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Need for Speed Payback Announced

EA announces Need for Speed Payback, the next installment in what they are calling their "action driving fantasy" series. They say this will be released on November 10th, and they seem certain enough about the plan to also schedule early access sessions for Deluxe Edition and Origin Access customers earlier that month. Here's the announcement trailer, and here's the announcement, which includes details on those early sessions and other preorder bonuses:

Today Ghost Games™, an Electronic Arts Inc. (NASDAQ:EA) studio, announced Need for Speed Payback, the new action driving blockbuster from one of the world’s bestselling video game franchises, hitting stores November 10th, worldwide. This explosive adventure is filled with intense heist missions, high stakes car battles, epic cop pursuits and jaw dropping set pieces. It’s blockbuster gameplay never before seen from the series, fueled by a gripping story of betrayal and revenge. With Need for Speed Payback, it’s no longer just about being the first to cross the finish line or racing to prove to be the best, it’s about building the perfect ride, getting behind the wheel and playing out an action driving fantasy.

“Need for Speed returns this year to challenge what players expect from racing games,” said Marcus Nilsson, Executive Producer. “We’re still delivering everything our fans love about the franchise – the deepest customization, an impressive roster of cars, intense races and open world pursuits – but with Need for Speed Payback, we’re bringing together all those elements in an all new blockbuster driving experience. From the story, to the different characters you can drive as, to the varied missions, to the edge-of-your-seat moments, this is our vision for what action driving entertainment means today.”

Set in the underworld of Fortune Valley, players will drive as three distinct characters reunited by a quest for vengeance against The House, a nefarious cartel that rules the city’s casinos, criminals and cops. They will take on a variety of challenges and events as Tyler, the Racer; Mac, the Showman; and Jess, the Wheelman to earn the respect of the underground. Featuring the deepest customization from the series, players can truly craft a personalized and unique ride, or spend hours finding and tuning an abandoned derelict into a supercar. They can then push their cars to the limit and raise the stakes by betting on their own performance, where they can either multiply their winnings or risk losing it all.

For players that pre-order the game, they will receive the Need for Speed Payback Platinum Car Pack and get instant access to five uniquely customized and tuned iconic cars at launch, each with exclusive† Platinum Blue Tire Smoke. The Car Pack includes:

  • Nissan 350Z 2008
  • Chevrolet Camaro SS 1967
  • Dodge Charger R/T 1969
  • Ford F-150 Raptor 2016
  • Volkswagen Golf GTI Clubsport 2016

For drivers who want to get the extra edge over the competition, the Need for Speed Payback Deluxe Edition gives players up to three days of early access to the full game, along with exclusive customization items such as the Deluxe Edition license plate and NOS color, in-game discounts, Rep bonuses, everything the Platinum Car Pack has to offer, and more.

Players can also get into the action before launch through EA Access and Origin Access, where members can play for up to 10 hours starting Thursday, November 2nd with the EA Access and Origin Access Play First Trial**. Need for Speed Payback Deluxe Edition owners will get their three-day early access starting Tuesday, November 7th. Need for Speed Payback will be available worldwide on November 10th for Xbox One, PlayStation®4, and Origin™ for PC.

EA Access and Origin Access members receive a 10 percent discount** when they purchase a digital version of Need for Speed Payback.

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16 Replies. 1 pages. Viewing page 1.
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16. Re: Need for Speed Payback Announced Jun 3, 2017, 06:55 Suppa7
 
Rigs wrote on Jun 3, 2017, 02:38:
Then Porsche Unleashed comes around trying to be another NFS2/4 but with some sim elements thrown in

Porsche unleashed is it's own game unto itself, consider what it felt like to drive the old 60's or 59 porches those old awful looking clunkers! If you didn't immediately smile upon the god awful grandmotherly speed of those cars you wouldn't get what the team of PU was trying to do.

I can't stand games with bad car physics, like Shift and Shift 2. PU was one of the last best semi-arcade racers with decent car feel when driving it.

'true racing' games like NASCAR or Indy 500 are not my cup of tea, since I game primarily for fun and driving around in circles for so many laps isn't all that.

Not that need for speed hasn't had it's own issues, I'd really like to combine Next car games stunt demo with the NFS franchise, where you take the things we used to imagine with play cars as kids and put them in an actual game. AKA cars doing ridiculous _not real physics_ things, jumps, etc.

