Quinn wrote on May 17, 2017, 17:41:
I'd think it's hard to deny that this game got very repetitive before its end, but somehow people here don't seem to have a problem doing so.
Yes, the combat was good but it was also easy AF. Who of you really needed that army the entire game was about getting? The storytelling was mediocre and once you turned your first 10 orcs and assassinated 3 others, you knew it was all rinse/repeat until the end. No more surprises after the first "tutorial" map.
The game was fun but to me almost felt like a prototype showing off the nemesis system. The early PR on this game was criminal, as well, showing off complicated nemesis sequences that never ever even remotely happened.
For what was there it was fun to play for me. It wasn't an overly long game so the repetitiveness didn't become a problem for me and this is a common problem I bring up in games. There was more than the first 10 orcs. If you didn't die the difficulty didn't ramp up, this is what a version 1.0 of the nemesis system brought us, I think we all are looking for improvements to a promising feature. I do agree it was prototypical in feeling for that feature, the game itself was polished. I'm ok with that, they are trying something new that seems to have potential. It would suck if they keep making the same game and don't improve on it, that I would agree. Again I don't like to bash 1.0's of a new franchise, what I want from there is follow ups to improve upon them like they should, makes sense... doesn't always happen. I did not pay $60 for this.