More on PLAYERUNKNOWN'S BATTLEGROUNDS Success

Bluehole follows the recent revelation that PLAYERUNKNOWN'S BATTLEGROUNDS has passed the 4 million unit sales threshold with more details on what this success means in dollars and cents (and euros and pounds, etc.) and by other metrics:
Bluehole, Inc. announced today that PLAYERUNKNOWN’S BATTLEGROUNDS has generated $100 million in revenue and sold more than four million copies since its Early Access launch on March 23, 2017.

PLAYERUNKNOWN’S BATTLEGROUNDS has attracted players from around the world with 24% of them based in the US, 19% in China, 6% in Germany, 6% in Russia and 4% in the U.K. The game has seen further popularity in Eastern Asia with 5.5% of its players in South Korea and 4.3% in Japan, making for impressive sales as compared to their overall population pool.

PLAYERUNKNOWN’S BATTLEGROUNDS has peaked at 230,000 concurrent users on Steam with more than 100,000 sessions being played daily. The game continues its success on Twitch seeing more than 350,000 peak concurrent viewers. 15% of all Twitch users (more than 120,000 people), watch PLAYERUNKNOWN’S BATTLEGROUNDS from the platform every day.
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Re: More on PLAYERUNKNOWN'S BATTLEGROUNDS Success
Jun 26, 2017, 00:04
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Re: More on PLAYERUNKNOWN'S BATTLEGROUNDS Success Jun 26, 2017, 00:04
Jun 26, 2017, 00:04
 
Cutter wrote on Jun 25, 2017, 21:43:
Whatever, devs struck lightning, good for them. It could have just as easily gone the other way. I wish I had that kind of luck.

Trollol.

There was a lot of untapped sales there...look how successful KOTK has been and that game is a complete mess that gets worse every patch.

I've been wondering for years why a AAA company hasn't tried their hand at it, but they'd rather keep regurgitating the same shit over and over.

Well done bluehole. It's amazing what you guys have done with 30 staff in such a small amount of time...
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 Re: More on PLAYERUNKNOWN'S BATTLEGROUNDS Success