Trying to go back to fast and the furious is a bit lame unless they actually add interesting things to do instead of just rehash what came before.

I loved just drifting downhill in UG2.

This comment was edited on Jun 3, 2017, 07:23.
 
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15. Re: Need for Speed Payback Announced Jun 3, 2017, 02:38 Rigs
 
Suppa7 wrote on Jun 3, 2017, 02:20:
So if you don't simply like driving and appreciate the quality of the car physics you won't get "porsche unleashed" since it's a gift to those who like to drive for drivings sake and not just pure adrenaline all the time.

At the risk of sounding defensive, which is not my intent, I can say that I wasn't looking for a pure arcade adrenaline rush. On the contrary, at the time I was in search of a decent arcade-ish game with sim elements (much like GRID). I'd spent untold hours in INDYCAR RACING and NASCAR RACING, along with Viper Racing (another unforgiving racer) and GPL (don't get me started! ), I wanted something a little more 'fresh' and not so damn shackled to realism.

NFS2 was my introduction to the series, via a new Playstation (having been bought by trading in my N64...something I spent weeks agonizing over for obvious reasons, but in the end, there were just, at the time, many more games for the PSX than the N64 and I was bored!) and I just about wore the disc out between myself and my good friend constantly playing it. It did everything right. Frantic racing, easy controls, good graphics (for the time) and nice sound/music. Plus the two player split-screen was awesome! I skipped NFS3-Hot Pursuit and grabbed NFS4-High Stakes for the PC a few years later and loved it. It was another NFS2 but with better graphics.

Then Porsche Unleashed comes around trying to be another NFS2/4 but with some sim elements thrown in, which was fine with me. It just felt like the difficulty level could have been tweaked better. I get what they were going for and it did it ok, I just don't feel like it nailed it as the second coming. Of course, it probably doesn't help that I don't like Porches. *shrugs* Don't get me wrong, it wasn't a bad game. No by any means. It just wasn't great for me. (That doesn't mean I didn't understand the game, however)

=-Rigs-=
 
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14. Re: Need for Speed Payback Announced Jun 3, 2017, 02:20 Suppa7
 
Rigs wrote on Jun 3, 2017, 01:09:
Everyone always says that 'Porsche Unleashed' was the pinnacle of NFS and that it's been all downhill since. To be honest, I never really cared for Porsche Unleashed'!

Porsche unleashed was a gift to those of us who can appreciate what the PU team was trying to do, they were going for "driving" and the feel of driving an actual car with real cars. They wanted a balance between arcade and pure simulation. So if you don't simply like driving and appreciate the quality of the car physics you won't get "porsche unleashed" since it's a gift to those who like to drive for drivings sake and not just pure adrenaline all the time.

The best NFS games were NFS 2 (specifically multiplayer), NFS 3, NFS HP 2, NFS underground 1 + 2 and Most wanted 2005.

NFS UG1 and, porsche unleashed and Most wanted 2005 are among the best nfs arcade racers, NFS 3 the original is a little dated because driving physics in the black box games was so much better. Most wanted 2005 being the pinnacle of blackbox's car physics.

Need for speed world had some interesting game modes since the source code and game was just most wanted /w modifications. Team escape was pretty damn awesome in multiplayer and the powerups were not a bad idea even if they didn't get them quite right.
 
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13. Re: Need for Speed Payback Announced Jun 3, 2017, 01:09 Rigs
 
Oh, Need For Speed, what have the done to you?

*sigh*

Another franchise that I no longer get excited about when a new one is announced. The last one I 'played' was Rivals and while ok for what it was, it just didn't grab me at all. (Not to mention the whole physics being tied to the frame-rate bullshit...I hope they fired (from a cannon) the dope that thought that was a good idea! Geezus!) I still have it installed just because I felt like if maybe I gave it more time, I might grow to like it. -Eh, probably not, though.

Everyone always says that 'Porsche Unleashed' was the pinnacle of NFS and that it's been all downhill since. To be honest, I never really cared for Porsche Unleashed'! Really, I thought it was rather boring and extremely unforgiving, almost unnecessarily so. It's ok to start off but the middle of the game is a freakin' slog. And no matter how I played it, be it on the keyboard or a wheel, it was just always frustratingly hard. And don't give me that, 'oh, well maybe you're just not good enough' crap. I haven't raced around the Earth twice, both ways, uphill, in four feet of snow, but I know how to use a wheel and pedals and I know the difference between natural progression and artificial nonsense. The rival cars always seemed to 'rubber band' to you if you got too far ahead and I always seemed to spin out of get loose on the last turn if I was in first in a race. Like maddening clockwork!

