Feral Interactive announces Warhammer 40,000 Dawn of War III will launch for
Linux and macOS on June 8th, offering wider access to Creative Assembly's
fantasy-themed strategy game. The news is accompanied by
this trailer and
there's also a
for the project. Though this is just a few weeks off, they promise system
requirements closer to the release. They also say the macOS and Linux editions
will be cross-compatible with each other on Steam, which implies that they
will not be cross-compatible with Windows, though this is not explicitly stated.
Feral Interactive announced today that Warhammer 40,000:
Dawn of War III, the latest episode in Relic Entertainment’s formidable
real-time strategy series, will be released for macOS and Linux on Thursday,
In Dawn of War III's 17-mission campaign, players alternately command the
heavy-hitting Space Marines, the savage Orks, and the
technologically-sophisticated Eldar as the warring factions fight for the Spear
of Khaine, a mysterious weapon that will determine the fates of all three.
Massive armies and devastating elite units engage in spectacular tactical
battles where the key to victory lies in taking advantage of each unit’s unique
abilities to outwit, then overpower, the enemy.
Dawn of War III’s explosive multiplayer mode features fast-paced matches in
which two teams of up to three players per side battle for supremacy. The macOS
and Linux versions of the game on Steam will be cross-platform compatible with
“We’re delighted to bring such a hugely anticipated game to macOS and Linux”,
said David Stephen, Managing Director of Feral Interactive. “Dawn of War III’s
epic single-player campaign and visceral multiplayer combine to deliver an
exhilarating experience on a vast scale.”
Dawn of War III will be available through the Feral Store and Steam for
$59.99/£39.99/59,99€, and the Mac App Store for $49.99/£48.99/54,99€.
There are plenty of things that turned out great, it looks great, picking the hero units feels a lot like you're building a unique army, the painter has a ton of detail to play with.... But the game you play is pretty terrible. (And the campaign, Jesus christ, why didn't they just create a series of skirmishes that forced you to take certain heroes. That would have been better that the pile of shit they delivered)
The number of maps is a disgrace, lack of game modes makes the game feel repetitive almost immediately.
They can hopefully fix some of this by adding a few more game modes, a lot more maps, and adding more "hero units" that expand gameplay.
A techmarine that can deploy turrets for example. Or an Ork psycker that can drop the foot of gork!