"It's just a resource assignment thing. We couldn't do a demo on both the console and on the PC, we had to choose. And besides, PC has Steam. Steam players can just return the game [prior to playing] 2 hours so it's like a demo already. I also want to clarify that there's no PC port. I keep on hearing 'oh they're going to screw up the PC port' there is no PC port. We do the game on PC. It's a PC game. It's a different engine to Dishonored as well. So we might have our own sets of problems, but we are of course very careful because of what happened with Dishonored 2. So we wanted to make sure the PC version of Prey is good."
mellis wrote on May 3, 2017, 18:14:Overon wrote on May 3, 2017, 17:32:
I thought the explanation was that releasing a PC demo would require DRM which would give a leg up head start for crackers looking to crack the PC retail release as soon as possible.
This is the primary reason. Mass Effect and Resident Evil are recent examples where a demo was provided and that demo executable was used to remove the (expensive) Denuvo protection on the retail game.
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"Bakhtosh Redclaw Nar Kiranka
gilly775 wrote on May 4, 2017, 12:36:
But again, my issue here is the entire game and refund system excuse. I think it's ludicrous for those of us that do have caps. I don't know about everyone else here with a cap on their ISP but I'm a systems admin. I've got 4 kids and a wife that tend to chew up bandwidth at home. I Windows Update Dev servers one weekend night after Patch Tuesday and then Prod servers the weekend after. Granted I don't play a lot of online games but Steam/Uplay will update my library as updates are released. Sometimes I remote in after hours to fix issues, chewing up more bandwidth. I'm just disappointed that the mentality to create demos off of the full game is happening less and less. I miss the days of Game Demos on CDs and the availability to go to CNET.com to download them back in the mid/late 90s. It just baffles me how studios/publishers don't care anymore.
HorrorScope wrote on May 3, 2017, 18:21:gilly775 wrote on May 3, 2017, 14:49:
So those of us that have bandwidth caps get f'd in the end by not having a demo which could be less to download. Ooook. Here's a game I won't be buying then....
We'll find any angle to play and play it hard, even an old one like this. Circular conversation, I guess you don't play many different things if demo's are required.
Beamer wrote on May 4, 2017, 10:05:CJ_Parker wrote on May 4, 2017, 03:08:Quinn wrote on May 4, 2017, 02:28:
Also, name a demo that lasted longer than 5 hours in the last 20 years.
Ummm... the Mass Effect Andromeda 10 hour free trial last month? OK. It required signing up for a free trial membership of Access but free is free and it was a very generous demo.
More free trials on Origin (that do NOT require also signing up for a free Access trial): Unravel (10 hours), Plants vs. Zombies (10 hours), The Sims 4 (two days, i.e. up to the theoretical maximum of 48h if you ovahdoze on caffeine), BF4 (sevens days = up to 168h including the SP campaign), SWBF (4 hours... OK, not quite 5h), Titanfall (two days = up to 48h), Dragon Age Inquisition (6 hours).
And if this shit ain't enough, you could exploit their Great Game Guarantee refund policy by playing a game for up to 23:59:59 hours. They have a much more generous policy than Steam with their measly 2 hours.
Well, finally Kxmode already mentioned free weekends on Steam. Those usually launch on Thursday at 10:00AM Pacific and last until Sunday.
Saying there haven't been 5h+ demos in the last 20 years is complete uneducated drivel.
10 hours of a Mass Effect game is like 10%.
This isn't an open world game. 10% would be much, much less. But hey, 2 hours is still better than the 3 minutes we used to get from GTA and Carmageddon.
CJ_Parker wrote on May 4, 2017, 03:08:Quinn wrote on May 4, 2017, 02:28:
Also, name a demo that lasted longer than 5 hours in the last 20 years.
Ummm... the Mass Effect Andromeda 10 hour free trial last month? OK. It required signing up for a free trial membership of Access but free is free and it was a very generous demo.
More free trials on Origin (that do NOT require also signing up for a free Access trial): Unravel (10 hours), Plants vs. Zombies (10 hours), The Sims 4 (two days, i.e. up to the theoretical maximum of 48h if you ovahdoze on caffeine), BF4 (sevens days = up to 168h including the SP campaign), SWBF (4 hours... OK, not quite 5h), Titanfall (two days = up to 48h), Dragon Age Inquisition (6 hours).
And if this shit ain't enough, you could exploit their Great Game Guarantee refund policy by playing a game for up to 23:59:59 hours. They have a much more generous policy than Steam with their measly 2 hours.
Well, finally Kxmode already mentioned free weekends on Steam. Those usually launch on Thursday at 10:00AM Pacific and last until Sunday.
Saying there haven't been 5h+ demos in the last 20 years is complete uneducated drivel.
CJ_Parker wrote on May 4, 2017, 03:08:Quinn wrote on May 4, 2017, 02:28:
Also, name a demo that lasted longer than 5 hours in the last 20 years.
Ummm... the Mass Effect Andromeda 10 hour free trial last month? OK. It required signing up for a free trial membership of Access but free is free and it was a very generous demo.
