Magic: The Gathering RPG Plans

Perfect World Entertainment and Cryptic Studios announce plans for a new RPG based on Magic: The Gathering coming to PC and consoles. This completes a circle of sorts, as Magic is famously a strategy card game based on RPG conventions, so the transition seems obvious. They are holding back on details for now, but some of how this works is outlined in the announcement:
Perfect World Entertainment Inc., a leading publisher of online games, and Cryptic Studios, today announced the development of a brand new RPG based on Magic: The Gathering, the acclaimed strategic card game by Wizards of the Coast. The AAA RPG is currently being developed from the ground up for both PC and console. Additional details and the game’s official title will be revealed at a later date.

The world’s most popular strategy card game, Magic: The Gathering transforms players into Planeswalkers, powerful mages who can travel between planes, cast spells and summon mythical creatures. The beloved trading card game has over 20 million fans across more than 70 countries, and is available in 11 languages. Perfect World Entertainment and Cryptic Studios’ new RPG will allow fans of the game to fully immerse themselves in the Multiverse, the rich fantasy world in which Magic: The Gathering takes place.

“It’s Magic: The Gathering like you’ve never experienced before,” said Bryan Huang, CEO of Perfect World Entertainment. “We are ecstatic about the direction of the game Cryptic has been shaping. It’s always been a dream of ours to bring Magic’s Planeswalkers to a modern RPG.”

The upcoming game extends the licensing partnership between Perfect World Entertainment, Cryptic Studios and Wizards of the Coast – a relationship that has resulted in 15 million Neverwinter players and growing.

“This game is an exciting part of Wizards of the Coast’s Magic Digital Next initiative to extend gameplay beyond the tabletop, and we’re proud to work with the talented team at Perfect World Entertainment and Cryptic Studios to bring the Magic: The Gathering Multiverse to life,” said David Schwartz, Wizards of the Coast Vice President of Digital Publishing.

Cryptic Studios is currently ramping up production in its Los Gatos headquarters for the development of the game.

“Everything from the graphics to the gameplay is being targeted for a truly unique AAA game,” said Stephen D’Angelo, CEO of Cryptic Studios. “We’re thrilled to provide Magic fans with an opportunity to explore the game’s worlds and characters through an entirely new lens. Get ready to embark on a brand new journey.”

For more information about and opportunities at Cryptic Studios, please visit: https://crypticstudios.com/

For more information about Perfect World Entertainment, please visit: http://www.perfectworld.com/
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19 Replies. 1 pages. Viewing page 1.
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19.
 
Re: Magic: The Gathering RPG Plans
Jun 8, 2017, 08:48
19.
Re: Magic: The Gathering RPG Plans Jun 8, 2017, 08:48
Jun 8, 2017, 08:48
 
UttiniDaKilrJawa wrote on Jun 7, 2017, 18:58:
Cryptic + Perfect World = "I'm Out!!"

In all honesty just give me a perfect Magic: The Gathering card game online with all the cards. In other words MTO with modern graphics and matchmaking.

Go play HEX: https://www.hextcg.com/

It is a digital TCG that plays similar to MTG but with a good client and secondary PVE progression. Basically MTG Online, but made by people that know what they are doing in the digital space.
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18.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 21:08
18.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 21:08
Jun 7, 2017, 21:08
 
ItBurn wrote on Jun 7, 2017, 18:52:
A long time ago there was a magic the gathering RPG where you would walk an overworld similar to Heroes of Might and Magic. You would collect cards, level up, enter dungeons, etc. The combat was done via the classic card game. It was pretty awesome I thought. I would be down for that. If they want to go the Skyrim/mmo route, like it seems that they want to, I'm not interested. I have zero interest in the Magic lore and I don't have faith in the gameplay that this studio can bring.

i remember that... it was back in the original HOMM era too

Shandalar, it was in the Duels of the Planeswalkers set.. damn that was in 1997
17.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 18:58
17.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 18:58
Jun 7, 2017, 18:58
 
Cryptic + Perfect World = "I'm Out!!"

In all honesty just give me a perfect Magic: The Gathering card game online with all the cards. In other words MTO with modern graphics and matchmaking.
16.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 18:52
16.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 18:52
Jun 7, 2017, 18:52
 
A long time ago there was a magic the gathering RPG where you would walk an overworld similar to Heroes of Might and Magic. You would collect cards, level up, enter dungeons, etc. The combat was done via the classic card game. It was pretty awesome I thought. I would be down for that. If they want to go the Skyrim/mmo route, like it seems that they want to, I'm not interested. I have zero interest in the Magic lore and I don't have faith in the gameplay that this studio can bring.
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15.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 18:31
15.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 18:31
Jun 7, 2017, 18:31
 
I know exactly which mod author you speak of. It was a long running series of campaigns he created in NWN's. Good times.
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14.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 18:01
14.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 18:01
Jun 7, 2017, 18:01
 
Anyone remember that Neverwinter Nights mod which literally created a Magic The Gathering type mini game inside the gameworld? You could collect cards for it. The gameplay was almost identical except you watched it unfold with actual creatures and spells using the NWN engine. That dude was insanely talented.
13.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 17:14
13.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 17:14
Jun 7, 2017, 17:14
 
Tragic The Garnering
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12.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 17:12
12.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 17:12
Jun 7, 2017, 17:12
 
Not enough details to really have a well thought out opinion, but I liked M:TG 15-20 years back, so I'm at least interested (which is why brands are worth so much)... But I'm also wary... I don't want to play another PC CCG, so the more they stay away from that, the better (for me)...