In any case, it was ok but I never felt it was better than any other entry in the series. A lot of people shit on Pro-Street too and I really liked the handling in it. Plus they shook up the formula a little bit, kept it interesting. After playing Most Wanted and then Carbon, Pro-Street was a nice step sideways for the series. If it was a movie franchise, I would consider Pro-Street to be a spin-off film, the Rogue One is to Star Wars. The setup was different, the physics were different. Then they went right back to where they'd left off with Undercover. Horrible tripe. A dumbed down version of Most Wanted with horrible acting and even worse plot. Blech! But then I had hope with the two Shift entries. Those were really fun and I'd hoped they would stick with it and maybe give us a NFS/GRID/DIRT/Burnout kind of thing, taking the best aspects of each, along with a healthy dose of sim (but not too much) and let loose!

*sigh*

But no. We didn't get that. And we haven't gotten anything close to it since! And I don't seriously think this one will be any closer to that 'Holy Grail'. This series is on autopilot, which is, itself, built from the mind of a very ADHD-addled 12 year old boy. I think I'll stick with my GRID Autosport, Project Cars, Assetto Corsa, Race'07, F1 2013 and iRacing for now, thank you. (Oh, and The Crew when my internet connection is feeling especially frisky! Wacko )

=-Rigs-=
 
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12. Re: Need for Speed Payback Announced Jun 2, 2017, 20:47 Ahumado
 
Been 3 or 4 good NFS games. The rest are trash  
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11. Re: Need for Speed Payback Announced Jun 2, 2017, 18:33 thestryker
 
The first Need for Speed that I really played was the original Hot Pursuit. I don't recall playing the next couple until Underground hit and it was really the best arcade style racer with customization options. I played that on PC around the same time as I played Sega GT 2002 on xbox and the fact that Underground was close on the customization options was cool even if the upgrades were largely linear.

I feel like Most Wanted was the last of that era of Need for Speed. They tried to jam in a cheesy over the top story, but the mocap tech etc simply wasn't there for it to be effective in a B Movie sort of way. The game itself was a lot of fun to play however. I played the 2010 Hot Pursuit on xbox 360, and while it was okay the fact that it was Burnout disguised as Need for Speed never really worked for me. It wasn't bad per se, it just wasn't Need for Speed.

I played the most recent Need for Speed on PC several months after launch, and I've heard they had a lot of growing pains with the game in general. By the time I got to it the game really brought back memories of Most Wanted. Decent customization options, cheesy over the top story, however this story really didn't go anywhere. I liked it, but I was also very happy I didn't get it until later and I believe I paid somewhere around $20 usd for it.

The trailer for this game looks like virtually every other AAA game aimed at generic audiences so I really don't think there's anything to see here. It'll be interesting to see how the game itself actually plays and whether or not there's ongoing things to do outside of the main story (the most recent Need for Speed added this after launch).

Given the track record I'm not sure I'd pay full price for this one either, but I am a sucker for the Raptor so who knows maybe if there's a preorder sale somewhere. I do think that people should check out the most recent Need for Speed if it's on a good sale or somesuch if they were a fan of the early-mid 00s Need for Speed.
 
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10. Re: Need for Speed Paycheck Jun 2, 2017, 15:13 DangerDog
 
VaranDragon wrote on Jun 2, 2017, 11:13:
Who buys these? Im thinking kids, or rather their parents as I had a thing for Need For Speed, and Need for Speed 2 back when I was like 14-15 or whatever. (That's before I discovered true driving simulators).

http://www.the-numbers.com/movies/franchise/Fast-and-the-Furious

same people that enjoy watching mindless fast and furious movies.

it's turned into a juggernaut
 
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9. .. Jun 2, 2017, 14:45 JeffD
 
The underground 2 was awesome city driving that was as close to gta with great driving as we would get for a long while. It looked phenomenal and you could just cruze the streets and such. Shift I liked in that I felt like it was a sim, where accurate driving and speed checking was critical and the speed line was a great trainer tool. The rest of the NFS is forgettable (baring NFS2 SE, which brought to us the first real 3d accelerated version of NFS).  
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8. Re: Need for Speed Paycheck Jun 2, 2017, 14:32 ItBurn
 
VaranDragon wrote on Jun 2, 2017, 11:13:
Who buys these? Im thinking kids, or rather their parents as I had a thing for Need For Speed, and Need for Speed 2 back when I was like 14-15 or whatever. (That's before I discovered true driving simulators).

