Today marks the 25th anniversary of the release of the original
Wolfenstein
3D on May 5, 1992. This not actually 3D shooter was a breakthrough at the
time, and there's
an interview on Gamasutra where Tom Hall reflects on some design lessons he
learned while directing development of id's first hit game. He also shares some
development anecdotes such as the following aside about how they put in the
technology to animate wall textures and then forgot to use it:
[FASCINATING SIDE NOTE FROM HALL: "Off-topic, one sad story was this --
Wolfenstein actually had animating wall textures. From early on. The scene is
this: we were making a cool FPS in a crazy short time. We had an outside artist
helping on art, and the art wasn't turning out very good. A flickering torch
wasn't well done. We parted ways. And then, WE FORGOT TO USE ANIMATING WALLS. At
all. They could have really added to the atmosphere and been used for
interesting things.... but, well, we had so much to do and simply
forgot."]