Unless...

This is just Etherlords 3... Then I'd buy the hell out of it ; )
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11.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 16:47
11.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 16:47
Jun 7, 2017, 16:47
 
Hopefully it's not f2p.
10.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 16:43
10.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 16:43
Jun 7, 2017, 16:43
 
RavingArmy wrote on Jun 7, 2017, 16:30:
eRe4s3r wrote on Jun 7, 2017, 13:08:
And something easily forgottem, MTG has a deep lore, if you remove the cards and basically convert it into a living breathing fantasy world it could be an absolutely mind-blowing RPG. But yeah, what are the chances these 2 devs of all the devs manage THAT?

If they're smart (which admittedly I've no evidence they can be on a consistent basis), they've been making use of the "Planeshift" supplements WotC put over the last year or so as a starting point to help them. Those should give them at least some sort of grounding for a standalone RPG while helping them get a handle on the lore. Again, that's if they're smart.

Belive me, their not!
Author of the Neverwinter Nights Eye of the Beholder Series of Mods.
Now integrated into Steams NWN: Enhanced Edition

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
Avatar 20498
9.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 16:30
9.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 16:30
Jun 7, 2017, 16:30
 
eRe4s3r wrote on Jun 7, 2017, 13:08:
And something easily forgottem, MTG has a deep lore, if you remove the cards and basically convert it into a living breathing fantasy world it could be an absolutely mind-blowing RPG. But yeah, what are the chances these 2 devs of all the devs manage THAT?

If they're smart (which admittedly I've no evidence they can be on a consistent basis), they've been making use of the "Planeshift" supplements WotC put over the last year or so as a starting point to help them. Those should give them at least some sort of grounding for a standalone RPG while helping them get a handle on the lore. Again, that's if they're smart.
8.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 16:26
8.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 16:26
Jun 7, 2017, 16:26
 
Well that just ruined my day, once I saw Cryptic/Perfect World was involved. The master of deception and monetizing games to death just kills any expectation you might have for a good game.
Author of the Neverwinter Nights Eye of the Beholder Series of Mods.
Now integrated into Steams NWN: Enhanced Edition

http://www.moddb.com/mods/eye-of-the-beholder-ii-ledgend-of-darkmoon
Avatar 20498
7.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 15:29
7.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 15:29
Jun 7, 2017, 15:29
 
I'm tentatively interested... but all signs point to this being some F2P/P2W structure, regardless of how good or bad the actual game is aside from that.
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6.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 14:07
6.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 14:07
Jun 7, 2017, 14:07
 
i wouldnt mind them updating the card game to have a TBS style grid kinda thing, maybe a psuedo XCOM thing...

This would be very interesting, it would definitely get my attention.

5.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 13:31
5.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 13:31
Jun 7, 2017, 13:31
 
it sorta depends on how they do it.. if they just make a straight Skyrim clone or something with the MTG lore, that would be pretty stupid IMO, considering they are first timers

however if they did something more like an open world RPG with card game battles like "Puzzle Quest" did with the match-3 game, that would be a better idea for them

i wouldnt mind them updating the card game to have a TBS style grid kinda thing, maybe a psuedo XCOM thing...

but yeh.. a straight RPG sounds like a bad idea unless its outsourced to someone with CD Projekt Red type capabilities

Im assuming its just going to be another cookie-cutter MMO bullshit type thing
4.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 13:08
4.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 13:08
Jun 7, 2017, 13:08
 
jacobvandy wrote on Jun 7, 2017, 12:48:
So is it gonna be like Pokemon, wandering around an overworld until you lock eyes with an opponent and engage in a turn-based creature battle?

Pretty sure when they said they push "beyond the table-top" that means beyond the cards/collection system and into the actual lore/RPG (aka, Skyrim)

And something easily forgottem, MTG has a deep lore, if you remove the cards and basically convert it into a living breathing fantasy world it could be an absolutely mind-blowing RPG. But yeah, what are the chances these 2 devs of all the devs manage THAT?
Avatar 54727
3.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 13:02
3.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 13:02
Jun 7, 2017, 13:02
 
eRe4s3r wrote on Jun 7, 2017, 12:27:
No mention of MMO, forced COOP, MOBA or F2P.. this might actually be good.

It's PW, all they make are P2W games. So no, it won't be good.
“With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably." - Aaron Sati
2.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 12:48
2.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 12:48
Jun 7, 2017, 12:48
 
So is it gonna be like Pokemon, wandering around an overworld until you lock eyes with an opponent and engage in a turn-based creature battle?
1.
 
Re: Magic: The Gathering RPG Plans
Jun 7, 2017, 12:27
1.
Re: Magic: The Gathering RPG Plans Jun 7, 2017, 12:27
Jun 7, 2017, 12:27
 
No mention of MMO, forced COOP, MOBA or F2P.. this might actually be good.
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