Prey System Specs

Bethesda.net announces the promised launch of the console beta for Prey, the upcoming first-person shooter refresh. Since PC owners will not get a demo to see how the game runs for them, they provide PC system specifications:
PC SYSTEM REQUIREMENTS

Minimum

CPU: Intel i5-2400, AMD FX-8320
GPU: GTX 660 2GB, AMD Radeon 7850 2GB
Memory: 8 GB

Recommended
CPU: Intel i7-2600K, AMD FX-8350
GPU: GTX 970 4GB, AMD R9 290 4GB
Memory: 16 GB

PC DRIVERS

We’ll update this post with the driver information soon. Stay tuned!

PC ADVANCED SETTINGS

  • Object Detail
  • Shadow Quality
  • Texture Quality
  • Anisotropic Filtering
  • Anti-Aliasing
  • Horizontal Field of View
  • Screen Space Directional Occlusion
  • Screen Space Reflections

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23 Replies. 2 pages. Viewing page 1.
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23.
 
Re: Prey System Specs
Apr 30, 2017, 02:23
23.
Re: Prey System Specs Apr 30, 2017, 02:23
Apr 30, 2017, 02:23
 
Jerykk wrote on Apr 29, 2017, 00:47:
It's not really a formula if there's only one questionable example of it (Fallout). You're also conveniently forgetting that Interplay was already ruining the Fallout brand long before Bethesda bought it. Remember Fallout Tactics? How about Fallout: Brotherhood of Steel? Or the canceled Van Buren? Or Fallout Online? Bethesda's purchase of the IP resulted in New Vegas, which is a far better outcome than anything Interplay was doing with the series.

Fallout Tactics wasn't that bad. It was an action RPG and was never was meant to be a story heavy, choice and consequences type RPG. I bought it a few years ago on GOG for a few bucks. I actually enjoyed it, but I went into not expecting it to be on the same level as Fallout and Fallout 2. A lot of story content from Van Buren made its way into Fallout New Vegas. After that, Interplay was just a name only. The founders and employees responsible for all of their good games had left, and the asshats that bought the Interplay name are the ones responsible for the console shovelware Fallout: BOS and Fallout Online.
"You can either want something to be true, or you can want the truth. Pick one." - Mr. Diety
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22.
 
Re: Prey System Specs
Apr 29, 2017, 00:47
22.
Re: Prey System Specs Apr 29, 2017, 00:47
Apr 29, 2017, 00:47
 
Hump wrote on Apr 28, 2017, 13:36:
Prez wrote on Apr 27, 2017, 23:00:
The head-scratching decision to call this game "Prey" aside, it looks like it has the potential to be good. Waiting for reviews/Let's Plays.

Their insistence to call this game "Prey" reminds when MS insisted that the FPS game be called "Shadowrun" when, in fact, it was nothing like the original. Shadowrun, while a decent MP game, failed due to labeling a well loved IP something that should never have been. Unless Prey is something amazing, I predict its imminent failure as well.

That's not a good analogy at all. Shadowrun was an established IP before the FPS was released. In addition, it was an established RPG series. As such, there were a lot of expectations attached to the name and a multiplayer FPS was not one of them.

There was one Prey game before this one and it wasn't exactly a big critical or commercial hit. The vast majority of potential players have neither played nor heard of the original game. Even if you have, both games still belong to the same genre (FPS) so that's already a much smaller leap than your Shadowrun example.

People really give too much weight to the Prey name. It's not even remotely as relevant as they seem to think.

MeanJim wrote on Apr 28, 2017, 19:35:
Isn't that the Bethesda formula? Create an unrelated game that could stand on its own, but instead they buy a popular IP and slap its name on it and basically ruin both.

It's not really a formula if there's only one questionable example of it (Fallout). You're also conveniently forgetting that Interplay was already ruining the Fallout brand long before Bethesda bought it. Remember Fallout Tactics? How about Fallout: Brotherhood of Steel? Or the canceled Van Buren? Or Fallout Online? Bethesda's purchase of the IP resulted in New Vegas, which is a far better outcome than anything Interplay was doing with the series.
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21.
 