More free trials on Origin (that do NOT require also signing up for a free Access trial): Unravel (10 hours), Plants vs. Zombies (10 hours), The Sims 4 (two days, i.e. up to the theoretical maximum of 48h if you ovahdoze on caffeine), BF4 (sevens days = up to 168h including the SP campaign), SWBF (4 hours... OK, not quite 5h), Titanfall (two days = up to 48h), Dragon Age Inquisition (6 hours).
And if this shit ain't enough, you could exploit their Great Game Guarantee refund policy by playing a game for up to 23:59:59 hours. They have a much more generous policy than Steam with their measly 2 hours.
Well, finally Kxmode already mentioned free weekends on Steam. Those usually launch on Thursday at 10:00AM Pacific and last until Sunday.
Saying there haven't been 5h+ demos in the last 20 years is complete uneducated drivel.
jdreyer wrote on May 4, 2017, 02:49:Kxmode wrote on May 3, 2017, 16:41:
The refund policy is NOT the equivalent of a PC demo and should never be used by publishers as a justification for not releasing a demo when the console versions have them!
Frankly, a refund is the last action a gamer takes when the game doesn't work for them. Two hours is only enough time to tell if the game will even run. There are way too many games that require several hours to see if the game is worth keeping.
Like, um, er, could you give us an example, perchance?
Quinn wrote on May 4, 2017, 02:28:
Also, name a demo that lasted longer than 5 hours in the last 20 years.
Overon wrote on May 3, 2017, 17:32:
I thought the explanation was that releasing a PC demo would require DRM which would give a leg up head start for crackers looking to crack the PC retail release as soon as possible.
Also the guys is playing semantic games. When people say "PC port" they mean the PC release of a game that is also released on consoles. We all know that all games are written and designed on PC's but that doesn't stop so many multiplatform releases from being shitty on PC. What he's saying is true but misleading and people who lie by telling the truth can go fuck themselves.
What we really want to know is how much testing and optimization went into the PC version.
Kxmode wrote on May 3, 2017, 16:41:
The refund policy is NOT the equivalent of a PC demo and should never be used by publishers as a justification for not releasing a demo when the console versions have them!
Frankly, a refund is the last action a gamer takes when the game doesn't work for them. Two hours is only enough time to tell if the game will even run. There are way too many games that require several hours to see if the game is worth keeping.
Porn-O-Matic wrote on May 3, 2017, 13:14:
Sure, I could "demo" it for 2 hours, but really, 2 hours in almost any new game goes by quicker than you think.
Kxmode wrote on May 3, 2017, 23:11:Squirmer wrote on May 3, 2017, 17:49:Kxmode wrote on May 3, 2017, 16:41:So 2 hours isn't enough...but you want the console demo which is only 1 hour?
The refund policy is NOT the equivalent of a PC demo and should never be used by publishers as a justification for not releasing a demo when the console versions have them!
Frankly, a refund is the last action a gamer takes when the game doesn't work for them. Two hours is only enough time to tell if the game will even run. There are way too many games that require several hours to see if the game is worth keeping.
You say that like those are the only two options. There's another. Steam is a digital distribution platform like Xbox Live and PSN. This gives publishers control over their products. Arkane could ask Steam to release the game 48 hours before the official launch with a 5-hour time limit. For one day (midnight to midnight), everyone can play through Steam for up to five hours. Afterward, the Play button is disabled until launch. Five hours is plenty of time to test on a machine and know if it is worth a purchase. It wouldn't be hard to do this for launch titles. Publishers do this all the time with their "free weekends."
Jagacademy wrote on May 3, 2017, 11:33:Kajetan wrote on May 3, 2017, 10:54:Dacote wrote on May 3, 2017, 10:31:Not yet
Is there such a thing as Demo abuse?
I buy roughly 6 games a month, and refund 4 of them on average.
Here's the kicker though: If we couldn't refund, I would probably only buy 6 a year.
The fact of the matter is that "The ability to return purchases = more purchases". This is why literally EVERY retail store allows refunds. If you take them away, you ultimately have less sales.
Refunds increase revenue, not vice versa.
Squirmer wrote on May 3, 2017, 17:49:Kxmode wrote on May 3, 2017, 16:41:So 2 hours isn't enough...but you want the console demo which is only 1 hour?
The refund policy is NOT the equivalent of a PC demo and should never be used by publishers as a justification for not releasing a demo when the console versions have them!
Frankly, a refund is the last action a gamer takes when the game doesn't work for them. Two hours is only enough time to tell if the game will even run. There are way too many games that require several hours to see if the game is worth keeping.
Overon wrote on May 3, 2017, 17:32:I'm laying odds that it was the bare minimum.
I thought the explanation was that releasing a PC demo would require DRM which would give a leg up head start for crackers looking to crack the PC retail release as soon as possible.
Also the guys is playing semantic games. When people say "PC port" they mean the PC release of a game that is also released on consoles. We all know that all games are written and designed on PC's but that doesn't stop so many multiplatform releases from being shitty on PC. What he's saying is true but misleading and people who lie by telling the truth can go fuck themselves.
What we really want to know is how much testing and optimization went into the PC version.