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Elite Dangerous The Return Patch Plans

Frontier Developments announces plans for a version 2.4 patch coming to Elite Dangerous, giving everyone a few months to brace themselves for its release in the third quarter. They call the update The Return as it centers around the Thargoid race from the original 1984 Elite. This trailer accompanies the news, which includes these details:

Frontier Developments plc (AIM: FDEV) today announced Elite Dangerous Horizons 2.4 – The Return, the fifth update from the Elite Dangerous: Horizons season of expansions.

Since 2014 Elite Dangerous players have scoured the vast simulated Milky Way galaxy as tensions between the Empire, Federation and Alliance have risen. With each new discovery of artifacts, probes and relics of unknown origin, players drew one step closer to the return of a long-lost enemy.

In 2017, the Thargoids will return in an ongoing Elite Dangerous story arc enabled by Elite Dangerous 2.4 – The Return, bringing new threats to the galaxy and advancing the community-driven narrative.

For gamers of the eighties and nineties, Thargoid history dates back to 1984, when David Braben and Ian Bell created gaming’s original open-world space adventure: Elite. The Thargoids’ eight-sided craft became an iconic threat, challenging even the galaxy’s most Elite Commanders.

The Thargoid story is a long one, unfolding during the events of Frontier: Elite II and Frontier: First Encounters, as well as in Elite’s published fiction. Events in Elite Dangerous take place over fifty years since those in Frontier: First Encounters, and today the facts about the Thargoids have been swamped by stories, myths and legends. It has been unclear what is true and what is an elaborate conspiracy theory… Until now.

Elite Dangerous: Horizons 2.4 – The Return continues the Horizons season with ongoing story events that will see pilots thrust into battle against the Thargoids for the first time in gaming’s modern age. More will be revealed in coming months about this terrifying alien menace as humanity’s relationship with the Thargoids evolves throughout Elite Dangerous 2.3 and 2.4, bringing a new dynamic to the Elite Dangerous galaxy. Players will be forced to develop new tactics and technologies of their own, or see humanity’s grip on our sectors of the galaxy recede.

‘The Return will be a dramatic ongoing event for the Elite Dangerous galaxy,’ says Elite co-creator and Frontier CEO, David Braben. ‘Story events have hinted at the Thargoids’ return for a long time, but the Thargoids are returning at a moment when humanity is at its most divided. The Federation and Empire are at each other’s throats, a second tiny human-occupied bubble has scattered humanity’s greatest pilots, and Thargoid scout ships are drawing near. They have already probed our space, infiltrated our starports and found humanity to be vulnerable. What happens next will be decided by every Elite Dangerous player.’

Elite Dangerous: Horizons 2.4 – The Return will launch for all platforms in Q3 2017. Elite Dangerous is available now for PC and Xbox One, and is coming to PlayStation 4 on June 27.

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32. Re: Elite Dangerous The Return Patch Plans Jun 18, 2017, 18:52 Ant
 
Need a Linux port.  
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Ant @ The Ant Farm: http://antfarm.ma.cx and Ant's Quality Foraged Links: http://aqfl.net ...
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31. Re: Elite Dangerous The Return Patch Plans Jun 16, 2017, 00:43 Rigs
 
Numinar wrote on Jun 15, 2017, 12:03:
Burrito of Peace wrote on Jun 15, 2017, 07:52:
ED is one of those games that should be right in my wheelhouse. Unfortunately, the lack of proper tutorials (the last time I played a year and a half ago) killed my interest. I don't count "Go watch four hours of YouTube videos" as a proper tutorial, either. I'm not looking for hand-holding through the game, but at least take the time to give a solid framework for how the game mechanics themselves work.

I started about a year ago and there were quite a few tutorial missions telling you how to pilot, fight and trade and they added a team deathmatch mode that is good for practicing combat without losing your insurance/ship as well. The refitting system was the most obtuse for me and took a while to work out, but that seems to have gotten better as well.

Indeed, I suggest you go back and try the tutorials again, Comrade Mir Burrito! In the last patch, they added many more tutorials along with some for the new 'Horizon's expansion, including a rather fun moon-buggy tutorial mission. I quite liked it, if I do say so myself...