Re: Prey System Specs
Apr 28, 2017, 19:35
21.
Re: Prey System Specs Apr 28, 2017, 19:35
Apr 28, 2017, 19:35
 
Hump wrote on Apr 28, 2017, 13:36:
Their insistence to call this game "Prey" reminds when MS insisted that the FPS game be called "Shadowrun" when, in fact, it was nothing like the original. Shadowrun, while a decent MP game, failed due to labeling a well loved IP something that should never have been. Unless Prey is something amazing, I predict its imminent failure as well.

Isn't that the Bethesda formula? Create an unrelated game that could stand on its own, but instead they buy a popular IP and slap its name on it and basically ruin both.
"You can either want something to be true, or you can want the truth. Pick one." - Mr. Diety
Avatar 17277
20.
 
Re: Prey System Specs
Apr 28, 2017, 19:30
20.
Re: Prey System Specs Apr 28, 2017, 19:30
Apr 28, 2017, 19:30
 
Hump wrote on Apr 28, 2017, 13:36:
Prez wrote on Apr 27, 2017, 23:00:
The head-scratching decision to call this game "Prey" aside, it looks like it has the potential to be good. Waiting for reviews/Let's Plays.

Their insistence to call this game "Prey" reminds when MS insisted that the FPS game be called "Shadowrun" when, in fact, it was nothing like the original. Shadowrun, while a decent MP game, failed due to labeling a well loved IP something that should never have been. Unless Prey is something amazing, I predict its imminent failure as well.

Prey is a cool name and very few people are familiar with the original title, so why not use the same name again? They probably want to start a new franchise with an iconic name and why shouldn't they? Come up with another good name for this game's premise if it's so easy.
19.
 
Re: Prey System Specs
Apr 28, 2017, 14:47
19.
Re: Prey System Specs Apr 28, 2017, 14:47
Apr 28, 2017, 14:47
 
4D-Boxing wrote on Apr 28, 2017, 14:18:
Slick wrote on Apr 27, 2017, 23:49:
djrxmx wrote on Apr 27, 2017, 23:39:
@ Fishingtime

I see your point. And, I've been playing PC games for over twenty years now. In the midst of watching one of the game play pieces of footage (it was a capture of the first 35 minutes of the game), I must confess I was bored with what I saw. I wanna be wowed during an introduction. I want to be inspired during an introduction. Neither of these emotions struck me while watching the footage. Also, there wasn't one game play feature that sparked my interest---it was total "been there before, nothing new" content. 35 minutes into a game provides plenty of time to show something innovative and creative, neither of which took place during the play and scenery. Really sad there are some developers out their lacking in innovative vision.

hmm, I don't know about that. Not all good games need to start with a flashy intro, especially if the point is to create atmosphere...

Agreed, 43 and gaming since the vic20. In this day & age i can't see myself being wowed or inspired by a game and i don't need that to form an objective view/impression/opinion.

Entirely. The sense of "wow" mostly died in my early 20s. I still love most games I play, though.
18.
 
Re: Prey System Specs
Apr 28, 2017, 14:18
18.
Re: Prey System Specs Apr 28, 2017, 14:18
Apr 28, 2017, 14:18
 
Slick wrote on Apr 27, 2017, 23:49:
djrxmx wrote on Apr 27, 2017, 23:39:
@ Fishingtime

I see your point. And, I've been playing PC games for over twenty years now. In the midst of watching one of the game play pieces of footage (it was a capture of the first 35 minutes of the game), I must confess I was bored with what I saw. I wanna be wowed during an introduction. I want to be inspired during an introduction. Neither of these emotions struck me while watching the footage. Also, there wasn't one game play feature that sparked my interest---it was total "been there before, nothing new" content. 35 minutes into a game provides plenty of time to show something innovative and creative, neither of which took place during the play and scenery. Really sad there are some developers out their lacking in innovative vision.

hmm, I don't know about that. Not all good games need to start with a flashy intro, especially if the point is to create atmosphere...

