Darks wrote on May 10, 2017, 10:58:
Come on now MeanJim, how do you get burned out playing the game only twice in parts?
I've gone though the game several times with a few friends. I had a great time each play though. What you should have done was just moved on with that save game without your friend, if hes unreliable, then tell him you going on without him.
Its what I would have done!!
There's a difference between role playing and "playing the game." I take the RP in my RPG seriously. When I play an RPG, I like to come up with personalities for my character(s), sometimes coming up with back stories for them that help me "get into character" when I play. Continuing the MP games I started with other people and never finished, playing with their characters I would just be just playing the game and that's no fun to me. If I were going to play solo, I would want to create my own characters and start over.
I usually do play through RPGs multiple times role playing it with different characters. However, after the two failed games, there were other games that I was already playing single player, and I just never found my way back to this one.
It's not just the unfinished MP games that burned me out, there are some issues I have with the game itself that kind of bother me which don't help. Besides the RPS mini-game that I hate in SP, the dual dialog system itself has problems that kind of ruin the experience. The game doesn't keep track of which character caused a dual dialog (stealing for example). For instance, in the very beginning of the game there are a couple of possible areas where you're first introduced to the dual dialog system. One is where you find the body at the base of the cliff with the note on it where the guy thought he could fly. While playing with my friend, I found the body, picked up the note and read it. We initiate the dual dialog and his character is talking to me as if he found the note and read it. Then at the two drunk guards, he wanted to fight them and I wanted to go peacefully. He wins the argument, we fight, then the dual dialog at the end has his character saying something to my character making it sound like I started the fight. Later in town, he picks something up not realizing it was stealing and got caught. That initiates another dual dialog, and his character is telling me I shouldn't steal things when he is the one that did it. These same inconsistencies in the dual dialog happen in SP.
The idea role playing two characters and having dual dialog between them was a major selling point for me backing the game, and having it so fundamentally broken is kind of a turn off. I know you can disable the dual dialog completely, but then you miss out on the perks you get from the choices you make in them. I do still want to finish the game, the story (what I played of it) was interesting and the combat was fun. I'll just have to grit my teeth and try to ignore the badly implemented dual dialog when/if I do play it.
HorrorScope wrote on May 10, 2017, 18:10:
The enhanced version you could eliminate or change how RPS worked.
You can? I remember trying the enhanced edition when it released because it was right around the time I had injured my arm and couldn't use the mouse for gaming. The enhanced edition has controller support, which I could use and was thinking of playing it until I healed. I ran through the beginning up to reaching the first town to check if they fixed the other problems I mentioned above with the dual dialog, which they didn't. I don't remember there being a change in the RPS game. I'll have to check it out again, I never uninstalled it.
"As a species, we're fundamentally insane. Put more than two of us in a room,
we pick sides and start dreaming up reasons to kill one another. Why do you
think we invented politics and religion?"