Quake Champions Duel Mode Revealed

Bethesda.net introduces Duel Mode, a one-on-one game variant that will be part of Quake Champions, id Software's upcoming first-person shooter that's currently running an open large-scale tech test. The post includes this trailer showing off the mode, and here are some of the details:
Duel mode introduces an additional layer of strategy to Quake Champions, incorporating multiple Champions with differing Abilities. To start, players will select three Champions in a snake-style draft before heading to the Arenas. In choosing their roster, players will have to consider which Champions are better suited to their unique playstyle and which are effective counters to their opponents’ choices.

Taking a cue from fighting games, Duel is played as a best-of-three match. There are three total rounds, and in each round, a player has to defeat all three of the opponent’s Champions. When a player is fragged, they will respawn as another of their chosen Champions. When one player has eliminated all three of the opposing Champions, a winner for that round is declared.

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15.
 
Re: Quake Champions Duel Mode Revealed
May 19, 2017, 09:29
15.
Re: Quake Champions Duel Mode Revealed May 19, 2017, 09:29
May 19, 2017, 09:29
 
Theo wrote on May 19, 2017, 08:53:
Beamer wrote on May 19, 2017, 08:35:

Tried Anarki last night. I mean, I have like 40,000 favor, but the whole renting for 24 hours thing really bothers me. Were it "rent for 60 in-game minutes" or "5 matches" I'd be down with it, but 24 hours feels like I need to be around to play to get value. Which may be what they want, but for me personally, rather than incentivize me to play more it incentivizes me to rent less. I don't want to feel like not playing one more match means I'm missing out on something.

Also, I hated Anarki. Not being able to open an empty map to get a feel for the character you just rented is dumb.

Id like a "try out" type function, maybe on a movement assault course would be great. I honestly feel some of your points (whilst really valid mate, not trying to belittle them) are somewhat mitigated buy how easy it is to accumulate favour.

I honestly think ill be buying the game in either-case if i spend any time with it, so its kinda a none issue personally.

I mean, they're very subjective to me, and I get that, but seeing the 24 hour clock running down isn't fun for me, it's annoying.
14.
 
Re: Quake Champions Duel Mode Revealed
May 19, 2017, 08:53
14.
Re: Quake Champions Duel Mode Revealed May 19, 2017, 08:53
May 19, 2017, 08:53
 
Beamer wrote on May 19, 2017, 08:35:

Tried Anarki last night. I mean, I have like 40,000 favor, but the whole renting for 24 hours thing really bothers me. Were it "rent for 60 in-game minutes" or "5 matches" I'd be down with it, but 24 hours feels like I need to be around to play to get value. Which may be what they want, but for me personally, rather than incentivize me to play more it incentivizes me to rent less. I don't want to feel like not playing one more match means I'm missing out on something.

Also, I hated Anarki. Not being able to open an empty map to get a feel for the character you just rented is dumb.

Id like a "try out" type function, maybe on a movement assault course would be great. I honestly feel some of your points (whilst really valid mate, not trying to belittle them) are somewhat mitigated buy how easy it is to accumulate favour.

I honestly think ill be buying the game in either-case if i spend any time with it, so its kinda a none issue personally.
Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
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13.
 
Re: Quake Champions Duel Mode Revealed
May 19, 2017, 08:35
13.
Re: Quake Champions Duel Mode Revealed May 19, 2017, 08:35
May 19, 2017, 08:35
 
Theo wrote on May 19, 2017, 03:39:
Sepharo wrote on May 18, 2017, 16:51:
Pretty much agree with everything in your post there Beamer...

But one technical aspect,
Since they're not all unlocked (and I'm now level 10 without having played a single other hero), it's hard to really know what you're up against: you need to play as a hero to really get it.

At least the past two betas (maybe more) have had all of the heroes available, none of them are locked down.


They are not locked down, you just need to rent them. Anyone form last beta also has them all unlocked as though they bought the game. but anyone new is back to renting for favour. So....

Out of interest Beamer, given you have played for some time, why have you not tried a few more? (you must have the favour for it).

Tried Anarki last night. I mean, I have like 40,000 favor, but the whole renting for 24 hours thing really bothers me. Were it "rent for 60 in-game minutes" or "5 matches" I'd be down with it, but 24 hours feels like I need to be around to play to get value. Which may be what they want, but for me personally, rather than incentivize me to play more it incentivizes me to rent less. I don't want to feel like not playing one more match means I'm missing out on something.

