The Elder Scrolls III: Morrowind Turns 15

There's a personal retrospective NeoGAF of The Elder Scrolls III: Morrowind in honor of yesterday's 15th anniversary of the release of Betheda's RPG sequel. The game was first released on May 1, 2002, and how times have changed since then is amply demonstrated by the opening reference to buying a boxed copy at Woolworth's.
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25.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 20:33
25.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 20:33
May 2, 2017, 20:33
 
Sepharo wrote on May 2, 2017, 20:00:
Burrito of Peace wrote on May 2, 2017, 16:04:
Others have mentioned the great things about Morrowind but what hasn't been mentioned is the soundtrack. It was the first game that I can recall that seemed to have a matching musical motif for every single aspect of the game.

I still listen to it to this day when I am working on brain powered things because it's such a rich score.

Also had probably the best thunder storms in a game up to that point.
Loved listening to the soundtrack and then a storm rolls through.

Morrowind has pretty good weather effects and the sky was beautiful too. There was no delay on the lightning strike sound though, so thunderstorms weren't perfect. It would have been so much more atmospheric if they'd have done that. I actually asked the devs about that in one of their mirc Q and As before the game was released. Didn't change their implementation though.
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24.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 20:00
24.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 20:00
May 2, 2017, 20:00
 
Burrito of Peace wrote on May 2, 2017, 16:04:
Others have mentioned the great things about Morrowind but what hasn't been mentioned is the soundtrack. It was the first game that I can recall that seemed to have a matching musical motif for every single aspect of the game.

I still listen to it to this day when I am working on brain powered things because it's such a rich score.

Also had probably the best thunder storms in a game up to that point.
Loved listening to the soundtrack and then a storm rolls through.
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23.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 19:40
Prez
 
23.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 19:40
May 2, 2017, 19:40
 Prez
 
Fond memories of Morrowind. Not too long ago I thought I'd reinstall it and maybe run through it again. I guess I've been spoiled by the more accessible more recent Elder Scrolls because the mechanics felt archaic to me. When I'm clearly hitting the person or monster I'm swinging at and the game keeps telling me I missed it made me so angry! It was never a problem for me back when Morrowind was new but I guess I've grown out of it.
"The assumption that animals are without rights, and the illusion that our treatment of them has no moral significance, is a positively outrageous example of Western crudity and barbarity. Universal compassion is the only guarantee of morality."
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22.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 19:01
22.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 19:01
May 2, 2017, 19:01
 
Creston wrote on May 2, 2017, 15:14:
Just the persistence of the world was amazing. After I'd been playing for 30 or so hours, it really bugged me that my character had no place for himself. No house to store my loot, etc. So I came up with the idea, what if I kill some house owning schlub in town? Surely the game won't let me do that? The guards will come storming in and murder me, or the game will lock me out of the house, or the owner just gets magically respawned after a day or something, right?

Followed some dude into his house. Cut him down to shreds. Hid his body in a closet. Waited. No guards came. No respawn. Nothing. Satisfied, I took the key from him, and turned his house into my personal Daedric and Glass armor/weapon display museum.


I did this very same thing to an innocent farmer in Pelagiad when I started collecting too much loot. Eventually i had to upgrade my living quarters to a large wizard's tower on the east coast, where I had my grand library with a copy of every book in the game and a museum of all unique and exotic artifacts, weapons and armors that I had pillaged from throughout the land. I ran through the tower like John Cleese/Sir Lancelot, slaughtering all of the inhabitants mercilessly like the wedding scene in The Holy Grail. Those were gloriously​ good times.

Oh and this was on an Xbox. I didn't have a computer powerful enough for the game at the time, but I did have an Xbox so it was an easy buy for that, and ran great on the system. Controls took a bit of getting used to but they were surprisingly good as well.

I remember downing dozens of bottles of skooma and running across the continent in seconds. The game just let you push the stats off the chart if you really wanted and the resulting effects were awesome.. most of the time.
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21.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 16:04
21.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 16:04
May 2, 2017, 16:04
 
Others have mentioned the great things about Morrowind but what hasn't been mentioned is the soundtrack. It was the first game that I can recall that seemed to have a matching musical motif for every single aspect of the game.

