Dark Quarry Games announces early access for Deadhold
will commence on August
25th. They seem to be de-emphasizing the MOBA
elements they mentioned when this was first announced
in 2014 for a 2015 release, only referring to it as an action/RTS game. This
few months ago offers a look at gameplay, and the announcement has further
Deadhold’s gameplay is a unique mix of real-time tactics
essentials like strategic positioning, unit classes, and physically based
simulation similar to such classic games as Myth and Dawn of War 2, combined
with the items, loot, and leveling found in action RPGs like Diablo and Path of
Exile. The result is a fresh take on the tactical RTS that should delight fans
of both ARPG and RTS genres.
“Even though we’ve been developing the gameplay systems in Deadhold for almost
three years, our Launch on Early Access is just the start of our push for
content,” said Paul Callender, co-founder and Lead Designer of Dark Quarry. “We
will be building new maps for both Campaign and Multiplayer at a rapid pace.
Players who are interested can get in early and have an impact on some of the
directions we take.”
A dark force has risen in the west, obliterating any who stand in its wake. The
last living races have banded together to change the course of fate, setting
Deadhold's campaign in motion. Told from the perspective of the narrator, you'll
uncover the history of the blight and the truth that lies behind their creation.
The campaign challenges you to wield the power of the gods, using tactics and
strategy to overcome the onslaught of an overwhelming evil force.
In campaign, the scale of Deadhold’s player choice becomes clear. As a paragon
of the Empire, players will choose a deity in which to specialize. Spells are
unlocked as players earn experience, allowing them to customize their play
style. Players can further customize their builds by slotting relics, runes, and
gems, which can drop from defeated enemies. A tier based leveling system adds
significant replay value to the campaign missions. As players progress through
each tier, new and greater challenges and rewards await them: boss-fights,
different enemy patrols and tactics, additional mission objectives, and higher
Battles in Deadhold are physically modeled. The flight of an arrow is
realistically simulated and will embed inside a units head, arms, legs or chest.
Unit movement is based on physics, increasing the value of tactical positioning:
a line of warriors can block incoming enemies or force them to engage or go
around. The explosive bomb wielded by the Sapper can literally dismember units
as body parts explode and fly into the air. Injuries and severed limbs stain the
ground realistically with blood.