Also, I hated Anarki. Not being able to open an empty map to get a feel for the character you just rented is dumb.
12.
 
Re: Quake Champions Duel Mode Revealed
May 19, 2017, 06:15
12.
Re: Quake Champions Duel Mode Revealed May 19, 2017, 06:15
May 19, 2017, 06:15
 
Sepharo wrote on May 19, 2017, 03:54:
Oh that's super weird, I played in the one two weeks ago and now this one. Never had to rent or unlock though I understand that's how the final game will be.

I started off playing only Slash but the wide health differences between her and the heavies was pretty annoying and un-quake like. Now I'm playing Visor to essentially have the same speed but with a little more health and armor.

Betas weekends prior to that had champion renting. All thought i supposed like this one, it might be conditional on when you joined the beta phases.

To be honest is very easy to earn enough favour to rent a champion and if rocket jumping is part of your movement behaviour, Ranger is the best at it in any case :-)

Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
Avatar 23977
11.
 
Re: Quake Champions Duel Mode Revealed
May 19, 2017, 03:54
11.
Re: Quake Champions Duel Mode Revealed May 19, 2017, 03:54
May 19, 2017, 03:54
 
Theo wrote on May 19, 2017, 03:39:
Sepharo wrote on May 18, 2017, 16:51:
Pretty much agree with everything in your post there Beamer...

But one technical aspect,
Since they're not all unlocked (and I'm now level 10 without having played a single other hero), it's hard to really know what you're up against: you need to play as a hero to really get it.

At least the past two betas (maybe more) have had all of the heroes available, none of them are locked down.


They are not locked down, you just need to rent them. Anyone form last beta also has them all unlocked as though they bought the game. but anyone new is back to renting for favour. So....

Out of interest Beamer, given you have played for some time, why have you not tried a few more? (you must have the favour for it).

Oh that's super weird, I played in the one two weeks ago and now this one. Never had to rent or unlock though I understand that's how the final game will be.

I started off playing only Slash but the wide health differences between her and the heavies was pretty annoying and un-quake like. Now I'm playing Visor to essentially have the same speed but with a little more health and armor.
Avatar 17249
10.
 
Re: Quake Champions Duel Mode Revealed
May 19, 2017, 03:39
10.
Re: Quake Champions Duel Mode Revealed May 19, 2017, 03:39
May 19, 2017, 03:39
 
Sepharo wrote on May 18, 2017, 16:51:
Pretty much agree with everything in your post there Beamer...

But one technical aspect,
Since they're not all unlocked (and I'm now level 10 without having played a single other hero), it's hard to really know what you're up against: you need to play as a hero to really get it.

At least the past two betas (maybe more) have had all of the heroes available, none of them are locked down.


They are not locked down, you just need to rent them. Anyone form last beta also has them all unlocked as though they bought the game. but anyone new is back to renting for favour. So....

Out of interest Beamer, given you have played for some time, why have you not tried a few more? (you must have the favour for it).
Everyone on Bluesnews is synical, get over it.
edit: i cant spell, this is my disclaimer.
Avatar 23977
9.
 
Re: Quake Champions Duel Mode Revealed
May 18, 2017, 16:51
9.
Re: Quake Champions Duel Mode Revealed May 18, 2017, 16:51
May 18, 2017, 16:51
 
Pretty much agree with everything in your post there Beamer...

But one technical aspect,
Since they're not all unlocked (and I'm now level 10 without having played a single other hero), it's hard to really know what you're up against: you need to play as a hero to really get it.

At least the past two betas (maybe more) have had all of the heroes available, none of them are locked down.
Avatar 17249
8.
 
Re: Quake Champions Duel Mode Revealed
May 18, 2017, 15:12
8.
Re: Quake Champions Duel Mode Revealed May 18, 2017, 15:12
May 18, 2017, 15:12
 
ItBurn wrote on May 18, 2017, 14:20:
The problems with the game are very obvious and in my opinion, very solvable. If they need the public to tell them what to fix and how to fix it...

What were the problems with the failure called Quake Live?
7.
 