=-Rigs-=
 
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'Now we gave you a promise! And we are bound by that promise. And damn you for asking for it! And damn me for agreeing to it! And damn all of us to Hell because that is exactly where we're going!' -John Sheridan, 'And All My Dreams Torn Asunder', B5
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30. Re: Elite Dangerous The Return Patch Plans Jun 15, 2017, 12:43 Burrito of Peace
 
Numinar wrote on Jun 15, 2017, 12:03:
I started about a year ago and there were quite a few tutorial missions telling you how to pilot, fight and trade and they added a team deathmatch mode that is good for practicing combat without losing your insurance/ship as well. The refitting system was the most obtuse for me and took a while to work out, but that seems to have gotten better as well.

Awesome! I'll have to redownload it and check it out then. Thank you!
 
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29. Re: Elite Dangerous The Return Patch Plans Jun 15, 2017, 12:03 Numinar
 
Burrito of Peace wrote on Jun 15, 2017, 07:52:
ED is one of those games that should be right in my wheelhouse. Unfortunately, the lack of proper tutorials (the last time I played a year and a half ago) killed my interest. I don't count "Go watch four hours of YouTube videos" as a proper tutorial, either. I'm not looking for hand-holding through the game, but at least take the time to give a solid framework for how the game mechanics themselves work.

I started about a year ago and there were quite a few tutorial missions telling you how to pilot, fight and trade and they added a team deathmatch mode that is good for practicing combat without losing your insurance/ship as well. The refitting system was the most obtuse for me and took a while to work out, but that seems to have gotten better as well.
 
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28. Re: Elite Dangerous The Return Patch Plans Jun 15, 2017, 11:59 Numinar
 
Bub wrote on Jun 15, 2017, 07:43:
Wash Washburne wrote on Jun 14, 2017, 13:26:
I fucking hate their business model, selling ppl paint jobs, ship spoilers and other useless crap...but if you don't really want to do spreadsheets in space, this is it...at least until Star Citizen comes out.

The main issue with cosmetic items for cash, is that before you know it, the games core development grinds to a snails pace, because the devs are working overtime grinding out funny hats and shinies for the cash shop. There are new items in the cash shop at a furious pace, while bug fixes and core game development take a back seat. The game becomes from the publishers view, a fancy themed lobby for the cash shop profit center.



I'm no expert, but I imagine that the artists who make sweet ship textures are not integral to the development of new content and engine improvements anyway. I doubt they need any QA, programming or modeler support to put an Australian flag on a Cobra but I could be wrong.

I actually don't mind the paywall ship skins. It helps make everyone look unique whilst not devolving into the sea of dicks, anime girls and porno you get when the community has a free-for-all.

Compared to the wierdo-currency bullshit that has infected almost every other game Elite feels downright archaic in it's lack of shopping cart icons and microtransaction advertising in game.
 
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27. Re: Elite Dangerous The Return Patch Plans Jun 15, 2017, 07:52 Burrito of Peace
 
ED is one of those games that should be right in my wheelhouse. Unfortunately, the lack of proper tutorials (the last time I played a year and a half ago) killed my interest. I don't count "Go watch four hours of YouTube videos" as a proper tutorial, either. I'm not looking for hand-holding through the game, but at least take the time to give a solid framework for how the game mechanics themselves work.  
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26. Re: Elite Dangerous The Return Patch Plans Jun 15, 2017, 07:43 Bub
 
Wash Washburne wrote on Jun 14, 2017, 13:26:
I fucking hate their business model, selling ppl paint jobs, ship spoilers and other useless crap...but if you don't really want to do spreadsheets in space, this is it...at least until Star Citizen comes out.

The main issue with cosmetic items for cash, is that before you know it, the games core development grinds to a snails pace, because the devs are working overtime grinding out funny hats and shinies for the cash shop. There are new items in the cash shop at a furious pace, while bug fixes and core game development take a back seat. The game becomes from the publishers view, a fancy themed lobby for the cash shop profit center.


