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Crisis Action VR Early Access

Early access to Crisis Action VR is now available through Steam, offering a co-op multiplayer first-person shooter. The VR in the title and the press release we received indicate this supports virtual reality, but the Steam page doesn't mention it, and the press release confuses things a bit more by claiming support of "HTC Vive, Oculus Rift, and keyboard-and-mouse options," but later saying, "Crisis Action VR is available to download globally from Steam VR for $29.99. Pixel Wonder has also confirmed that the game will soon be available on other VR platforms as well." Here's a trailer, and here's the announcement:

Game developer and publisher Pixel Wonder has confirmed the official release of Crisis Action VR, a new VR FPS available on Steam VR. Crisis Action VR offers HTC Vive, Oculus Rift, and keyboard-and-mouse options, so players are able to kill zombies or fight against real people using whatever tools they prefer.

Crisis Action VR offers multiple kinds of gameplay so any VR fan can find a mode that matches their gaming tastes. Prefer to destroy zombie hordes with a team? Versus mode offers both a Player vs. Bots option and a Player vs. Player option for when you want to kill your friends. More of a solo gamer? Story mode takes players through a richly developed world on the brink of total zombie apocalypse. Players must find the cause of the sudden mutations, face the onslaught of infectees, and fight their way to safety.

Crisis Action VR is available to download globally from Steam VR for $29.99. Pixel Wonder has also confirmed that the game will soon be available on other VR platforms as well.

Check out the official Crisis Action VR trailer here:

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16 Replies. 1 pages. Viewing page 1.
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16. Re: LG VR HMD Specs Jul 26, 2017, 00:31 Shineyguy
 
Can confirm, RecRoom is great. That Quest game is quite fun.  
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15. Re: LG VR HMD Specs Jul 25, 2017, 23:51 HorrorScope
 
HoSpanky wrote on Jul 25, 2017, 23:37:
Oh dear lord Horrorscope, have you not downloaded The Lab on Steam yet? Grab it and RecRoom. Both are free. The Lab has visuals that make you wonder WTF all these other devs are doing, as it's not only super detailed, but runs like a champ. Lots of little games in it.

RecRoom is THE multiplayer game for VR, don't let the cartooney look drive you away.


Just getting started and sharing it with Junior which means I'm the secondary user. May need to get a 2nd.
 
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14. Re: LG VR HMD Specs Jul 25, 2017, 23:37 HoSpanky
 
Oh dear lord Horrorscope, have you not downloaded The Lab on Steam yet? Grab it and RecRoom. Both are free. The Lab has visuals that make you wonder WTF all these other devs are doing, as it's not only super detailed, but runs like a champ. Lots of little games in it.

RecRoom is THE multiplayer game for VR, don't let the cartooney look drive you away.

 
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13. Re: LG VR HMD Specs Jul 25, 2017, 23:00 HorrorScope
 
Shineyguy wrote on Jul 25, 2017, 22:40:
You need to adjust the headset properly. The weight of the unit should be on the top strap on top of your head.

Make sure that the "triangle" formed by the straps straddles over the point in the back of your head; the bottom of the side straps should sit near the base of your skull where it meets your neck. That should take the pressure off your face.

Thanks for the tip.
 
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12. Re: LG VR HMD Specs Jul 25, 2017, 22:40 Shineyguy
 
You need to adjust the headset properly. The weight of the unit should be on the top strap on top of your head.

Make sure that the "triangle" formed by the straps straddles over the point in the back of your head; the bottom of the side straps should sit near the base of your skull where it meets your neck. That should take the pressure off your face.
 
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11. Re: LG VR HMD Specs Jul 25, 2017, 19:07 HorrorScope
 
Shineyguy wrote on Jul 25, 2017, 16:51:
FWIW, VR is quite frankly fucking amazing.

Spend the $400 and get the Rift package if you have the rest of the computing hardware to back it up.

It is. I'm a believer after 2 days hands on.

Haven't tried a lot yet, but some of the mesh/modeling tools are mind-blowing.

Subnautica day 1 playing made me a bit woozy, day 2 much better. Just getting used to the motion while sitting. It isn't an immediate oucher, but I felt the fatigue day 1. Sort of like DLP projectors and rainbows, takes a mind adjustment. I went from Xbox controller to Nostromo/Mouse for day 2, I don't think that had anything to do with it other than I like option 2 better. But wow what an effect being under water in a 360 3D world. Never played prior, so still learning, but nice!