Re: Quake Champions Duel Mode Revealed
May 18, 2017, 14:20
7.
Re: Quake Champions Duel Mode Revealed May 18, 2017, 14:20
May 18, 2017, 14:20
 
The problems with the game are very obvious and in my opinion, very solvable. If they need the public to tell them what to fix and how to fix it...
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6.
 
Re: Happy Birthday Wolfenstein 3D
May 18, 2017, 13:45
6.
Re: Happy Birthday Wolfenstein 3D May 18, 2017, 13:45
May 18, 2017, 13:45
 
It might be wishful thinking to expect any drastic changes at this stage in the beta.

They only attempted to make Q3 with some half-assed class system... and that's all we are going to end up with.

Maybe once they start releasing some maps that aren't 20 years old I'll have a more positive opinion of what they did here... but until then they have essentially only added a poorly thought out class-mod to Q3 and I don't understand which part of that I'm supposed to be enticed by.
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5.
 
Re: Quake Champions Duel Mode Revealed
May 18, 2017, 13:12
5.
Re: Quake Champions Duel Mode Revealed May 18, 2017, 13:12
May 18, 2017, 13:12
 
>SandmaN< wrote on May 18, 2017, 12:59:
Keep in mind that this is still just the closed beta and per Tim Willits the beta test phase will be quite long, and as long as it needs to be to get everything just right.

Lots of changes and tweaks will happen before this is released, so definitely get on the forums and give some feedback with your complaints and suggestions to make this one of the best QUAKE experiences ever.

https://www.redbull.com/us-en/quake-champions-pc-interview

http://www.shacknews.com/article/99992/watch-the-quake-champions-livestream-with-tim-willits-here

Absolutely. Something like mouse-over medals in all areas seems a no-brainer to be coming. Advanced stats? Doubtful, no one has ever done it. Fixing the time between matches? Seems the biggest complaint, so I'd be certain they polish it.

But the entire "heroes" aspect feels iffy in the gameplay, and since they're in the title...
4.
 
Re: Quake Champions Duel Mode Revealed
May 18, 2017, 12:59
4.
Re: Quake Champions Duel Mode Revealed May 18, 2017, 12:59
May 18, 2017, 12:59
 
Keep in mind that this is still just the closed beta and per Tim Willits the beta test phase will be quite long, and as long as it needs to be to get everything just right.

Lots of changes and tweaks will happen before this is released, so definitely get on the forums and give some feedback with your complaints and suggestions to make this one of the best QUAKE experiences ever.

https://www.redbull.com/us-en/quake-champions-pc-interview

http://www.shacknews.com/article/99992/watch-the-quake-champions-livestream-with-tim-willits-here
3.
 
Re: Quake Champions Duel Mode Revealed
May 18, 2017, 09:35
3.
Re: Quake Champions Duel Mode Revealed May 18, 2017, 09:35
May 18, 2017, 09:35
 
ItBurn wrote on May 17, 2017, 20:28:
I've been watching this game and it's truly an Overwatch-lite. Heroes have different health levels, speeds and abilities. The shooting itself seems adequate though. The biggest negatives are that weapons and kills don't look and sound satisfying and the announcer voice is a joke.

I haven't played Overwatch, but this game briefly had me wanting to.

The game is fun. For a while at least. It is absolutely Quake. Feels a ton like Quake 3, as it should.

But it has huge issues. For one, the heroes do feel bolted on, because there isn't a huge difference between them. However, that difference is enough to be annoying. Since they're not all unlocked (and I'm now level 10 without having played a single other hero), it's hard to really know what you're up against: you need to play as a hero to really get it. For another, part of Quake games, for me, has always been standing people down. Run down a hallway with the default gun, come across someone else, and be confident in your increased accuracy to stand (well, strafe) there and take them out. Since some heroes have more health, yeah, no. Not to mention numbers float out over heroes heads when you hit them, and when you see a "100" float out, you think someone is near dead. Sometimes, though, you then see a "90" float out, and he's still coming at you, so you have no clue how much damage that guy is really going to take.

