This is big news: We're making the first location in HITMAN free to download for everyone!
"I'm proud to announce that our first hello as an independent studio is to invite all gamers to play the beginning of HITMAN for free. There is a lot of love out there for HITMAN and with this offering we hope that many more will fall in love with the game. We believe that this is Hitman at its best. So jump in and give a try.” - Hakan Abrak, CEO Io-Interactive.
The ICA Facility will be available as a free download on PS4, Xbox One and PC starting today - and we're extremely excited to see more players try the game. The download includes absolutely everything that we've released for that location; two story missions (including all cut-scenes), two Escalation Contracts, more than 40 challenges, 17 achievements and trophies, plus thousands of player-created missions in Contracts Mode - all of that is now available completely free of charge.
Players who download the ICA Facility for free will be able to keep all of their progress when they upgrade to the full game - plus we've lined up some discounts on the full game to make this a great time to buy. We're talking up to 60% off on some platforms!
If you've already played HITMAN, thank you for supporting us! If you want to help us spread the word, Hitman.com/free is the link to share with friends and family. There are also discounts on the Bonus Episode and Requiem Pack, so take a look at the store to see if there's more Hitman content waiting for you there.
Muscular Beaver wrote on Jun 21, 2017, 09:02:
Previous games had a story, as small as it was. But this one is as non-existent as the Doom one (the original one). Actually even less, because sometimes you dont even know why youre there or why youre doing it.
Muscular Beaver wrote on Jun 21, 2017, 09:02:Jerykk wrote on Jun 20, 2017, 23:52:Quinn wrote on Jun 20, 2017, 14:21:Jerykk wrote on Jun 20, 2017, 12:28:Quinn wrote on Jun 20, 2017, 11:26:
*the suits sitting around the table*
Suit 1: Lets make it episodic. Shit seems so sell.
Suit 2: Yes! And lets remove any sense of a real story. That shit is expensive.
Suit 3: Yes! And lets show the players all the ways they can assassinate their target, so we can fill up that storyless void with useless replayability. Because achievements!
Suit 4: No idea why we'd do that but these pathetic, completionist fuckers swallow everything as long as it keeps them away from facing real life. So yes!
Suit 2: No reason to be so cynical, Laurens, but yes!
*and HITMAN 2016 was born*
Genuine question: Have you actually played HITMAN 2016? If you have, you would know that it has just as much story as Blood Money, Contracts, Silent Assassin and Agent 47. There is an overarching storyline that is conveyed through cutscenes between missions. All of the missions tie into the storyline as well.
In fact, one could argue that it has more story because they've really fleshed out the targets, NPCs and environments. There's plenty of backstory and side-story to discover in each level, which is part of the reason why the game has so much replayability.
Finally, you might be the only Hitman fan (are you actually a Hitman fan or did you only play Absolution?) that complains about replayability. Seriously, replayability is one of the pillars of the series.
In any case, it's cool of IO to do this, though the headline is misleading. They aren't giving the full Episode 1 for free, only the tutorial levels. Paris is not free.
I only played episode 1 but I have all the eps. I loved all Hitman games, except for Absolution. Hated how the disguise system did a 180 and those FUUUCKING assassination "achievements". Fuck that "these are the ways you can somehow get to kill your targets!". Lazy as fuck not to let those ways to kill be told within context -- eavesdropping etc.
Especially loved Blood Money.
HITMAN is too much like Absolution, I thought?
You really should play through all the episodes. HITMAN shares much more in common with Blood Money than Absolution.I could explain the story in one short sentence. I dont call that a story. It doesnt even have a conclusion and you dont even know it is a story until you complete the last mission or so.
Welcome to the Hitman series..? I feel like you haven't played any of the previous games. The story has always been light, with little to no connection to the actual missions. HITMAN is no different in that regard, except now, each level has tons of mini-stories. Without a doubt, HITMAN has more writing than any of the previous games. It's just that most of the storytelling is done through the environment and NPCs, rather than cutscenes. In previous games, most of your targets were pretty shallow. They didn't have much depth in terms of personality, relationships, history, etc. In HITMAN, each target has plenty of all those things and it's only through repeated playthroughs that you can learn them all.
It's bizarre how some people believe that the previous games were story-driven. Only Absolution was story-driven and the game suffered for it. In every other game, the story has always been placed firmly in the background and served as context more than a driving force.
Previous games had a story, as small as it was. But this one is as non-existent as the Doom one (the original one). Actually even less, because sometimes you dont even know why youre there or why youre doing it.