I still listen to it to this day when I am working on brain powered things because it's such a rich score.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau

Purveyor of cute, fuzzy, pink bunny slippers.
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20.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 15:58
20.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 15:58
May 2, 2017, 15:58
 
Creston wrote on May 2, 2017, 15:14:
[...](I think you could do it in Gothic.)
[...]

You're damn right you could. :p
Haha for real though, just let no one see you and you can take any dude's house (except the characters who are immortal).x

Man, my nostalgia for this game is still through the roofs. If I used to replay Gothic 1 and 2 every six months or so. Don't have time for that anymore, though. It is much easier to just start up Morrowind and play for a couple of hours since it is a lot less linear.
Now we donce.
19.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 15:55
19.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 15:55
May 2, 2017, 15:55
 
Heh, I remember hanging out in the Gothic channel #wog on euIRC. We loved Gothic and even mentioning Morrowind if you didn't have at least voice was a no-go. :p

Then we got older and less childish and loved both games for what they are.

For me this is the best Elder Scrolls title. It's such a great sandbox game and I am so happy about the OpenMW project which lets me play this game on Linux.
Now we donce.
18.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 15:52
18.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 15:52
May 2, 2017, 15:52
 
sauron wrote on May 2, 2017, 13:36:
Acleacius wrote on May 2, 2017, 11:48:
I'm having a great time with MorrOblivion, Morrowind modded to work in the Oblivion engine. You can travel between the two, using the same character, by ship. You can even ride and swim there if you have the correct mods installed. One of the things I hated more than the level scaling in Oblivion was the leveling system, still used from Morrowind. MorrOblivion is perfectly compatible with Oblivion XP, so now you can get XP for killing and quests. Lighter

Yes, I was just looking at Skywind, from the same team (Morrowind in the Skyrim engine). It looks great but isn't finished yet, although they must be getting close. Take a look!

https://www.youtube.com/watch?v=6svcEuUIXJw
Yes, great stuff, we will be able to create a toon with Skyrim character creation, play Morrowind, then Oblivion and then Skyrim all with the same toon! Ahoy

I was trying to help create/convert mods for Morroblivion but got distracted with newer releases. Only had time to update one mod Morroblivion Save Skill Books For Later OBSE. Always hated when your forced to read Skill books instead of being able to choose the time.
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
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17.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 15:23
17.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 15:23
May 2, 2017, 15:23
 
Creston wrote on May 2, 2017, 15:15:
ItBurn wrote on May 2, 2017, 11:13:
Cutter wrote on May 2, 2017, 11:09:
Wonder what's next for TES. Guess we'll find out in June.

I don't think so. I think the next TES game is 5 years away at least.

I'd say 2020. They're done with FO4, so everyone at Todd Howard's studio is working full tilt on the next ES, and has been for probably around a year now.

I'm pretty sure I've read that they haven't even begun working on the next TES. I understood that they've probably got a handful of people working on it doing pre-pre design. Their main team is working on a new franchise in space if I remember correctly.
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16.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 15:15
16.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 15:15
May 2, 2017, 15:15
 
ItBurn wrote on May 2, 2017, 11:13:
Cutter wrote on May 2, 2017, 11:09:
Wonder what's next for TES. Guess we'll find out in June.

I don't think so. I think the next TES game is 5 years away at least.

I'd say 2020. They're done with FO4, so everyone at Todd Howard's studio is working full tilt on the next ES, and has been for probably around a year now.
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15.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 15:14
15.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 15:14
May 2, 2017, 15:14
 
I loved Morrowind, it was the first Elder Scrolls that I REALLY got into (I played the first two but didn't stick with them beyond a few hours.)

Just the persistence of the world was amazing. After I'd been playing for 30 or so hours, it really bugged me that my character had no place for himself. No house to store my loot, etc. So I came up with the idea, what if I kill some house owning schlub in town? Surely the game won't let me do that? The guards will come storming in and murder me, or the game will lock me out of the house, or the owner just gets magically respawned after a day or something, right?

Followed some dude into his house. Cut him down to shreds. Hid his body in a closet. Waited. No guards came. No respawn. Nothing. Satisfied, I took the key from him, and turned his house into my personal Daedric and Glass armor/weapon display museum.

I mean, we take this for granted now, but I don't think many games had done this kind of open world persistence before. (I think you could do it in Gothic.)

