Dying Light's Year+ Free DLC Deluge

Techland announces plans to support Dying Light with the release than no fewer than 10 free DLC packs a span of 12 months that will begin later this year. There is actually an 11th free pack in the plan, but this will come before the clock starts on this one-year plan. As they explain it, "The first new content for Dying Light - labelled Content Drop #0 - will launch for free in the coming weeks with the focus on new enemies. This Drop #0 is a taste of the new things coming to the game, before the '10 free DLCs in 12 months' campaign fully launches later this year." Here is further word from the developer on the plan:
Almost three years after the original Dying Light was released, about half a million people still play the game every week. In the very first months on the market in 2015, the weekly numbers were around 700 000. This shows that our community is still huge, active, and craving for more. Not a single day passes without requests for new weapons, outfits, and quests. In the face of such enthusiasm and engagement, we cannot keep quiet. Today I’m happy to announce Techland’s continuous support for Dying Light.

Original content is already in the works and our fans can expect to face new challenging enemies, master new gameplay mechanics, solve more Harran mysteries, and even explore never-seen-before locations. This translates to ten pieces of DLC in the first twelve months of our continuous support - available free for all players, across all platforms.

Continuous support means also more updates, gameplay tweaks, and community events. As we firmly believe in active collaboration between the design team and players, we hope this announcement will encourage our fans to share their thoughts, stories, and ideas about how we can improve their experience even more.

As always we are all ears,
Paweł Marchewka,
Techland CEO
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5.
 
Re: Dying Light's Year+ Free DLC Deluge
Jun 15, 2017, 21:39
5.
Re: Dying Light's Year+ Free DLC Deluge Jun 15, 2017, 21:39
Jun 15, 2017, 21:39
 
ItBurn wrote on Jun 15, 2017, 20:54:
I wish I liked this game. I loved Dead Island, but I just can't get into this one. It's too grindy, there's too much backtracking and I hate the entire weapon system. You feel bad for using weapons and using them is almost useless anyway because they break almost instantly. I gave it 11 hours, so I think I gave it a fair shot.

It is quite grindy, the worst thing is having to open containers with a damned animation for every single one. Shoot me now, please. What idiot though that was a good idea, but the time you're done with the game I wouldn't be surprised if you've spent and hour+ starting at his hands opening containers. FFS.

Though that is the worst thing about the game and it does have the sin of QTEs in a few places.

Otherwise great game and as for the grind of looting things I'd suggest not doing it. Sure gather a few things at the start but don't go crazy, once you've been to enough areas you'll know good places to get some things (like a clinic for medical supplies etc). The game becomes a lot more enjoyable once you stop trying to loot every single container you see.

Also there is a mod that removes almost all lock-picking, this might sound cheat like but trust me, if the staring at hands and opening animations for every freaking container sounds catatonia inducing you want to get it. I was really good at the lock-picking and it was still a godsend. A mod to remove opening animations would be even better though.

Don't worry about weapons breaking, just keep some spare (1 spare is enough later on), don't be stingy with adding mods to the nice ones and don't hold onto the nice ones thinking you'll use them later.

I'd also ignore all the parkour challenges, you'll be doing more than enough of that already, and the grappling hook makes moving around much faster so storm through the storyline until you get it.

Otherwise as far as open-world, map-marker games go, it's probably the best. Just force yourself to avoid the grind/time traps or it will take ages and may get boring.

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