Harebrained Schemes announces a Kickstarter backer beta for BATTLETECH
will kick off on June 1st. This comes along with word that they've struck a new
partnership with Paradox Interactive, who will publish the mech strategy game.
There's a new PDXCON trailer
celebrating the publishing deal and a new
beta trailer featuring some multiplayer gameplay and some harebrained antics
from Harebrained Schemes. Here's word on the new deal:
somewhere in Sweden, BattleTech & MechWarrior creator Jordan Weisman is
announcing a partnership between Harebrained Schemes and Paradox Interactive to
publish BATTLETECH on PC. As our Backers, we feel itís important that you get
this information straight from us before it hits the press, so hereís the deal
in a nutshell: Paradox will provide marketing support, localization services,
and funds for additional testing in exchange for a cut of the gameís sales. This
allows us to focus all our efforts on making a great game while maintaining
complete creative control.
Iím really excited that HBS will have the chance to work with Paradox as they
are the clear category leader for PC strategy games. We respect the quality and
depth of their games and they have lots of players and fans in our studio.
Equally important to us is the way that Paradox respects and engages with their
community, values we share.
(Plus, theyíre huge fans of our work on the Shadowrun Returns series and are
really excited about our game - good qualities in a publisher, right?)
Re: Paradox Publishing BATTLETECH; Backer Beta Next Month
Task wrote on May 12, 2017, 17:58: Indirect Fire is only supposed to occur when a unit declares it is "spotting" for other units, during a combat turn. A unit that 'spots' does not get to also fire. The way they have it now is any unit is freely spotting while also moving around and shooting at something in LOS. This is especially relevant in 'low-tech' 3025 era. Special Indirect Fire rules and tools come into play with other tech like Narcs, TAG, and C3 Networks.
Indirect Fire has changed in Total Warfare. Rather than the either/or scenario you listed above, there is a +1 penalty for both the spotter for attacks made that turn, as well as a +1 penalty for the actual indirect fire attack. If the spotter does not attack in the turn, the penalties do not apply.