The Nvidia Arcade thing lots of ehhh in it, but the whack a mole, punch punch and especially the arrow shooting targets games, just show how real the motion can be and how perfect it simulates. We've never had simulation like this with weapons like this, just great simulation with things like flying (stick) and racing (wheel), but now in 360 3D. But shooting that bow, was real, pulling back same motion, looking down the sites, right on. Swinging that mallet, again real, whatever I did, the screen did. Man dungeon hacks are going to be awesome in the future.

Big Screen - what I talked about yesterday, neat af.

Some scenic tourist demo's very nice.

Still working with non-vr games to see how well the can play on the headset. Mixed and perhaps better ways of doing it that I don't know yet.

It does weigh down on the pressure points on the front of your head. Luckily, the front headset can tilt just enough where I can move the pressure point from forehead to nose and it is needed. But yeah, we need better balanced and/or lighter units.

The tracking, dead nuts.

So much more to try, there is a shit load of content to. It's what 3DGX was to PC gaming back in the day. And those against it, if not for a technical issue with one's eyes or something very personal, well congrats you just became your parents who didn't like video games when you fell head over heals for them. We should be championing this, because this is the way out of the same game over and over for the mid-term.
 
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10. Re: LG VR HMD Specs Jul 25, 2017, 16:51 Shineyguy
 
Luke wrote on Jul 25, 2017, 15:34:
As always let's pump this hardware out there will always be someone thinking its the comming of Christ....people never learn

FWIW, VR is quite frankly fucking amazing.

Spend the $400 and get the Rift package if you have the rest of the computing hardware to back it up.
 
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9. Re: Crisis Action VR Early Access Jul 25, 2017, 16:26 HoSpanky
 
Luke wrote on Jul 25, 2017, 15:34:
As always let's pump this hardware out there will always be someone thinking its the comming of Christ....people never learn

I'm not sure what you're bitching about here. VR hardware? This game?
 
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8. Re: Crisis Action VR Early Access Jul 25, 2017, 15:34 Luke
 
As always let's pump this hardware out there will always be someone thinking its the comming of Christ....people never learn  
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7. Re: Crisis Action VR Early Access Jul 25, 2017, 14:34 Steazy
 
Yerp, don't touch this :X  
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6. Re: Crisis Action VR Early Access Jul 25, 2017, 14:27 Joss
 
Zyrxil wrote on Jul 25, 2017, 11:46:
Wow that is janky as fuck.
Nailed it. Total crash grab.
 
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5. Re: Crisis Action VR Early Access Jul 25, 2017, 13:45 HoSpanky
 
HorrorScope wrote on Jul 25, 2017, 13:40:
2D screens, yep not good.

But in 3D, one might be surprised, that depth going down corridors you feel it.

From the two reviews Steam has so far, this game is indeed garbage.
 
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4. Re: Crisis Action VR Early Access Jul 25, 2017, 13:43 HoSpanky
 
Zyrxil wrote on Jul 25, 2017, 11:46:
Wow that is janky as fuck. Is this the start of the wave of ultra shitty low effort games done by people with no development experience, for VR?

WOOooah there buddy. The START? Steam is overloaded with FAR worse VR stuff. Not that this is GOOD, but realize it's SO much better looking than most VR games right now. There are a million of them that look no better than minecraft because the devs don't know what "optimization" is, and/or games that have one very simple mechanic and that's the entire game. That was FINE when the headsets first came out but now people really ought to be expecting more from their VR games.

Sadly, RecRoom outdoes 90% of the paid VR games on Steam. That's not a knock on RecRoom; it's crazy great. But if a free game is a better shooting game than yours, it's time to rethink your designation as a "game developer".
 
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3. Re: Crisis Action VR Early Access Jul 25, 2017, 13:40 HorrorScope
 
2D screens, yep not good.

But in 3D, one might be surprised, that depth going down corridors you feel it.
 
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2. Re: Crisis Action VR Early Access Jul 25, 2017, 12:54 MajorD
 

WEAK!

 
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Still counting...
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1. Re: Crisis Action VR Early Access Jul 25, 2017, 11:46 Zyrxil
 
Wow that is janky as fuck. Is this the start of the wave of ultra shitty low effort games done by people with no development experience, for VR?  
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