IO Interactive Goes Indie; Owns Hitman

IO Interactive gives a little clarity about the near future of their studio, which was thrown into a state of uncertainty by Square Enix's recent announcement that the developer was being put up for sale. Now IO announces they are once again an independent studio, and own the rights to their Hitman franchise. Here's word:
We’re very excited to share this message from the Io-Interactive CEO, Hakan Abrak:

In its 19 years of history, Io-Interactive has brought you original and exciting entertainment; from Mini Ninjas and Freedom Fighters to gaming’s most notorious criminals Kane & Lynch and of course our beloved Agent 47. With our latest game, we have not only transformed Hitman, but also moved our entire studio into the AAA digital era. Our live product has disrupted the video game business and has received recognition and praise from press, community and our fans.

There are many tales of hope, dreams, hardship and joy within these walls. We have never strived for the expected or predictable. Instead, we are always in pursuit for what feels original and real. Our passion and determination has never been greater and so that is why we have decided it is not the time to stop as we have many more exciting and original tales to tell.
Therefore I am proud to announce today that IOI is now officially an independent studio. We have successfully concluded our negotiations with Square Enix and have agreed to a management buyout. Crucially, we will keep all of the rights to the Hitman IP.

This is a watershed moment for IOI. As of today, we have complete control over the direction for our studio and the Hitman IP – we’re about to forge our own future and it’s incredibly exciting. We are now open to opportunities with future collaborators and partners to help strengthen us as a studio and ensure that we can produce the best games possible for our community.

I would like to say a big and sincere thank you to all of our players, community, friends in the media and everyone else connected to the studio for the messages of support that we have received in the last few weeks. I would also like to thank Square Enix; it has been a great family to be a part of and we are proud of what we have achieved together in the last eight years. IOI started as an independent studio and we will now return to those roots with an extremely passionate and talented team.

We are counting on the continued support of all our players; simply by having fun with everything we’ve released so far for HITMAN – and we want to encourage more of you to try our game. We have more details to come on our plans for that next week.

Thank you.
Hakan,
Io-Independent
View : : :
10 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older
10.
 
Re: IO Interactive Goes Indie; Owns Hitman
Jun 17, 2017, 10:25
10.
Re: IO Interactive Goes Indie; Owns Hitman Jun 17, 2017, 10:25
Jun 17, 2017, 10:25
 
Agent-Zero wrote on Jun 16, 2017, 10:23:
Id like to see a big open world Hitman RPG like Witcher 3 style... that could be very cool in a modern setting

Yeah... that would be cool.
Get your games from GOG DAMMIT!
Avatar 19499
9.
 
Re: IO Interactive Goes Indie; Owns Hitman
Jun 17, 2017, 02:48
9.
Re: IO Interactive Goes Indie; Owns Hitman Jun 17, 2017, 02:48
Jun 17, 2017, 02:48
 
Once you've unlocked something, you can access it offline. They patched that in. You still have to be online to unlock it in the first place but after that, you can access it online or offline. If you go back to HITMAN in a few years, you'll still be able to access everything you've unlocked offline.

In any case, I wouldn't be surprised if they eventually remove the online requirements entirely. Server upkeep probably isn't cheap and they no longer have a publisher footing the bill.
Avatar 20715
8.
 
Re: IO Interactive Goes Indie; Owns Hitman
Jun 17, 2017, 00:48
8.
Re: IO Interactive Goes Indie; Owns Hitman Jun 17, 2017, 00:48
Jun 17, 2017, 00:48
 
The episodic format was fine. The problem was they had the pricing all over the place, where you could buy an episode and yet not have access to all the content, and there are plenty of people who say "herp derp that's easy you are dumb for not understanding it" - that's besides the point. Complicating the series with inconsistent DLC is just irritating, sorry. On top of that you have to be online to get any sort of rating etc. in the missions...oh yes "but everybody is online these days" - again, not the point. A large part of the experience (including items, starting locations, whatever) is forcibly online. Fuck that noise. I still go back and play the old Hitmans from time to time and I can see that coming back to this a few years from now will probably be a shitshow. No more money from me.

For the record I did play this and all of Season 1 and for the most part the game-play is excellent. There are some aspects that are a bit too hand-holding but of course you can disable those...one of the better games in the franchise.

This comment was edited on Jun 17, 2017, 01:01.
7.
 