 
Avatar 58208
 
==================================================
Bubb Stubbley
... I miss BBS..
"There is a sucker born every minute." - PT Barnum
==================================================
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25. Re: Elite Dangerous The Return Patch Plans Jun 14, 2017, 23:08 jdreyer
 
Memo to Peter Molyneux: this is how you build hype without lying your freakin' ass off.  
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Stay a while, and listen.
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24. Re: Elite Dangerous The Return Patch Plans Jun 14, 2017, 22:44 Wash Washburne
 
Moog wrote on Jun 14, 2017, 14:52:
Wash Washburne wrote on Jun 14, 2017, 14:10:
Online-offline...don't care that much. Their offline mode does suffice
They don't have a fucking offline mode!



Haha...sorry forgot the " "
 
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23. Re: Elite Dangerous The Return Patch Plans Jun 14, 2017, 22:40 Wash Washburne
 
subx wrote on Jun 14, 2017, 16:22:

Personally I'm amazed how little money they've asked for to continue development of the game, this second season seems to have been going for ages (I'm considering having another go, but was waiting for season three). If paint jobs are making it financially viable, it seems like a small concession.

That is a good point.

MeanJim wrote on Jun 14, 2017, 20:50:
Wash Washburne wrote on Jun 14, 2017, 13:26:
...but if you don't really want to do spreadsheets in space, this is it...at least until Star Citizen comes out.

I enjoyed Evochron Mercenary. I bought Evochron Legacy at release, but haven't been able to play much of it because my joystick is crapping out.

Cool, will have to give it a go when next steam sales come along!

Flatline wrote on Jun 14, 2017, 19:32:
Wash Washburne wrote on Jun 14, 2017, 14:06:

Well crap, didn't know that...guess be sticking with Elite for a bit longer.

So you've missed the thousand dollar cap ships and shit that has been sustaining Star Citizen for years now?

Ahh yes this might be a surprise but since I was under impression that SC is still in its early alpha stage and only backers have access to it, I didn't really bother to follow its development progress, not until beta at least. But judging what people are saying it's not the promised champion of space sim fantasy land. So meh, Elite you're my only hope!
 
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22. Re: Morning Mobilization Jun 14, 2017, 22:12 Mr. Tact
 
Tom wrote on Jun 14, 2017, 22:05:
Mr. Tact wrote on Jun 14, 2017, 19:57:
It had a good framework, but the game play was some what limited.
Thanks, I haven't laughed that hard in a while!
Not absolutely sure, but I assume you are indicating there was plenty of game play. But it was basically trade rares, explore, or do some basic combat missions. It was fun. As I said, I played for hundreds of hours. Hell, I did a travel into the nether reaches of space that took probably two hundred hours. But it was limited...
 
Truth is brutal. Prepare for pain.
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21. Re: Morning Mobilization Jun 14, 2017, 22:05 Tom
 
Mr. Tact wrote on Jun 14, 2017, 19:57:
It had a good framework, but the game play was some what limited.
Thanks, I haven't laughed that hard in a while!
 
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20. Re: Elite Dangerous The Return Patch Plans Jun 14, 2017, 20:50 MeanJim
 
Wash Washburne wrote on Jun 14, 2017, 13:26:
...but if you don't really want to do spreadsheets in space, this is it...at least until Star Citizen comes out.

I enjoyed Evochron Mercenary. I bought Evochron Legacy at release, but haven't been able to play much of it because my joystick is crapping out.
 
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MeanJim on Steam
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19. Re: Elite Dangerous The Return Patch Plans Jun 14, 2017, 19:57 Mr. Tact
 
I should probably fire this up again. I put a few hundred, if not a thousand, hours into it before I got distracted by other things. It had a good framework, but the game play was some what limited. It's been a while now since I played. I think there have been two content releases since I stopped...  
Truth is brutal. Prepare for pain.
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18. Re: Elite Dangerous The Return Patch Plans Jun 14, 2017, 19:32 Flatline
 
Wash Washburne wrote on Jun 14, 2017, 14:06:
It's not that I hate the game, quite contrary, got about 150Hrs in it so far and loving it. Maybe I'm being selfish but I just want to fly and mod cool space ships and not pay extra for them, also how they split up original release and the release of Horizons, basically had to buy the game again if you wanted to land on planets but if you just bought Horizons, you would only miss out on the Cobra Mk4 ship. So to get both of the worlds you had to buy it twice. In a grand scheme of things I guess it's just an odd business model.