The trailer looks awful and so generic, yet the likes are through the roof. I feel like I'm taking crazy pills. It must be kids. Need for Speed was a team. That team isn't working on NFS. NFS is now a generic algorithm-produced cash hog.
 
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7. Re: Need for Speed Payback Announced Jun 2, 2017, 14:15 jdreyer
 
I enjoyed NFS Shift. The campaign was fun. If this game is $5 at some point in the future I might pick it up.  
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The only thing that flat-earthers have to fear is sphere itself.
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6. Re: Need for Speed Payback Announced Jun 2, 2017, 13:25 NetHead
 
Not that long ago I replayed, or tried to replay, almost all of the Need For Speed games, excluding the very first ones.

I though it would be good to see them back to back partly for comparison, how much did nostalgia influence my opinion on past NFS games which were good.

Well it turned out nostalgia was absolutely accurate, in every case.

The NFS Underground games were great with their customisation, lots of fun slapping together cars that look good or crazy and the car handling was good (as in arcade racer). Underground 2 improved on the first but the first had something to it. The down sides were drag racing which they basically ruined due to obstacles etc and the drama, piss poor sorry excuse for a story in a game type which needs no story.

Most Wanted 2005 was mostly solid, though had lots of annoyances. skippable ingame cutscenes, more nauseating drama/story. Though still fun.

Carbon, Pro Street, etc "meh", they exist.

Eventually I got to Hot Pursuit 2010, and the first thing I tried to do after driving a car was try to rebind gear-up and gear-down. I went through every single menu option I could find, without luck. Eventually an internet search later it turns out there is no manual gearing option in the game at all.

The game was unplayable to me, so I moved on. Most Wanted (2012) which had the same problem with with Criterion giving the following reasoning..

"missing a gear during an epic chase could be costly"

Let that sink in.


So onto Rivals 2013, still no manual option, so still no racing game arcade or otherwise. If I want to drop funny things in the road instead of having gears I'd go try one of those Nintendo games.


By the end of it all nostalgia emphatically proved more than just to be accurate, the best is and always has been Need For Speed Porsche Unleashed.

Not only did I play it for the longest but enjoyed it the most. It gave the biggest sense of progression getting faster cars, a variety of handling. Not only did it have things like a manual option but you could customise the controller to your liking and I'm not just talking key rebindings.

Even car customisation was great, eventually you get cars that are to fast for certain bits of road you were previously used to. Cresting a hill so fast you'll fly over a turn felt eye popping, controller clenching, and awesome. Though thanks to the car customisation you can alter downforce, not only to avoid having to slow down to much for such crests but it affects handling and stability in sensible ways, breaking, high speed turns and so on.

To top it off there isn't a drama story with humiliating cutscenes. Though if you do the Test Driver thing they try force some drama in there which you can all skip with the click of a button. Biggest gripe and flaw in the game, can be instantly skipped.

By far the best Need for Speed game. Rose tinted glasses kicking arse, as usual.

 
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5. Re: Need for Speed Payback Announced Jun 2, 2017, 11:52 maddog
 
I'd rather just play Just Cause 3. It's pretty fun getting dozens of the military guys and a couple helo's chasing you.  
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4. Re: Need for Speed Paycheck Jun 2, 2017, 11:13 VaranDragon
 
Who buys these? Im thinking kids, or rather their parents as I had a thing for Need For Speed, and Need for Speed 2 back when I was like 14-15 or whatever. (That's before I discovered true driving simulators).  
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3. Re: Need for Speed Paycheck Jun 2, 2017, 10:54 CJ_Parker
 
Dear EA,

nope.
 
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2. .. Jun 2, 2017, 10:21 JeffD
 
If we arnt talking gta levels of open world then like the past 4 or 5 games, I am simply not interested. I dont need a shooter, but give me open world freedom in and out of the car. THAT is how you make my driving action fantasy. Last I checked, no ones driving fantasy LIVED in their car the entire time.  
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1. Need for Speed Paycheck Jun 2, 2017, 10:20 Hanneth
 
Am I the only one that originally read this as Need for Speed Paycheck, and thought at least EA is being honest about their lack of care of games. Yes, I can see it says payback.  
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