Meh I need to see more details. I hope this isn't the same crap where 800 people worked on it so it got cut up into very generic, repetitive slices. Have they learned anything from other open world games recently? I really don't want to hunt pelts to craft ammo pouches, repeat the same 5 activities until I bleed from the eyes or watch a loot animation 10000 times.
Just hearing the premise/setting isn't giving me any hope either, the whole "cut off and must fan the flames of resistance" sounds suspiciously like "liberate 50 outposts" from the other games.
After the surprisingly ok Watch_Dogs 2 I would like to be optimistic but...it's Ubisoft. Ghost Recon Wildlands could not have been a more generic, bland experience.
Playing: Subnautica Below Zero, Mass Effect Legendary, Resident Evil The Village
Watching: The Banishing, Bad Banks, Ted Lasso