I find kills pretty satisfying, but not deaths. You never know who killed you, or from where, in a time where kill cams have become popular. Respawning takes a few seconds, why not show me a quick replay of the lucky SOB that shot me in the back while I killed his friend? Also, I never have a good sense of my health. Ever. I don't know if it's HUD positioning, or if it's just me, but I feel like I get hit often and only know from the grunt or from a shot physically moving me. I never know if I have 75% health or 100% health. I just don't have any awareness. I haven't done a competitive multiplayer game in years, so could be me. Most of what I have done in the past 7 or so years was MW games, which hardly need health, so...

Lastly, way too much time between games. The game takes a long time to load. Then you click Play and click a game type. Fine. It'll take 30 seconds finding a game, then it will ask you if you want to accept that game. Why wouldn't I? It gives me no details about the match it's offering, so why ask me? I told you 30 seconds ago I wanted a game, with no new information assume I want it. Then it waits for everyone to accept it. Then it shows you who you're in the game with. Then it loads - I'm usually the second or third person to finish loading, so my PC is faster than most playing. Then it shows you who you're playing with again. Then you get 45 seconds or a minute of "warm up." You're now something like 5+ minutes since your last game. Play the game, which almost always ends based on time, not score, because the settings are too high (maybe because they know the time between games is forever.) Game ends, does some loading, you see the scores, you escape out, and can now see more in-depth stats that aren't in-depth enough. Why can't I see damage per weapon, only damage with the best weapon? Where are assists? How come I can't mouse over the medals to see wtf they are on this screen? How come I don't get a graph showing scores over time, like Qstats did 17 years ago (god, I loved Qstats.) How come, when I leave this screen, I can't go back to it?

Then repeat. Another five minutes before you're playing for real again.

Lastly, teamplay is 4v4. If one person doesn't connect or leaves, their team has 33% more firepower. My second team game I couldn't find anyone to kill - just kept seeing my own guys. Turns out one of theirs quit. We had an easy win. When it's my team with 3 guys, I get slaughtered. You never fight one on one, always 2 on one (or worse.) And you can't decide to run with your teammates, because they're probably a faster hero than you so they lose you immediately. I've just started quitting when my team is down a man, because it isn't fun. Meanwhile, I've occasionally been thrown into a game in progress (never seem to get backfills in my own game), spawning next to someone and not realizing it's in-progress and getting killed almost immediately, unaware it's not "warm-up."

Fun gameplay, basic core Quake gameplay, with more built into it. I guess they need more, because Quake Live didn't set the world on fire (I briefly had a lot of fun reminiscing in that beta, too.) The additions almost all make the game worse, though.
2.
 
Re: Quake Champions Duel Mode Revealed
May 17, 2017, 23:18
Slick
 
2.
Re: Quake Champions Duel Mode Revealed May 17, 2017, 23:18
May 17, 2017, 23:18
 Slick
 
I liked Doom's MP, but not this hot mess. It feels neither quaint nor nostalgic, it just feels like a blatant cash-grab. It gets tired sooo quickly... and tried to overstay it's welcome with hero classes... instead of things that have actually proven to be fun in a game like this, like what shootmania did with the level builders, the laser-grappling hooks, the more varied use of force pads, different surfaces that affect movement differently, wall-jumping, and general excellent movement. This quake only makes me consider shelling out $10 for quake live.
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1.
 
Re: Quake Champions Duel Mode Revealed
May 17, 2017, 20:28
1.
Re: Quake Champions Duel Mode Revealed May 17, 2017, 20:28
May 17, 2017, 20:28
 
They call it a new game mode, but they didn't have a choice to add this mode. If they didn't, in duels, both players would pick a hero and one player might have an advantage because some heroes are counters for others. They're not hard counters, but still. That would make an uneven duel and that just doesn't work for competitive players and tournaments because skill should be what makes you win a game.

I've been watching this game and it's truly an Overwatch-lite. Heroes have different health levels, speeds and abilities. The shooting itself seems adequate though. The biggest negatives are that weapons and kills don't look and sound satisfying and the announcer voice is a joke.

Still no word on bots, which is the only thing that might make me interested in the game. Coop against bots.

Edit: Almost forgot the biggest fail! The game doesn't seem to have Dead-reckoning/interpolation code(what smooths player movement when there's lag). It might have some, but watch any game and you'll soon see instances where players teleport all over at the rate of their ping. It's insane that a modern multiplayer-focused game would have no dead-reckoning. Maybe there's some and it just turns off in some situations...
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