Jerykk wrote on Jun 20, 2017, 23:52:Quinn wrote on Jun 20, 2017, 14:21:Jerykk wrote on Jun 20, 2017, 12:28:Quinn wrote on Jun 20, 2017, 11:26:
*the suits sitting around the table*
Suit 1: Lets make it episodic. Shit seems so sell.
Suit 2: Yes! And lets remove any sense of a real story. That shit is expensive.
Suit 3: Yes! And lets show the players all the ways they can assassinate their target, so we can fill up that storyless void with useless replayability. Because achievements!
Suit 4: No idea why we'd do that but these pathetic, completionist fuckers swallow everything as long as it keeps them away from facing real life. So yes!
Suit 2: No reason to be so cynical, Laurens, but yes!
*and HITMAN 2016 was born*
Genuine question: Have you actually played HITMAN 2016? If you have, you would know that it has just as much story as Blood Money, Contracts, Silent Assassin and Agent 47. There is an overarching storyline that is conveyed through cutscenes between missions. All of the missions tie into the storyline as well.
In fact, one could argue that it has more story because they've really fleshed out the targets, NPCs and environments. There's plenty of backstory and side-story to discover in each level, which is part of the reason why the game has so much replayability.
Finally, you might be the only Hitman fan (are you actually a Hitman fan or did you only play Absolution?) that complains about replayability. Seriously, replayability is one of the pillars of the series.
In any case, it's cool of IO to do this, though the headline is misleading. They aren't giving the full Episode 1 for free, only the tutorial levels. Paris is not free.
I only played episode 1 but I have all the eps. I loved all Hitman games, except for Absolution. Hated how the disguise system did a 180 and those FUUUCKING assassination "achievements". Fuck that "these are the ways you can somehow get to kill your targets!". Lazy as fuck not to let those ways to kill be told within context -- eavesdropping etc.
Especially loved Blood Money.
HITMAN is too much like Absolution, I thought?
You really should play through all the episodes. HITMAN shares much more in common with Blood Money than Absolution.I could explain the story in one short sentence. I dont call that a story. It doesnt even have a conclusion and you dont even know it is a story until you complete the last mission or so.
Welcome to the Hitman series..? I feel like you haven't played any of the previous games. The story has always been light, with little to no connection to the actual missions. HITMAN is no different in that regard, except now, each level has tons of mini-stories. Without a doubt, HITMAN has more writing than any of the previous games. It's just that most of the storytelling is done through the environment and NPCs, rather than cutscenes. In previous games, most of your targets were pretty shallow. They didn't have much depth in terms of personality, relationships, history, etc. In HITMAN, each target has plenty of all those things and it's only through repeated playthroughs that you can learn them all.
It's bizarre how some people believe that the previous games were story-driven. Only Absolution was story-driven and the game suffered for it. In every other game, the story has always been placed firmly in the background and served as context more than a driving force.
Rigs wrote on Jun 20, 2017, 19:43:NetHead wrote on Jun 20, 2017, 19:01:
PS; for any of "those" people that go on about things like "you don't like x-ray vision then don't use it" I suppose it's to much to ask them to consider that games with such things are designed around such things and with them in mind. For instance try something as simple as looking through a keyhole in this Hitman game, that's right they don't need to add such things when there's crap like x-ray vision.
Disclaimer: I've only played the second and third Hitman games, Contracts and Blood Money...I thought they were the first and second but apparently not...hmmm...I'm curious how janky the first one is and if it's good enough to play these days?
Quinn wrote on Jun 20, 2017, 14:21:Jerykk wrote on Jun 20, 2017, 12:28:Quinn wrote on Jun 20, 2017, 11:26:
*the suits sitting around the table*
Suit 1: Lets make it episodic. Shit seems so sell.
Suit 2: Yes! And lets remove any sense of a real story. That shit is expensive.
Suit 3: Yes! And lets show the players all the ways they can assassinate their target, so we can fill up that storyless void with useless replayability. Because achievements!
Suit 4: No idea why we'd do that but these pathetic, completionist fuckers swallow everything as long as it keeps them away from facing real life. So yes!
Suit 2: No reason to be so cynical, Laurens, but yes!
*and HITMAN 2016 was born*
Genuine question: Have you actually played HITMAN 2016? If you have, you would know that it has just as much story as Blood Money, Contracts, Silent Assassin and Agent 47. There is an overarching storyline that is conveyed through cutscenes between missions. All of the missions tie into the storyline as well.
In fact, one could argue that it has more story because they've really fleshed out the targets, NPCs and environments. There's plenty of backstory and side-story to discover in each level, which is part of the reason why the game has so much replayability.
Finally, you might be the only Hitman fan (are you actually a Hitman fan or did you only play Absolution?) that complains about replayability. Seriously, replayability is one of the pillars of the series.