And then of course the layering of items. By the end I was a permanently flying/levitating, enchanted-out-the-ass Daedric armor wearing God. I killed Vivec because I didn't like his conceited belief that he was more powerful than me. I don't remember much of my fight with Dagoth Ur, other than that it was over very, very quickly, and I thought "Wow, you were what everyone was afraid of?"

I think it's that slow nerfing and eroding of the magic system and its abilities that I miss most of all from Morrowind versus the later Elder Scrolls.

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14.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 15:03
14.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 15:03
May 2, 2017, 15:03
 
Best elder scrolls made. Back when you could do "wild" things like levitate.

Anyone looking to mod it up for a replay, check this handy list out for the good stuff:

https://pastebin.com/7gF2VLaf
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13.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 13:36
13.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 13:36
May 2, 2017, 13:36
 
Acleacius wrote on May 2, 2017, 11:48:
I'm having a great time with MorrOblivion, Morrowind modded to work in the Oblivion engine. You can travel between the two, using the same character, by ship. You can even ride and swim there if you have the correct mods installed. One of the things I hated more than the level scaling in Oblivion was the leveling system, still used from Morrowind. MorrOblivion is perfectly compatible with Oblivion XP, so now you can get XP for killing and quests. Lighter

Yes, I was just looking at Skywind, from the same team (Morrowind in the Skyrim engine). It looks great but isn't finished yet, although they must be getting close. Take a look!

https://www.youtube.com/watch?v=6svcEuUIXJw
Kittens!
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12.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 13:10
12.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 13:10
May 2, 2017, 13:10
 
I remember seeing the physics, water effects, amount of items you can pick up, etc. and being amazed.

I think Skyrim is still my favorite with all of the added DLC and some choice mods.
- Boppa
11.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 12:44
11.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 12:44
May 2, 2017, 12:44
 
VaranDragon wrote on May 2, 2017, 11:20:
Bludd wrote on May 2, 2017, 10:56:
I feel old

Heh. I remember waiting for Morrowind for YEARS. It was the first game I was really hyped for.

It was all about those amazing water effects! Could only see them if you had a Geforce 3!
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10.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 11:48
10.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 11:48
May 2, 2017, 11:48
 
I'm having a great time with MorrOblivion, Morrowind modded to work in the Oblivion engine. You can travel between the two, using the same character, by ship. You can even ride and swim there if you have the correct mods installed. One of the things I hated more than the level scaling in Oblivion was the leveling system, still used from Morrowind. MorrOblivion is perfectly compatible with Oblivion XP, so now you can get XP for killing and quests. Lighter
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
Avatar 1858
9.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 11:30
9.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 11:30
May 2, 2017, 11:30
 
VaranDragon wrote on May 2, 2017, 10:29:
My favorite ES game

Same here. I loved the expansion for Skyrim which is set on Solstheim, it really made me nostalgic for Morrowind.
Kittens!
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8.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 11:29
8.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 11:29
May 2, 2017, 11:29
 
VaranDragon wrote on May 2, 2017, 11:20:
Bludd wrote on May 2, 2017, 10:56:
I feel old

Heh. I remember waiting for Morrowind for YEARS. It was the first game I was really hyped for.

Probably the game I was most hyped for in the history of all games. I ate every tiny bit of information on it. I spent every day on mirc in a chatroom with devs in it. I was so spoiled that when the game came out it kinda felt like I had already played the game before and therefore I didn't enjoy it as much as I could have. Since that time, I try to get as little information as I can about games I look forward to. Same thing with movies or tv series.
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7.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 11:20
7.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 11:20
May 2, 2017, 11:20
 
Bludd wrote on May 2, 2017, 10:56:
I feel old

Heh. I remember waiting for Morrowind for YEARS. It was the first game I was really hyped for.
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6.
 
Re: The Elder Scrolls III: Morrowind Turns 15
May 2, 2017, 11:13
6.
Re: The Elder Scrolls III: Morrowind Turns 15 May 2, 2017, 11:13
May 2, 2017, 11:13
 
Cutter wrote on May 2, 2017, 11:09:
Wonder what's next for TES. Guess we'll find out in June.

I don't think so. I think the next TES game is 5 years away at least.
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