Quake Champions Duel Mode Revealed

Bethesda.net introduces Duel Mode, a one-on-one game variant that will be part of Quake Champions, id Software's upcoming first-person shooter that's currently running an open large-scale tech test. The post includes this trailer showing off the mode, and here are some of the details:
Duel mode introduces an additional layer of strategy to Quake Champions, incorporating multiple Champions with differing Abilities. To start, players will select three Champions in a snake-style draft before heading to the Arenas. In choosing their roster, players will have to consider which Champions are better suited to their unique playstyle and which are effective counters to their opponents’ choices.

Taking a cue from fighting games, Duel is played as a best-of-three match. There are three total rounds, and in each round, a player has to defeat all three of the opponent’s Champions. When a player is fragged, they will respawn as another of their chosen Champions. When one player has eliminated all three of the opposing Champions, a winner for that round is declared.

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Re: Quake Champions Duel Mode Revealed
May 17, 2017, 20:28
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Re: Quake Champions Duel Mode Revealed May 17, 2017, 20:28
May 17, 2017, 20:28
 
They call it a new game mode, but they didn't have a choice to add this mode. If they didn't, in duels, both players would pick a hero and one player might have an advantage because some heroes are counters for others. They're not hard counters, but still. That would make an uneven duel and that just doesn't work for competitive players and tournaments because skill should be what makes you win a game.

I've been watching this game and it's truly an Overwatch-lite. Heroes have different health levels, speeds and abilities. The shooting itself seems adequate though. The biggest negatives are that weapons and kills don't look and sound satisfying and the announcer voice is a joke.

Still no word on bots, which is the only thing that might make me interested in the game. Coop against bots.

Edit: Almost forgot the biggest fail! The game doesn't seem to have Dead-reckoning/interpolation code(what smooths player movement when there's lag). It might have some, but watch any game and you'll soon see instances where players teleport all over at the rate of their ping. It's insane that a modern multiplayer-focused game would have no dead-reckoning. Maybe there's some and it just turns off in some situations...
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