In any case, it's cool of IO to do this, though the headline is misleading. They aren't giving the full Episode 1 for free, only the tutorial levels. Paris is not free.
I only played episode 1 but I have all the eps. I loved all Hitman games, except for Absolution. Hated how the disguise system did a 180 and those FUUUCKING assassination "achievements". Fuck that "these are the ways you can somehow get to kill your targets!". Lazy as fuck not to let those ways to kill be told within context -- eavesdropping etc.
Especially loved Blood Money.
HITMAN is too much like Absolution, I thought?
I could explain the story in one short sentence. I dont call that a story. It doesnt even have a conclusion and you dont even know it is a story until you complete the last mission or so.
jdreyer wrote on Jun 20, 2017, 13:39:Jerykk wrote on Jun 20, 2017, 12:28:Quinn wrote on Jun 20, 2017, 11:26:
*the suits sitting around the table*
Suit 1: Lets make it episodic. Shit seems so sell.
Suit 2: Yes! And lets remove any sense of a real story. That shit is expensive.
Suit 3: Yes! And lets show the players all the ways they can assassinate their target, so we can fill up that storyless void with useless replayability. Because achievements!
Suit 4: No idea why we'd do that but these pathetic, completionist fuckers swallow everything as long as it keeps them away from facing real life. So yes!
Suit 2: No reason to be so cynical, Laurens, but yes!
*and HITMAN 2016 was born*
Genuine question: Have you actually played HITMAN 2016? If you have, you would know that it has just as much story as Blood Money, Contracts, Silent Assassin and Agent 47. There is an overarching storyline that is conveyed through cutscenes between missions. All of the missions tie into the storyline as well.
In fact, one could argue that it has more story because they've really fleshed out the targets, NPCs and environments. There's plenty of backstory and side-story to discover in each level, which is part of the reason why the game has so much replayability.
Finally, you might be the only Hitman fan (are you actually a Hitman fan or did you only play Absolution?) that complains about replayability. Seriously, replayability is one of the pillars of the series.
In any case, it's cool of IO to do this, though the headline is misleading. They aren't giving the full Episode 1 for free, only the tutorial levels. Paris is not free.
Genuine question: Can I stealth my way through all the levels without killing anyone?
NetHead wrote on Jun 20, 2017, 19:01:
PS; for any of "those" people that go on about things like "you don't like x-ray vision then don't use it" I suppose it's to much to ask them to consider that games with such things are designed around such things and with them in mind. For instance try something as simple as looking through a keyhole in this Hitman game, that's right they don't need to add such things when there's crap like x-ray vision.
NetHead wrote on Jun 20, 2017, 19:01:Quinn wrote on Jun 20, 2017, 11:26:
Suit 3: Yes! And lets show the players all the ways they can assassinate their target, so we can fill up that storyless void with useless replayability. Because achievements!
I haven't played the game but have seen gameplay videos, have to say I was utterly dismayed when I saw the game showing ways you can kill targets. My jaw would have hit the floor if it was physically possible.
Finding the way(s) to kill the target has always been a thing, if not one of the things in Hitman games. It's something you either seek out or stumble upon which makes it feel natural and like you discovered something.
This game has some major flaws but that is just gross negligence when it comes to a Hitman game, the kind which makes you want to question if they've actually played games in the franchise.
It's quite a shame because it seems like they tried with this one, but just couldn't pull it off due to some blatant design flops.
Also giving Agent 47, a mere moral god damned x-ray vision was another outright sin. This breaks stealth games. It utterly destroys the most intrinsic aspect of a stealth game.
A stealth game with x-ray vision has immediately failed as a stealth game. There are some I've enjoyed that do this, them included, without exception.
One can only hope that all the sorry mistakes were due to publisher involvement, though I doubt that as even that wouldn't prevent the developers from making things optional.
PS; for any of "those" people that go on about things like "you don't like x-ray vision then don't use it" I suppose it's to much to ask them to consider that games with such things are designed around such things and with them in mind. For instance try something as simple as looking through a keyhole in this Hitman game, that's right they don't need to add such things when there's crap like x-ray vision.
Quinn wrote on Jun 20, 2017, 11:26:
Suit 3: Yes! And lets show the players all the ways they can assassinate their target, so we can fill up that storyless void with useless replayability. Because achievements!
Jerykk wrote on Jun 20, 2017, 12:28:I could explain the story in one short sentence. I dont call that a story. It doesnt even have a conclusion and you dont even know it is a story until you complete the last mission or so.Quinn wrote on Jun 20, 2017, 11:26:
*the suits sitting around the table*
Suit 1: Lets make it episodic. Shit seems so sell.
