BJ Blazkowicz, and the new DOOM Slayer
- All future Champions, including at least six additional Champions expected to release before the end of 2018, and any that follow
- An exclusive Early Access skin for Ranger, available only during the Early Access period for Champions Pack players
- Three Reliquaries (loot chests containing three in-game items for profile, Champion and weapon customization, including skins, shaders, nameplates and more)
Prez wrote on Aug 18, 2017, 16:06:
I actually liked Doom 3. I think the biggest reason most gamers didn't is that it eschewed the balls to the walls action FPS gameplay of the originals.
Tipsy McStagger wrote on Aug 18, 2017, 15:29:
I quite liked Doom 3.. It wasn't the same genre of shooter that Doom 1 & 2 were but if you ignored that and played through it, read all the PDAs the story was really well done. I quite liked the setting and the idea behind it.
Prez wrote on Aug 18, 2017, 16:06:ditto
I actually liked Doom 3. I think the biggest reason most gamers didn't is that it eschewed the balls to the walls action FPS gameplay of the originals and went with survival horror. It came at a time when I was hungry for a good survival horror game so I grooved to it. If I remember correctly, PC Gamer did the 8 page spread on it and gave it a score in the 90's. I thought that was a bit too high personally, but I still really liked it.
Beamer wrote on Aug 18, 2017, 10:40:
Doom 3, to me, was a steaming pile. Couldn't finish it. It was the last time I ever bought PCG, or CGW, whichever gave it a 96% and an exclusive 8 page review that was clearly traded for that exclusivity. It was a terrible game.
Doom 2016 was a fairly incredible single player game.
Beamer wrote on Aug 18, 2017, 10:40:
Doom 3, to me, was a steaming pile. Couldn't finish it. It was the last time I ever bought PCG, or CGW, whichever gave it a 96% and an exclusive 8 page review that was clearly traded for that exclusivity. It was a terrible game.
Doom 2016 was a fairly incredible single player game.
PacoTaco wrote on Aug 18, 2017, 04:56:
former ranked Quake 3 player, played id products since wolf 3d, halo was a pile of shit for console weenies that didn't know better. id took so long to ship doom3 that people already had better tech on the xbox those products made more money then doom3 did, now doom3 was a good single player game that could make you jump a few times but if you measure what happened with EA and Activision using the Quake 3 engine and what id did with their own code it a fucking joke how far they fell behind so fast when they were in first place they fell down and down. IW kicked ass, EA's MOH wrecked them, EA Bond AUF team wrecked them, all using Carmacks code. id failed to grow into a modern developer, they had very talented developers but no modern development methods, not enough bodies to generate content before the tech became passed by others in the case of Doom3. Trust me I know this all first hand.
Hoop wrote on Aug 18, 2017, 01:27:20 players vs. Complex Doom + LCA + RM w/ high ThreatPacoTaco wrote on Aug 17, 2017, 23:17:Wrong
every press release makes me very sad of what id software has become. Everyone passed them by 2001. 16 years of failure.
*Fake news everyone*
Doom 16 singleplayer is a masterpiece.
Now run off & play Halo with the other children.