thecakeisalie wrote on Jun 4, 2017, 14:50:eRe4s3r wrote on Jun 4, 2017, 08:02:Jerykk wrote on Jun 3, 2017, 17:50:
I'm not sure why anyone would crowdfund an MMO. MMOs are very expensive to make. No amount of crowdfunding will be enough to completely fund an MMO's development or upkeep. $11 million is nothing. The average AAA game costs at least $40 million and that's just for a 10 hour single-player campaign.
Yeah, but the KS wasn't about an MMO. This "downgrade" has been gifted to backers out of nowhere.
And indeed, for $11m -fees you aren't gonna make a MMO which is why the original KS was for a SP game!
This gives you some idea why people are REALLY sour on this one.
When I backed this game on KS it was going to be a single-player RPG. Then it morphed into a pseudo-MMO with a huge, bloated cash shop and virtual goods rivaling Star Citizen in price. As the game "developed" the virtual goods just got more and more outrageous in price. They've spent so much time on milking people via the cash shop that could have been spent on developing the core game. Right now, the game is nowhere near ready for launch in its current state.
they did that.
MacLeod wrote on Jun 3, 2017, 19:34:jdreyer wrote on Jun 3, 2017, 15:05:
Blue, you cut the title off too early:
Richard Garriott Reassures Shroud Of The Avatar Backers About Their $11 Million Going to Build the New Wing of his Castle.
To be fair, Garriott did sell Brittania Manor back in 2014. And His other Austin property where he was going to build is currently on the market.
eRe4s3r wrote on Jun 4, 2017, 08:02:Jerykk wrote on Jun 3, 2017, 17:50:
I'm not sure why anyone would crowdfund an MMO. MMOs are very expensive to make. No amount of crowdfunding will be enough to completely fund an MMO's development or upkeep. $11 million is nothing. The average AAA game costs at least $40 million and that's just for a 10 hour single-player campaign.
Yeah, but the KS wasn't about an MMO. This "downgrade" has been gifted to backers out of nowhere.
And indeed, for $11m -fees you aren't gonna make a MMO which is why the original KS was for a SP game!
This gives you some idea why people are REALLY sour on this one.
Timmeh wrote on Jun 4, 2017, 11:34:Luke wrote on Jun 4, 2017, 05:43:
2 word's : Tabula rasa
that was a cool game with interesting mechanics and scifi. something we need more of imo.
i played it a bit but couldnt really get into a new game at that time. it still made decent money and there was no reason for it to close.
just like city of heroes. Games getting canned because they are only making a few million a year instead of bazillions so lets kill them.
the curse of modern game production.
Luke wrote on Jun 4, 2017, 05:43:
2 word's : Tabula rasa
Jerykk wrote on Jun 3, 2017, 17:50:
I'm not sure why anyone would crowdfund an MMO. MMOs are very expensive to make. No amount of crowdfunding will be enough to completely fund an MMO's development or upkeep. $11 million is nothing. The average AAA game costs at least $40 million and that's just for a 10 hour single-player campaign.
jdreyer wrote on Jun 3, 2017, 15:05:
Blue, you cut the title off too early:
Richard Garriott Reassures Shroud Of The Avatar Backers About Their $11 Million Going to Build the New Wing of his Castle.
Creston wrote on Jun 3, 2017, 17:55:Jerykk wrote on Jun 3, 2017, 17:50:
I'm not sure why anyone would crowdfund an MMO. MMOs are very expensive to make. No amount of crowdfunding will be enough to completely fund an MMO's development or upkeep. $11 million is nothing. The average AAA game costs at least $40 million and that's just for a 10 hour single-player campaign.
Well, when he first announced it, it wasn't going to be a fucking MMO. It was going to be a single player "ultima-style" RPG.
But then the mp aspect started growing, and then he realized imbeciles will just pay $500 for houses in a fucking game, and there, now, is Shroud of the Avatar. :\
Jerykk wrote on Jun 3, 2017, 17:50:
I'm not sure why anyone would crowdfund an MMO. MMOs are very expensive to make. No amount of crowdfunding will be enough to completely fund an MMO's development or upkeep. $11 million is nothing. The average AAA game costs at least $40 million and that's just for a 10 hour single-player campaign.