MS on PC Gaming

There's an interview on PCGamesN where Microsoft once again expresses their alleged love for PC gamers, talking about Windows 10, remasters of older MS PC games, and their Play Anywhere program. Mike Ybarra, president for Windows and Xbox gaming, tells them they want to make Windows 10 "the best operating system for gamers," talking about non-Win10 specific features like support for 21:9 resolution, SLI, and AMD Crossfire. Adam Isgreen is the creative director at Microsoft Studios Publishing where they are working on an Age of Empires remaster, and he tells them: "We want to treat PC like a first-class citizen." It's hard not to be cynical about this, as they've hyped PC gamers with similar raps in the past, but have never shown a lot of substantial results. And frankly, saying you want to make Windows 10 the best gaming OS seems an admission that it isn't already, and wanting to treat PC like a first-class citizen suggests that it has gotten second-class treatment in the past.
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19.
 
Re: MS on PC Gaming
Jul 27, 2017, 06:18
Rigs
 
19.
Re: MS on PC Gaming Jul 27, 2017, 06:18
Jul 27, 2017, 06:18
 Rigs
 
*Runs into the kitchen to check the calendar*

Yup! It's the end of July, time for MS's twice-yearly commitment to PC announcement...

The Half Elf wrote on Jul 26, 2017, 22:10:
Halo 1 and 2 were on PC.

You do realize we're up to HALO 5 now, yes?

Speaking of which, when I reinstalled Windows 10 (on a hard drive that promptly died a week later, no doubt laden down from all the updates like concrete 'shoes' around a witness's ankles), I was very hyped to download the 'Halo 5 FORGE' and play around with it, maybe do some multi (In HALO 5, man! ON PC!!!) until I saw the download requirements of 55 gigs! *record screech* That's five more gigs than my entire monthly data cap allowance! What the hell is the whole game come in at, 100 gigs?!? Geezus, learn some restraint!

I'm continually amazed when I look at everything early gaming devs squeezed into the 16k, 32k, 64k, 128k systems back in the day and now we can't have a AAA game without it being less than 30 gigs! I think all devs should be required to build one complete game in less than 128k before working on a AAA game. Maybe then they'd appreciate the added space modern tech allows...

=-Rigs-=
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