Agreed, 43 and gaming since the vic20. In this day & age i can't see myself being wowed or inspired by a game and i don't need that to form an objective view/impression/opinion.
Avatar 19242
17.
 
Re: Prey System Specs
Apr 28, 2017, 13:36
17.
Re: Prey System Specs Apr 28, 2017, 13:36
Apr 28, 2017, 13:36
 
Prez wrote on Apr 27, 2017, 23:00:
The head-scratching decision to call this game "Prey" aside, it looks like it has the potential to be good. Waiting for reviews/Let's Plays.

Their insistence to call this game "Prey" reminds when MS insisted that the FPS game be called "Shadowrun" when, in fact, it was nothing like the original. Shadowrun, while a decent MP game, failed due to labeling a well loved IP something that should never have been. Unless Prey is something amazing, I predict its imminent failure as well.
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- Jim Goad
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16.
 
Re: Prey System Specs
Apr 28, 2017, 10:57
16.
Re: Prey System Specs Apr 28, 2017, 10:57
Apr 28, 2017, 10:57
 
The only thing that's making me meh so far about this title is that the enemies/aliens all look the same and might get boring in a hurry. Gameplay wise, they are excellent at allowing you to just get through a level whatever way you want, and it's always a lot of fun in their games.
Avatar 15604
15.
 
Re: Prey System Specs
Apr 28, 2017, 07:40
15.
Re: Prey System Specs Apr 28, 2017, 07:40
Apr 28, 2017, 07:40
 
Squirmer wrote on Apr 28, 2017, 04:19:
Surprised at the apathy toward this game. It's made by people who made Dishonored, Deus Ex, Dark Messiah, Arx Fatalis, and is continuing the Looking Glass design legacy. I'm expecting it to be good and really don't care what the title is.

Well said. I'm looking forward to it.
Avatar 8716
14.
 
Re: Prey System Specs
Apr 28, 2017, 04:19
14.
Re: Prey System Specs Apr 28, 2017, 04:19
Apr 28, 2017, 04:19
 
Surprised at the apathy toward this game. It's made by people who made Dishonored, Deus Ex, Dark Messiah, Arx Fatalis, and is continuing the Looking Glass design legacy. I'm expecting it to be good and really don't care what the title is.
13.
 
Re: Prey System Specs
Apr 28, 2017, 03:14
13.
Re: Prey System Specs Apr 28, 2017, 03:14
Apr 28, 2017, 03:14
 
djrxmx wrote on Apr 27, 2017, 23:39:
Also, there wasn't one game play feature that sparked my interest---it was total "been there before, nothing new" content. 35 minutes into a game provides plenty of time to show something innovative and creative, neither of which took place during the play and scenery. Really sad there are some developers out their lacking in innovative vision.

Really? How many games let you morph into environmental objects and then use your newfound form to open up traversal or stealth opportunities? How many games let you shoot projectiles that solidify and can be used to incapacitate enemies or create platforms? And these are just the two features that have been shown off frequently.
Avatar 20715
12.
 
Re: Prey System Specs
Apr 28, 2017, 03:12
12.
Re: Prey System Specs Apr 28, 2017, 03:12
Apr 28, 2017, 03:12
 
Prez wrote on Apr 27, 2017, 23:00:
The head-scratching decision to call this game "Prey" aside, it looks like it has the potential to be good. Waiting for reviews/Let's Plays.
I was under the impression it was more like a spiritual successor to System Shock, but that name is taken and SS3 is being made by former LGS guys.. I'll wait for the reviews too, if they nailed the atmosphere i'll get it definitely.
11.
 
Re: Prey System Specs
Apr 28, 2017, 02:57
11.
Re: Prey System Specs Apr 28, 2017, 02:57
Apr 28, 2017, 02:57
 
ViRGE wrote on Apr 27, 2017, 22:12:
I'm actually a bit surprised the recommended specs are only a GTX 970. That's the equivalent of a $200 video card these days. It's surprisingly affordable.

