Deadhold Early Access This Month

Dark Quarry Games announces early access for Deadhold will commence on August 25th. They seem to be de-emphasizing the MOBA elements they mentioned when this was first announced in 2014 for a 2015 release, only referring to it as an action/RTS game. This teaser trailer from a few months ago offers a look at gameplay, and the announcement has further details:
Deadhold’s gameplay is a unique mix of real-time tactics essentials like strategic positioning, unit classes, and physically based simulation similar to such classic games as Myth and Dawn of War 2, combined with the items, loot, and leveling found in action RPGs like Diablo and Path of Exile. The result is a fresh take on the tactical RTS that should delight fans of both ARPG and RTS genres.

“Even though we’ve been developing the gameplay systems in Deadhold for almost three years, our Launch on Early Access is just the start of our push for content,” said Paul Callender, co-founder and Lead Designer of Dark Quarry. “We will be building new maps for both Campaign and Multiplayer at a rapid pace. Players who are interested can get in early and have an impact on some of the directions we take.”

A dark force has risen in the west, obliterating any who stand in its wake. The last living races have banded together to change the course of fate, setting Deadhold's campaign in motion. Told from the perspective of the narrator, you'll uncover the history of the blight and the truth that lies behind their creation. The campaign challenges you to wield the power of the gods, using tactics and strategy to overcome the onslaught of an overwhelming evil force.

In campaign, the scale of Deadhold’s player choice becomes clear. As a paragon of the Empire, players will choose a deity in which to specialize. Spells are unlocked as players earn experience, allowing them to customize their play style. Players can further customize their builds by slotting relics, runes, and gems, which can drop from defeated enemies. A tier based leveling system adds significant replay value to the campaign missions. As players progress through each tier, new and greater challenges and rewards await them: boss-fights, different enemy patrols and tactics, additional mission objectives, and higher quality items.

Battles in Deadhold are physically modeled. The flight of an arrow is realistically simulated and will embed inside a units head, arms, legs or chest. Unit movement is based on physics, increasing the value of tactical positioning: a line of warriors can block incoming enemies or force them to engage or go around. The explosive bomb wielded by the Sapper can literally dismember units as body parts explode and fly into the air. Injuries and severed limbs stain the ground realistically with blood.

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Re: Deadhold Early Access This Month
Aug 14, 2017, 19:52
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Re: Deadhold Early Access This Month Aug 14, 2017, 19:52
Aug 14, 2017, 19:52
 
Just saw this for the first time this past week. Realized it looks a lot like Myth: The Fallen Lords and Myth 2: Soulblighter. Since I'm a huge Myth fan and I haven't seen anything even remotely close in more than a decade, I have to say I'm looking forward to this.

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Aug 14, 2017Aug 14 2017
Re: Deadhold Early Access This Month