No Man's Sky Patch This Week

The No Man's Sky website has details on a new patch that's coming this week to the space exploration game. The patch is called Atlas Rises, and they say it will improve the game's central story. Here's word from Hello Games' Sean Murray:
It’s been a year since No Man’s Sky first released, and it’s been an exciting, intense and emotional year for us at Hello Games. We have been quiet, but we have been listening intently.

We’ve spent that year working hard on free updates for this game our team cares about so much.

Update 1.3 will release this week and will be available for free to all No Man’s Sky players. We’re calling it Atlas Rises. It focuses on improving the central story of No Man’s Sky and adds the ability to quick travel between locations using portals. Patch notes will be made available shortly before the update goes live.

What we do is much more important than what we say, but since launch we have sometimes focused too much on that.

We wanted to reach out and celebrate the devoted community that means so much to us. We launched Waking Titan to try to do that.

When we posted those cassettes we didn’t know what to expect. In the last eight weeks a quarter of a million players from across the globe (174 countries, to be precise!) have come together – united by a shared love of mystery and science fiction – to form the Citizen Science Division. You’ve travelled great distances both real and virtual, undertaken complex tasks, and explored the depths of simulation theory. New friendships have been forged, and a tight-knit community has been created. Most importantly a cute hamster has a new home.

You’ve become part of the No Man’s Sky origin story.

It’s been an honour to watch, but this is just the beginning. Whether you’ve followed Waking Titan or not, we welcome anyone to sign up to the Citizen Science Division, and to join us on the official CSD forums.

Our journey continues.

Thank you for this year. We hope you enjoy what comes next.
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Re: No Man's Sky Patch This Week
Aug 11, 2017, 16:14
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Re: No Man's Sky Patch This Week Aug 11, 2017, 16:14
Aug 11, 2017, 16:14
 
Nucas wrote on Aug 11, 2017, 15:03:
jdreyer wrote on Aug 11, 2017, 14:10:
The ships in this game are procedural. Are the weapons, armor, shields, etc, too?

i don't think they were procedural aside from color scheme and randomized stats. i haven't played since last november but at that time all the ships drew from a pool of archetypes. colors and installed mods varied, but nothing else. and as i recall the shield and armor mods had fixed stats depending on the type. i may be misunderstanding what you're asking.

but to clarify what i said, it used to be when your sentinel wanted level was high enough in space, they'd deploy a sentinel capital ship after you which had a fixed design like all their other models. after shooting it enough, it would stop returning fire, and eventually just disappear.

Yeah the ships looked procedural, but the weapons looked samey. So I was wondering if they were procedural like Borderlands had procedural weapons and Shields.

And I think the sentinels are one of the biggest missed opportunities. The should have been just as procedural as the Flora and fauna. Then each time you battled one it could be a unique and challenging puzzle to overcome.
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