It's a great card, and more than powerful enough to run titles designed to run on console hardware.
Avatar 58327
10.
 
Re: Prey System Specs
Apr 28, 2017, 02:43
Vio
10.
Re: Prey System Specs Apr 28, 2017, 02:43
Apr 28, 2017, 02:43
Vio
 
fishingtime wrote on Apr 27, 2017, 21:20:
no one cares about this game
Yup quite honestly it looks like a single player version of prop hunt to me.
9.
 
Re: Prey System Specs
Apr 28, 2017, 01:46
9.
Re: Prey System Specs Apr 28, 2017, 01:46
Apr 28, 2017, 01:46
 
To be honest, I've seen 2 previews from Gronkh (German youtube let's player) and liked what I saw... tons of gameplay variations later on as well, tons of interesting stuff to discover in the maps (and that was just the first 2 hours..)
Avatar 54727
8.
 
Re: Prey System Specs
Apr 27, 2017, 23:49
Slick
 
8.
Re: Prey System Specs Apr 27, 2017, 23:49
Apr 27, 2017, 23:49
 Slick
 
djrxmx wrote on Apr 27, 2017, 23:39:
@ Fishingtime

I see your point. And, I've been playing PC games for over twenty years now. In the midst of watching one of the game play pieces of footage (it was a capture of the first 35 minutes of the game), I must confess I was bored with what I saw. I wanna be wowed during an introduction. I want to be inspired during an introduction. Neither of these emotions struck me while watching the footage. Also, there wasn't one game play feature that sparked my interest---it was total "been there before, nothing new" content. 35 minutes into a game provides plenty of time to show something innovative and creative, neither of which took place during the play and scenery. Really sad there are some developers out their lacking in innovative vision.

hmm, I don't know about that. Not all good games need to start with a flashy intro, especially if the point is to create atmosphere...
Avatar 57545
7.
 
Re: Prey System Specs
Apr 27, 2017, 23:39
7.
Re: Prey System Specs Apr 27, 2017, 23:39
Apr 27, 2017, 23:39
 
@ Fishingtime

I see your point. And, I've been playing PC games for over twenty years now. In the midst of watching one of the game play pieces of footage (it was a capture of the first 35 minutes of the game), I must confess I was bored with what I saw. I wanna be wowed during an introduction. I want to be inspired during an introduction. Neither of these emotions struck me while watching the footage. Also, there wasn't one game play feature that sparked my interest---it was total "been there before, nothing new" content. 35 minutes into a game provides plenty of time to show something innovative and creative, neither of which took place during the play and scenery. Really sad there are some developers out their lacking in innovative vision.
6.
 
Re: Prey System Specs
Apr 27, 2017, 23:25
6.
Re: Prey System Specs Apr 27, 2017, 23:25
Apr 27, 2017, 23:25
 
ViRGE wrote on Apr 27, 2017, 22:12:
I'm actually a bit surprised the recommended specs are only a GTX 970. That's the equivalent of a $200 video card these days. It's surprisingly affordable.

Prey is essentially a corridor shooter, so I wouldn't expect it to be very demanding. Still weird that they're using CryEngine instead of Bethesda's own id Tech 6 but I'm guessing development started before id Tech 6 was ready.
Avatar 20715
5.
 
Re: Prey System Specs
Apr 27, 2017, 23:23
Slick
 
5.
Re: Prey System Specs Apr 27, 2017, 23:23
Apr 27, 2017, 23:23
 Slick
 
Prez wrote on Apr 27, 2017, 23:00:
The head-scratching decision to call this game "Prey" aside, it looks like it has the potential to be good. Waiting for reviews/Let's Plays.

I'm on a list to get a review copy, still waiting to hear back from Bethesda.
Avatar 57545
4.
 
Re: Prey System Specs
Apr 27, 2017, 23:00
Prez
 
4.
Re: Prey System Specs Apr 27, 2017, 23:00
Apr 27, 2017, 23:00
 Prez
 
The head-scratching decision to call this game "Prey" aside, it looks like it has the potential to be good. Waiting for reviews/Let's Plays.
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