Linksil wrote on May 5, 2017, 02:01:
Kxmode: What do you propose instead of season pass? I mean they can put out all the DLC and then just bundle it latter as a pass. But most passes tell you what to expect and when to expect it. And us as normal gamers expect a 3-6month delay off that time. I wish we didn't live in a world with seasons passes, but younger gamer's seem to be about instant gratification and that's what the pass gives them vs our older expansion pack model. Also people keep expecting more and more out of each expansion.
It's not so much the DLC itself that I dislike. What I find distasteful is a publisher selling the core game for full price (e.g. $59.99) alongside a season pass (a season pass on a preorder makes no sense). In many instances, the season pass is almost as expensive as the core game. Those who continue to support this model ultimately create a "green" approach to what publishers feel they can charge for their products. They view this as, "We are not selling a $60 game. We are selling the full game for $100, $120 and more. $60 is just the entry point." This profit-driven mindset causes them to make decisions to leave content out during development that years ago would be included. There was a time, not long ago, when core games touted an exhaustive list of features. Now, those features are listed next to the list of features from the season pass so that if you buy both, you get the complete experience. If publishers need to inflate gaming prices to cover expenses, then do it. Charge $99 for the FULL game with no season pass and no DLC.
Linksil wrote on May 5, 2017, 02:01:
Crowdfunding I don't mind as long as it's done right and you know what to expect from your money.
That would be ideal, but that rarely happens. I can't think of a single project that I've backed that launched. One, in particular, "Hullabaloo Steampunk animated film," I supported for $50 in 2014. Hasn't been produced, released, or even updated; and I suspect the creator has abandoned it. These results happen all the time. Conversely, Star Citizen pretty much broke all the suggestions you provides, and then some. The core problem with crowdfunded video games (and I only refer to video games) is expectation management. EM is essential to any project and is the difference between Harebrained Studios' track record of successfully crowdfunded deliveries and CIG's atrocious record of deliverables.
If Chris Roberts has great ideas, but can't manage his expectations and work within limits, then you run into issues with a project not beholden to anyone. It will keep going until either Chris retires or the money dries up. When publishers are involved the developer is accountable to them because it's their money. With SC the situation is worse because in additional to Chris having near autonomy to do whatever he wishes, many of the backers have turned into devoted zealots who are quick to stifle any criticisms.
Linksil wrote on May 5, 2017, 02:01:
Also letting you into the dev and influence the game is neat. Although this is almost never the case. EA's just seem like a total money grab at this point so many never finish. I wouldn't mind new laws punishing those that didn't release a full product.
Given the current track record of early access and crowdfunded projects, I'd rather let the process stay behind closed doors in exchange for developers having to answer to a boss (publisher). I guarantee you if an EA or an Activision funded Star Citizen they would be busting Chris' balls right about now, and rightly so. The game's budget, scope, and deliverables have been a joke.
"...and now with sports. The Cointen Spinky Whompers flumped the Floing Boing Welfencloppers, 70-fluff to 40-flabe. At the tone, the time will be 26 railroad."