Huh?

Yeah it was mildly more economical to buy when Horizons came out, and I imagine it'll be the same for the next major content patch, but I didn't pay the full price for Horizons.

Well crap, didn't know that...guess be sticking with Elite for a bit longer.

So you've missed the thousand dollar cap ships and shit that has been sustaining Star Citizen for years now?
 
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17. Re: Skull & Bones Announced Jun 14, 2017, 19:17 Rigs
 
Cutter wrote on Jun 14, 2017, 14:01:
... And those "cosmetic" items are things people in the community should be able to create and distribute for free. You guys are probably too young to realize...

Piss off, Cutter, you condescending twit! Just because we don't like something or disagree with something doesn't mean we're 'too young' to know any better! I don't agree, I think Frontier's handling of the 'micro transactions' (if you want to call it that) kept strictly as cosmetic items is how it should be done - Always. That's the reality now in this industry. Whether we like it or not (even ol' man Sterling has realized this), paying money for items in games is here to stay. The publishers found their golden hen and they're knocking it up every chance they can get and you'll never pry it from their feather-covered greasy hands until something better comes along (golden goat? ). But! If they must, then the least they can do is keep it to cosmetic items or things that don't affect gameplay in any way. This, we should hold them to. If they have to have DLC and micro transactions, then they need to do it the right way and we need to make sure they do.


=-Rigs-=
 
Avatar 14292
 
'Now we gave you a promise! And we are bound by that promise. And damn you for asking for it! And damn me for agreeing to it! And damn all of us to Hell because that is exactly where we're going!' -John Sheridan, 'And All My Dreams Torn Asunder', B5
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16. Re: Elite Dangerous The Return Patch Plans Jun 14, 2017, 17:21 Kosumo
 
I disagree, it is Chris Roberts alone that makes Star Citizen ridiculous. Him and the backers.  
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15. Re: Elite Dangerous The Return Patch Plans Jun 14, 2017, 16:22 subx
 
Wash Washburne wrote on Jun 14, 2017, 14:10:
Cutter wrote on Jun 14, 2017, 14:01:
He cares because the game was supposed to be offline with an online component. And those "cosmetic" items are things people in the community should be able to create and distribute for free. You guys are probably too young to realize that used to be a common in thing in games...

^^ This

Online-offline...don't care that much. Their offline mode does suffice, just how wings are managed, not too big on that.

It was disappointing that they kept the change away from a true offline mode a secret, but it was quite a while ago now and it's probably time to let it go - it was so long ago that I think it might be over two years since I've even played Elite.

Personally I'm amazed how little money they've asked for to continue development of the game, this second season seems to have been going for ages (I'm considering having another go, but was waiting for season three). If paint jobs are making it financially viable, it seems like a small concession.

Perhaps a bit underdelivered to begin with, but in retrospect, their steady progress has made the Star Citizen shitshow look ridiculous.
 
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14. Re: Elite Dangerous The Return Patch Plans Jun 14, 2017, 15:44 jdreyer
 
Wash Washburne wrote on Jun 14, 2017, 14:06:
Well crap, didn't know that...guess be sticking with Elite for a bit longer.

Well, you *can* buy any ship in SC for $100s or $1000s and have access to it immediately, but all ships will also be available to acquire in-game to everyone once the game launches.
 
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Stay a while, and listen.
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13. Re: Elite Dangerous The Return Patch Plans Jun 14, 2017, 15:40 jdreyer
 
BIGtrouble77 wrote on Jun 14, 2017, 13:33:

I am closing in on 1,000 hours in the game and the one thing I bought outside of Horizons was a 99 cent paint job for my asp. I'm fine if you don't like the game, but having minor cosmetic purchase options is one of the least egregious things I can think of them doing.

THIS, x1000. This is the proper use for microtransactions.
 
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