Creston wrote on May 2, 2017, 15:14:
Just the persistence of the world was amazing. After I'd been playing for 30 or so hours, it really bugged me that my character had no place for himself. No house to store my loot, etc. So I came up with the idea, what if I kill some house owning schlub in town? Surely the game won't let me do that? The guards will come storming in and murder me, or the game will lock me out of the house, or the owner just gets magically respawned after a day or something, right?
Followed some dude into his house. Cut him down to shreds. Hid his body in a closet. Waited. No guards came. No respawn. Nothing. Satisfied, I took the key from him, and turned his house into my personal Daedric and Glass armor/weapon display museum.
I did this very same thing to an innocent farmer in Pelagiad when I started collecting too much loot. Eventually i had to upgrade my living quarters to a large wizard's tower on the east coast, where I had my grand library with a copy of every book in the game and a museum of all unique and exotic artifacts, weapons and armors that I had pillaged from throughout the land. I ran through the tower like John Cleese/Sir Lancelot, slaughtering all of the inhabitants mercilessly like the wedding scene in The Holy Grail. Those were gloriously​ good times.
Oh and this was on an Xbox.

I didn't have a computer powerful enough for the game at the time, but I did have an Xbox so it was an easy buy for that, and ran great on the system. Controls took a bit of getting used to but they were surprisingly good as well.
I remember downing dozens of bottles of skooma and running across the continent in seconds. The game just let you push the stats off the chart if you really wanted and the resulting effects were awesome.. most of the time.