Re: IO Interactive Goes Indie; Owns Hitman
Jun 16, 2017, 23:18
7.
Re: IO Interactive Goes Indie; Owns Hitman Jun 16, 2017, 23:18
Jun 16, 2017, 23:18
 
Prez wrote on Jun 16, 2017, 15:11:
The worst part of the last HITMAN game was that it was poi tlessly broken up into episodes and that was Squeenix's fault, not IO's (Squeenix has a hard-on for episodic gaming it seems). Since it will be impossible for them to finance another AAA HITMAN game without getting another publisher or a crowdfunding campaign I say they should work on Freedom Fighters 2 in the interim.

Did you play the first season of HITMAN? Because it actually worked really well as an episodic series. The wait between episodes encouraged you to replay levels and each level had tons of content that could only be discovered through multiple playthroughs. The series has always been about replayability and the episodic format is well-suited to that.

Also, I'm not sure why you think that working on Freedom Fighters 2 would make more sense than continuing to work on season 2 of HITMAN. They've already built the foundations and framework for HITMAN. Now they're just creating content. Creating a new Freedom Fighters game from scratch would be far more expensive. In addition, the episodic format of HITMAN provides a more frequent source of revenue, something that's very important for independent studios. Finally, HITMAN has an established fanbase, which is why there are 6 HITMAN games and several spinoffs. Freedom Fighters only had one game and it wasn't successful enough to spawn any sequels.
Avatar 20715
6.
 
Re: IO Interactive Goes Indie; Owns Hitman
Jun 16, 2017, 16:04
6.
Re: IO Interactive Goes Indie; Owns Hitman Jun 16, 2017, 16:04
Jun 16, 2017, 16:04
 
So first they whore themselves out and run the franchise into the ground with a few weak games, all culminating in the super-craptastic episodic MMO garbage and now it's "YIPPIE we own our fucked up beyond recognition franchise again, folks!!!11".

Ummm. OK. Seems legit. Kinda like a pimp who beats the living fuck out of his top gal and then tries to whore her out in the top escort space while she's still all bruised and battered. WTF?!?
5.
 
Re: IO Interactive Goes Indie; Owns Hitman
Jun 16, 2017, 15:19
5.
Re: IO Interactive Goes Indie; Owns Hitman Jun 16, 2017, 15:19
Jun 16, 2017, 15:19
 
Really enjoyed the latest Hitman. As someone who dislikes episodic games, I found the format with the larger levels actually works great for it. It was never really a strong series for story anyway, and the main gripe about episodic gaming is waiting for a storyline to advance as if it was a TV show.

Glad to see they kept their hands on the IP.
"It's like you have a neon sign that just says 'raw dog me! I'm a bottom!'" -Queen Maeve
Avatar 43041
4.
 
Re: IO Interactive Goes Indie; Owns Hitman
Jun 16, 2017, 15:11
4.
Re: IO Interactive Goes Indie; Owns Hitman Jun 16, 2017, 15:11
Jun 16, 2017, 15:11
 
The worst part of the last HITMAN game was that it was poi tlessly broken up into episodes and that was Squeenix's fault, not IO's (Squeenix has a hard-on for episodic gaming it seems). Since it will be impossible for them to finance another AAA HITMAN game without getting another publisher or a crowdfunding campaign I say they should work on Freedom Fighters 2 in the interim.
“The greatness of a nation and its moral progress can be judged by the way its animals are treated.”
- Mahatma Gandhi
Avatar 17185
3.
 
Re: IO Interactive Goes Indie; Owns Hitman
Jun 16, 2017, 12:26
3.
Re: IO Interactive Goes Indie; Owns Hitman Jun 16, 2017, 12:26
Jun 16, 2017, 12:26
 
This could go either way. A game like HITMAN is expensive to create and maintain. I don't know if the game is successful enough to actually pay for itself. Also, it will be difficult for IO to find contract work because most publishers stick with their own internal dev teams now.

I'd be surprised if they didn't start to diversify and start creating smaller games, like Double Fine does. I wouldn't be surprised if HITMAN season 2 is crowdfunded, either.
Avatar 20715
2.
 
Re: IO Interactive Goes Indie; Owns Hitman
Jun 16, 2017, 10:40
2.
Re: IO Interactive Goes Indie; Owns Hitman Jun 16, 2017, 10:40
Jun 16, 2017, 10:40
 
That's great news.
The last Hitman game was pretty cool. Hope to see more from these guys
Steam: SpectralMeat
Avatar 14225
1.
 
Re: IO Interactive Goes Indie; Owns Hitman
Jun 16, 2017, 10:23
1.
Re: IO Interactive Goes Indie; Owns Hitman Jun 16, 2017, 10:23
Jun 16, 2017, 10:23
 
Id like to see a big open world Hitman RPG like Witcher 3 style... that could be very cool in a modern setting
10 Replies. 1 pages. Viewing page 1.
Newer [  1  ] Older