"It's just a resource assignment thing. We couldn't do a demo on both the console and on the PC, we had to choose. And besides, PC has Steam. Steam players can just return the game [prior to playing] 2 hours so it's like a demo already. I also want to clarify that there's no PC port. I keep on hearing 'oh they're going to screw up the PC port' there is no PC port. We do the game on PC. It's a PC game. It's a different engine to Dishonored as well. So we might have our own sets of problems, but we are of course very careful because of what happened with Dishonored 2. So we wanted to make sure the PC version of Prey is good."
gilly775 wrote on May 3, 2017, 14:49:
So those of us that have bandwidth caps get f'd in the end by not having a demo which could be less to download. Ooook. Here's a game I won't be buying then....
ItBurn wrote on May 3, 2017, 15:00:gilly775 wrote on May 3, 2017, 14:49:
So those of us that have bandwidth caps get f'd in the end by not having a demo which could be less to download. Ooook. Here's a game I won't be buying then....
Well, in their defense, no one does a demo nowadays. They didn't take anything away from PC gamers and gave something to console gamers. It's not new content or anything, just a demo. I find it hard to complain.
RedEye9 wrote on May 3, 2017, 14:34:Gadzooks wrote on May 3, 2017, 11:54:It will mess up their metrics system so bad that they will start using the Imperial System.
I hope tons of people buy, and then refund on steam, and totally screw up their metrics for sales after this.
Overon wrote on May 3, 2017, 17:32:
I thought the explanation was that releasing a PC demo would require DRM which would give a leg up head start for crackers looking to crack the PC retail release as soon as possible.
Kxmode wrote on May 3, 2017, 16:41:So 2 hours isn't enough...but you want the console demo which is only 1 hour?
The refund policy is NOT the equivalent of a PC demo and should never be used by publishers as a justification for not releasing a demo when the console versions have them!
Frankly, a refund is the last action a gamer takes when the game doesn't work for them. Two hours is only enough time to tell if the game will even run. There are way too many games that require several hours to see if the game is worth keeping.
Cutter wrote on May 3, 2017, 15:16:
So instead of downloading a 3GB demo people are supposed to DL 50 gigs instead? Um no.
El Pit wrote on May 3, 2017, 12:30:
For some here on Blue's News the demo they like is the complete game for free. I mean there could be a bug in the final battle so they must be allowed to play through just to check it out, right?
gilly775 wrote on May 3, 2017, 14:49:
So those of us that have bandwidth caps get f'd in the end by not having a demo which could be less to download. Ooook. Here's a game I won't be buying then....
Gadzooks wrote on May 3, 2017, 11:54:It will mess up their metrics system so bad that they will start using the Imperial System.
I hope tons of people buy, and then refund on steam, and totally screw up their metrics for sales after this.
Gadzooks wrote on May 3, 2017, 11:54:
I hope tons of people buy, and then refund on steam, and totally screw up their metrics for sales after this.
Jagacademy wrote on May 3, 2017, 11:33:I know. But tell that to paranoid nerds in charge of sometimes big companies, who have no knowledge of retail, of customer behaviour or economic dependencies.
Refunds increase revenue, not vice versa.