Surviving Mars Announced

Paradox Interactive announces Surviving Mars, an upcoming strategy/management game set on Mars in the works at Haemimont Games for release next year for Windows, OS X, Linux, Xbox One, and PlayStation 4. This will allow you to get in touch with you inner Mark Watney and science the poop out of (or in Watney's specific case, into) the red planet. They already offer a look at this in this trailer, which they admit "remarkably" (sadly) is not set to the tune of Life on Mars. They also have a new Surviving Mars website where you can keep up with the project, and they are running some sort of viral promotion, saying, "Recruit more colonists to become one of the founders, as well as get a head start with some in-game items. Get started by just signing up below." Cohagen! Here are the details:
Paradox Interactive, a publisher of games that probe new themes every day, today revealed Surviving Mars, a new management strategy game coming to Xbox One, Playstation 4, and Windows, Mac, and Linux PCs. Surviving Mars is developed by Haemimont Games, an independent developer best known for titles such as Victor Vran and several games in the Tropico series. The new game challenges players to plan and build a functioning colony on Mars, balancing inhabitants’ basic survival needs with sanity and quality of life, all while dealing with the hostile environment of the red planet.

See what awaits in the game’s debut trailer, which is remarkably not set to the tune of "Life on Mars":
“We feel that strategy and management games are at their best when they let the player experience the unique story being told by their decisions, and Surviving Mars is going to have that in a big way,” said Gabriel Dobrev, CEO of Haemimont Games. “Your colonists aren’t just working to improve production, they’re struggling to survive, and their conflicts and concerns are intense. Surviving Mars lets you understand what your colonists are dealing with on an individual level, and coming up with creative plans for those needs will be a new challenge for our fans.”

In Surviving Mars, players will lead a colonization effort on the surface of Mars, from the very first rovers and supply drops to the construction of suitable habitats for brave settlers from Earth. Every colonist will be vital to the mission as the colony struggles to gain a foothold where the environment is hostile and resources are scarce. With each success, however, players will gain the ability to expand further, and even establish a thriving society – and lead a new generation that has never known the Earth.

“We’ve wanted to work with Haemimont Games for years, and it looks like the stars have finally aligned,” said Fredrik Wester, CEO of Paradox Interactive. “Expanding our management-strategy catalog has been something we’ve wanted to do for some time, after the successful launch of Cities: Skylines and building the player community around that genre. Finding a developer who shares our core design tenets is always gratifying, but with Haemimont and Surviving Mars we’re going to be giving our players a new experience that’s uniquely their own, and I’m looking forward to hearing the tales of triumph and catastrophe from our community.”

To take the first small step towards landing on Mars, players can sign up now for upcoming news and community activities around Surviving Mars. Eager settlers can find details here: http://www.survivingmars.com/
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Re: Out of the Blue
May 12, 2017, 22:29
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Re: Out of the Blue May 12, 2017, 22:29
May 12, 2017, 22:29
 
Rigs wrote on May 12, 2017, 20:33:
eRe4s3r wrote on May 12, 2017, 17:32:
RedEye9 wrote on May 12, 2017, 16:55:
eRe4s3r wrote on May 12, 2017, 16:48:
While we are on about debunking movies and depictions of Mars, let's start with Life on Mars and the intro storm that triggered it all, well, it was complete non-scientific BS. (surprise surprise)
NASA: Fact and fiction of martian dust storms

TL;DR -> The winds in the strongest Martian storms top out at about 60 miles per hour, and at 10% atmospheric density that means you literally couldn't even feel it inside anything that is made of any kind of solid material. A rocket lander can't be toppled by dust storms on Mars. The worst it might do is put a bit of sand on your solar panels.

And by the way, that sand? It's sticky as hell, it sticks to literally everything and maybe worse, it carries a static charge like nothing else. This is why you REALLY need to put your solar panels underneath domes too. Wind Power is completely out of consideration. The atmosphere is so thin (see above wind speeds -> 10% of earth) that you can't generate any worthwhile power.
Who cleans the domes, i see a future for the mafia yet.
Fake news Movies are fake, sad.
We gotta debunk fictional flicks now?.

Yeah, yeah we really do

Tons of people got really wrong ideas and conceptions about Mars (Starts with "Red planet" and ends with sand). And that movie in particular is the primary recent culprit. The way dusty sand behaves on Mars is so alien to our conceptions about dust that it needs to be hammered in again and again. Don't think of dust on Mars or even the Moon like sand on a beach. This stuff is like abrasive glue from hell. On the Moon, you have the added benefit of no wind, and believe me when I say, no wind + abrasive glue from hell is a lot better than abrasive glue from hell that flies around everywhere. On Mars, you got plenty of mild wind, and that makes Mars 1000000x worse for big unshielded domes When I say domes for solar panels, I really mean you need to fortify them in a sealed bunker during a dust storm. If you get that dust on them then every time you clean it you lose efficiency. Even a see-through dome would eventually become opaque.

The joke is, so far we haven't had any realistic mars colony sim AT ALL. They all got Mars wrong more or less, mostly more.

So, um, when are you scheduled to go back? Or did they 'lay' a super fast fiber optic pipeline across five Lagrange points between here and Mars that I didn't know about?

=-Rigs-=

Hehe, Sadly all of this you can learn from NASA websites and KSP science forum topics (Elon Musk presented his "Mars Project" a while back and there were lots of in depth discussions about it there) ^^ And Nasa has some really interesting in-depth analysis on how viable colonies are on Mars.

And they made some interesting maps, like this one here -> https://www.universetoday.com/wp-content/uploads/2008/06/Mars_radiation.jpg

Or something like this ->
they advocate creating a dedicated radiation shelter (located in a hollow water tank) inside their Mars Transit Habitat

Plans for a Mars colony are surprisingly far, the only problem is that all colony plans depend on robots building the colony first. You can't get there and not have properly radiation shielded buildings awaiting you. And last I heard sintering wasn't useful for that.

That said, SOME scientists think that solar power on Mars would be fine assuming you avoid sandstorms and bring a brush*
https://www.universetoday.com/21293/despite-dust-storms-solar-power-is-best-for-mars-colonies/

Although you'd have to lug tons of batteries with you too, and you can't repair nor replace them easily...

This comment was edited on May 12, 2017, 22:43.
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