Suit 2: Yes! And lets remove any sense of a real story. That shit is expensive.
Suit 3: Yes! And lets show the players all the ways they can assassinate their target, so we can fill up that storyless void with useless replayability. Because achievements!
Suit 4: No idea why we'd do that but these pathetic, completionist fuckers swallow everything as long as it keeps them away from facing real life. So yes!
Suit 2: No reason to be so cynical, Laurens, but yes!
*and HITMAN 2016 was born*
Genuine question: Have you actually played HITMAN 2016? If you have, you would know that it has just as much story as Blood Money, Contracts, Silent Assassin and Agent 47. There is an overarching storyline that is conveyed through cutscenes between missions. All of the missions tie into the storyline as well.
In fact, one could argue that it has more story because they've really fleshed out the targets, NPCs and environments. There's plenty of backstory and side-story to discover in each level, which is part of the reason why the game has so much replayability.
Finally, you might be the only Hitman fan (are you actually a Hitman fan or did you only play Absolution?) that complains about replayability. Seriously, replayability is one of the pillars of the series.
In any case, it's cool of IO to do this, though the headline is misleading. They aren't giving the full Episode 1 for free, only the tutorial levels. Paris is not free.
Jerykk wrote on Jun 20, 2017, 12:28:Quinn wrote on Jun 20, 2017, 11:26:
*the suits sitting around the table*
Suit 1: Lets make it episodic. Shit seems so sell.
Suit 2: Yes! And lets remove any sense of a real story. That shit is expensive.
Suit 3: Yes! And lets show the players all the ways they can assassinate their target, so we can fill up that storyless void with useless replayability. Because achievements!
Suit 4: No idea why we'd do that but these pathetic, completionist fuckers swallow everything as long as it keeps them away from facing real life. So yes!
Suit 2: No reason to be so cynical, Laurens, but yes!
*and HITMAN 2016 was born*
Genuine question: Have you actually played HITMAN 2016? If you have, you would know that it has just as much story as Blood Money, Contracts, Silent Assassin and Agent 47. There is an overarching storyline that is conveyed through cutscenes between missions. All of the missions tie into the storyline as well.
In fact, one could argue that it has more story because they've really fleshed out the targets, NPCs and environments. There's plenty of backstory and side-story to discover in each level, which is part of the reason why the game has so much replayability.
Finally, you might be the only Hitman fan (are you actually a Hitman fan or did you only play Absolution?) that complains about replayability. Seriously, replayability is one of the pillars of the series.
In any case, it's cool of IO to do this, though the headline is misleading. They aren't giving the full Episode 1 for free, only the tutorial levels. Paris is not free.
Jerykk wrote on Jun 20, 2017, 12:28:Quinn wrote on Jun 20, 2017, 11:26:
*the suits sitting around the table*
Suit 1: Lets make it episodic. Shit seems so sell.
Suit 2: Yes! And lets remove any sense of a real story. That shit is expensive.
Suit 3: Yes! And lets show the players all the ways they can assassinate their target, so we can fill up that storyless void with useless replayability. Because achievements!
Suit 4: No idea why we'd do that but these pathetic, completionist fuckers swallow everything as long as it keeps them away from facing real life. So yes!
Suit 2: No reason to be so cynical, Laurens, but yes!
*and HITMAN 2016 was born*
Genuine question: Have you actually played HITMAN 2016? If you have, you would know that it has just as much story as Blood Money, Contracts, Silent Assassin and Agent 47. There is an overarching storyline that is conveyed through cutscenes between missions. All of the missions tie into the storyline as well.
In fact, one could argue that it has more story because they've really fleshed out the targets, NPCs and environments. There's plenty of backstory and side-story to discover in each level, which is part of the reason why the game has so much replayability.
Finally, you might be the only Hitman fan (are you actually a Hitman fan or did you only play Absolution?) that complains about replayability. Seriously, replayability is one of the pillars of the series.
In any case, it's cool of IO to do this, though the headline is misleading. They aren't giving the full Episode 1 for free, only the tutorial levels. Paris is not free.
Quinn wrote on Jun 20, 2017, 11:26:
*the suits sitting around the table*
Suit 1: Lets make it episodic. Shit seems so sell.
Suit 2: Yes! And lets remove any sense of a real story. That shit is expensive.
Suit 3: Yes! And lets show the players all the ways they can assassinate their target, so we can fill up that storyless void with useless replayability. Because achievements!
Suit 4: No idea why we'd do that but these pathetic, completionist fuckers swallow everything as long as it keeps them away from facing real life. So yes!
Suit 2: No reason to be so cynical, Laurens, but yes!
*and HITMAN 2016 was born*