Cutter wrote on May 21, 2017, 11:50:
If it was a real success they wouldn't be engaging in bullshit marketing speak. 11 million people who tried an F2P game for a few minutes and quit means nothing.
The keyword in the marketing speak is "was." Paladins did really good for a short while because it was the poor man's Overwatch. Think Overwatch looks cool, but don't have $40-60? Try Paladins. It is easy to get people to sign up for a F2P game. Problem is their retention sucked because the game wasn't great.
It has stabilized around 25k concurrent with a 45k peak. Not going anywhere, but not really growing anymore.
They've also apparently been having trouble getting money form those players. Hence the more obnoxious f2P schemes they have been pushing.