NVIDIA Flow is a realtime fluid simulation - in this demo, simulating fire and smoke. The simulation is based on an adaptive sparse voxel grid, allowing the simulation to focus compute and memory resources around regions of interest, and track shifts in the region of interest over time.
With the fire, the combustion process is simulated per voxel, generating elevated temperatures and smoke, which influences the visual appearance and produces buoyancy and expansion effects on the fluid simulation.
An adaptive sparse voxel grid is also used to compute self-shadowing on the smoke, increasing both the realism and visualizing the structure of the smoke. The fluid simulation supports real time collision with objects in the environment, along with fuel emitters than can be modified in real time, making the simulation fully interactive.
jdreyer wrote on Apr 25, 2017, 04:25:Didn't work, you just got another rant. Better luck next time.Slick wrote on Apr 24, 2017, 12:26:
rant
The way this works is, you post a rant then you back it up with a link. If there's no link, I just assume you're talking out of your ass and move on. If there's a link, I follow it up and edumakate myself.
See?
Slick wrote on Apr 24, 2017, 12:26:
Here's the Coles notes version:
Gameworks isn't just an optional "added effect", as it's inclusion in games has time and time again proven to be outright detrimental to the performance of main competitors hardware on the same title. It is a thinly-veiled attempt to thwart AMD, and many games have fallen prey to this barbaric corporate practice.
It is not "easily bypassed"
It is not "optional"
I'm sorry to say that if you think this is a case of "take it or leave it" you're sadly mistaken. Just because you can enable or disable the effect doesn't mean that Gameworks' tendrils aren't deep at the heart of the code, it's true purpose to skew benchmarks in their favor. It does so at the cost of other PC gamers under the guise of providing cheap thrills to the 1% of gamers who can afford hardware capable of actually delivering.
This isn't theory, there are multiple examples of this. Studios who had their games running splendidly on AMD hardware for most of the development cycle, and then Nvidia swoops in at the last minute, injects it's maliscious code to add a few questionable "PhysX" effects, and all of a sudden the game runs poorly on AMD hardware. These are not isolated incidents but a pattern of targeted aggression towards their competition, with Gamers being used as the pawns.
It's disgraceful, and anyone who defends this practice needs to have their head examined, or at the very least learn what the fuck they're talking about.
RedEye9 wrote on Apr 23, 2017, 15:42:Slick wrote on Apr 23, 2017, 14:58:Nice shortsighted and clueless rant.
Mandatory snip
Last time I checked developers made games not Nvidia.
If the devs want to include features like this you should cry to them.
CJ_Parker wrote on Apr 23, 2017, 19:40:
That's true and most pretty modern games like MEA are complete fucking garbage but I would not even say that they look photo or movie realistic.
Caslon wrote on Apr 23, 2017, 18:55:
Games are getting more and more photo/movie realistic, but that doesn't help things when the gameplay is crap, does it?
Slick wrote on Apr 23, 2017, 14:58:Nice shortsighted and clueless rant.
Mandatory snip